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761. Port to ps4 - in Feedback/Requests [original thread]
jordy mack wrote: it's called legion, ur all freakin crazy... I've yet to see any indication that Legion will be on PS4, much less any indication of when it will happen. As I've stated before, my conversations with CPM have reiterated that "...
- by Pokey Dravon - at 2015.03.08 23:23:00
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762. Port to ps4 - in Feedback/Requests [original thread]
One Eyed King wrote: Pokey Dravon wrote: Himiko Kuronaga wrote: FLAYLOCK Steve wrote: cant afford a ps4m, not fair to cancel the game on ps3 for people who dont own or cant afford a ps4 Actually it is fair. The install base for the...
- by Pokey Dravon - at 2015.03.08 23:07:00
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763. Port to ps4 - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: FLAYLOCK Steve wrote: cant afford a ps4m, not fair to cancel the game on ps3 for people who dont own or cant afford a ps4 Actually it is fair. The install base for the PS4 is growing rapidly (already hit 20M) and t...
- by Pokey Dravon - at 2015.03.08 22:26:00
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764. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: I wish more tankers/forgers would come up with better numbers for what's fair against infantry, but so far it appears that "fair" is 1200 damage. So, when a new player comes into the game, I should tell them "This is a Large ...
- by Pokey Dravon - at 2015.03.08 21:40:00
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765. Port to ps4 - in Feedback/Requests [original thread]
KA24DERT wrote: Georgia Xavier wrote: I'd rather have it ported over to the PC,a much more open opportunities for development lie in wait on the PC rather than the PS4. PS4 hardware are already outdated compared to last Gen pc I agree that...
- by Pokey Dravon - at 2015.03.08 21:33:00
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766. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
XxBlazikenxX wrote: How many kills has the Breach Shotgun had? Maybe time for a buff? Right? I feel like the Breach Shotgun should be awesome on my Gallente Commando due to the damage and reload bonus, but.....eh, doesn't perform much.
- by Pokey Dravon - at 2015.03.08 19:27:00
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767. PVE ASAP - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Pokey Dravon wrote: People may not fully understand how AI programming works, but they've played enough PvE games to understand how it is supposed to play, and simply "slapping something together" is not going to deliver...
- by Pokey Dravon - at 2015.03.08 08:49:00
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768. PVE ASAP - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Pokey Dravon wrote: Greiv Rabbah wrote: That is why i dont forget. That is why i will never forget *rolls eyes* I would enjoy PVE as much as the next guy, but you're being a little overdramatic and oversimplifying ...
- by Pokey Dravon - at 2015.03.08 04:47:00
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769. PVE ASAP - in Feedback/Requests [original thread]
Greiv Rabbah wrote: That is why i dont forget. That is why i will never forget *rolls eyes* I would enjoy PVE as much as the next guy, but you're being a little overdramatic and oversimplifying the actual development.
- by Pokey Dravon - at 2015.03.08 03:10:00
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770. PVE ASAP - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Pokey Dravon wrote: Wait you're saying you want to base Drones off of the same AI that causes my vehicles to crash and burn into a building before they even touch the ground? Easiest PvE mode ever. The drones will just ...
- by Pokey Dravon - at 2015.03.07 23:51:00
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771. I foresee a problem with scout and myofibrils - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Consider it balance to prevent OP shotgun bouncing. Exponential Stamina cost for consecutive jumps already limits excessive bunny hopping.
- by Pokey Dravon - at 2015.03.07 23:48:00
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772. PVE ASAP - in Feedback/Requests [original thread]
Wait you're saying you want to base Drones off of the same AI that causes my vehicles to crash and burn into a building before they even touch the ground? Easiest PvE mode ever. The drones will just kill themselves!
- by Pokey Dravon - at 2015.03.07 23:11:00
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773. Assault HMG viable AV? - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Pretty sure it was implied to be optimal. Hmm even at Optimal, 63m is pretty short range for an AV weapon. I think we'll see it being pretty effective in close quarters but struggling to do much out in the open.
- by Pokey Dravon - at 2015.03.07 21:36:00
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774. I foresee a problem with scout and myofibrils - in Feedback/Requests [original thread]
I actually had the same thought. And yeah Fall damage is already too damn high
- by Pokey Dravon - at 2015.03.07 20:36:00
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775. PVE ASAP - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Godin Thekiller wrote: It isn't going to happen any time soon, seeing as we most likely don't have the models or AI ready for it, which means it simply won't come about until CCP really gives a **** and starts putting rea...
- by Pokey Dravon - at 2015.03.07 19:48:00
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776. Assault HMG viable AV? - in Feedback/Requests [original thread]
Hmmm so 63m range.....Is that Optimal, Effective, or Absolute?
- by Pokey Dravon - at 2015.03.07 17:42:00
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777. [Question] What is the Heat Capacity on turrets? - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: CCP Rattati wrote: I think it is 100. But how heat works, and I had to have a programmer look at this, is actually that every shot fired, while there is any heat built up on the turret, adds twice the heat cost pe...
- by Pokey Dravon - at 2015.03.07 17:39:00
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778. PVE ASAP - in Feedback/Requests [original thread]
Godin Thekiller wrote: It isn't going to happen any time soon, seeing as we most likely don't have the models or AI ready for it, which means it simply won't come about until CCP really gives a **** and starts putting real assets towards Dust. ...
- by Pokey Dravon - at 2015.03.07 17:32:00
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779. Does 85% seem like a bit much? - in Feedback/Requests [original thread]
Crimson ShieId wrote: I would have been shocked if one of these hadn't come along. I certainly don't mind though ^~^ Always nice to have someone join the party two days late. Now go on, Pokey, there are other threads who require nice people mo...
- by Pokey Dravon - at 2015.03.07 17:25:00
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780. making the madrugar viable??? really? - in Feedback/Requests [original thread]
emm kay wrote: I know what anecdotal evidence is (saying that because story X is true, all instances must be X.) I go against this by providing tips for the madrugar as if it isn't the superior tank.... You indeed do offer up tips on how to...
- by Pokey Dravon - at 2015.03.07 17:21:00
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