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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7114
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Posted - 2015.02.11 23:39:00 -
[1] - Quote
Can a battle be opened and run 23/7 just rotating people into districts as people leave rather than the whole 150 clone match or whatever?
AV
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el OPERATOR
Capital Acquisitions LLC Bad Intention
812
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Posted - 2015.02.11 23:43:00 -
[2] - Quote
DO THIS, CCP!!
and maybe make it more than 16v16 ( 32v 32 would be a good start)
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7114
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Posted - 2015.02.11 23:46:00 -
[3] - Quote
el OPERATOR wrote:DO THIS, CCP!!
and maybe make it more than 16v16 ( 32v 32 would be a good start)
I was thinking for faction warfare, actually, to represent constant warfare.
Godin's other thread has merit.
But tie LP/ISk rewards to time spent in match, combined with your warpoints and how much your team contributed to planetary SOV.
make it the meatgrinder we always wanted.
AV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4923
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Posted - 2015.02.11 23:48:00 -
[4] - Quote
Well for one, 32v32 simply wont happen, system can't handle it.
Secondly, are there win conditions?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7114
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Posted - 2015.02.11 23:56:00 -
[5] - Quote
Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
Secondly, are there win conditions? Direct contribution to planetary SOV by holding hack points. Which in turn adds or degrades system SOV.
Tie earned ISK/LP to your warpoints and the team's sov gains while holding points.
Set the installations to respawn in place as neneutral every ten minutes.
You must earn 1000 WP in order to qualify for match rewards which are calculated by WP earned and SOV contribution.
Have the server run a tally once when you enter and once when you leave.
Kinda like running a facwar complex only the server fills the districts one by one in order of how contested they are.
AV
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el OPERATOR
Capital Acquisitions LLC Bad Intention
815
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Posted - 2015.02.12 00:58:00 -
[6] - Quote
Breakin Stuff wrote:Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
Secondly, are there win conditions? Direct contribution to planetary SOV by holding hack points. Which in turn adds or degrades system SOV. Tie earned ISK/LP to your warpoints and the team's sov gains while holding points. Set the installations to respawn in place as neneutral every ten minutes. You must earn 1000 WP in order to qualify for match rewards which are calculated by WP earned and SOV contribution. Have the server run a tally once when you enter and once when you leave. Kinda like running a facwar complex only the server fills the districts one by one in order of how contested they are.
^Pretty much all of that.
If the system won't handle 32v32 its time to upgrade, BF does it and so did MAG, granted the games are very different but still. More players in one match equals deeper immersion into what would be considered "warfare".
I actually originally thought this kind of open constant battle area was what FW was going to be, not more pub modes with a different payout. Queue your battlefinder, find your faction, join their battlezone and hotdrop onto an ongoing engagement area, maybe the size of a quarter of the full map (the old zoom out view that let you see the whole area around the map you were on). Like old game trailer showed, rank after rank of fresh troops deploying into huge conflict areas.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17119
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Posted - 2015.02.12 01:17:00 -
[7] - Quote
Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
Secondly, are there win conditions?
FW doesn't have win conditions so its not like much would change.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4925
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Posted - 2015.02.12 01:39:00 -
[8] - Quote
True Adamance wrote:Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
Secondly, are there win conditions? FW doesn't have win conditions so its not like much would change.
I mean like, what actions in battle cause Sov to change? Im not pissing on the idea, I just wanted to know what can I do in match that help my faction? Because right now the end of the battle determines which way the Sov change goes.
Obviously if the battle never ends that doesnt work, so what metric is used measure battle control?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Imp Smash
Molon Labe. General Tso's Alliance
675
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Posted - 2015.02.12 04:24:00 -
[9] - Quote
So basically PlanetSide 2.
If the PS3 can handle it I'd be excited. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7120
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Posted - 2015.02.12 05:22:00 -
[10] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Well for one, 32v32 simply wont happen, system can't handle it.
Secondly, are there win conditions? FW doesn't have win conditions so its not like much would change. I mean like, what actions in battle cause Sov to change? Im not pissing on the idea, I just wanted to know what can I do in match that help my faction? Because right now the end of the battle determines which way the Sov change goes. Obviously if the battle never ends that doesnt work, so what metric is used measure battle control? The more hack points held the more sov changes.
AV
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