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421. Vehicles cost too much in the LP store - in Feedback/Requests [original thread]
I believe CPM Cross Atu is working on a revamp of the LP store to make it more uniform in its pricing scheme. I'm sure this will be included as well.
- by Pokey Dravon - at 2015.04.14 20:06:00
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422. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions. What if Skirmish, as the most tactical game mode becomes FW only. Playe...
- by Pokey Dravon - at 2015.04.14 17:56:00
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423. Breach sniper rifle - in Feedback/Requests [original thread]
Well, we do need a Light AV Weapon with a Hybrid-Rail profile. An Anti-Material Sniper Rifle seems to be the most logical choice.
- by Pokey Dravon - at 2015.04.14 17:40:00
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424. [Request] Buff n' Nerf - in Feedback/Requests [original thread]
Well, considering a Proto HMG has a base DPS of ~700 and an Assault Rifle has a DPS of about ~450.....doesn't it stand to reason that more DPS be balanced with less range?
- by Pokey Dravon - at 2015.04.14 08:20:00
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425. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Just as a clarification, my proposals above are exclusive, I was not suggesting implementing both . Ahhhh ok, I gotcha. Later tonight I'll put that spreadsheet together (and see if I can necro any of the older stuff I...
- by Pokey Dravon - at 2015.04.13 22:04:00
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426. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Pokey, didn't we, and by that I mean you, roll up some spreadsheets the last time this kind of thread came about? Might be worth dredging up and seeing if anything still looks palatable to the player base. Dude if yo...
- by Pokey Dravon - at 2015.04.13 19:39:00
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427. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
MINA Longstrike wrote: I agree that it's well thought out and presented. I do have some serious concerns over just flat increases to commando base HP though as I feel it might push the suit into being too cost efficient for its slot numbers, in...
- by Pokey Dravon - at 2015.04.13 19:38:00
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428. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
So effectively you're trying to normalize most of the stats of the Commando to be between Assaults and Sentinels. I might actually take your proposal and put it into an easier to read spreadsheet if you dont mind. Rattati loves spreadsheets.
- by Pokey Dravon - at 2015.04.13 18:46:00
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429. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
A very well thought out and presented analysis and set of suggestions. Well done!
- by Pokey Dravon - at 2015.04.13 18:34:00
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430. (Idea) Give Sentinals Weapon Bonuses Instead of Resistance Bonuses - in Feedback/Requests [original thread]
Again, if people want to design a different Heavy Weapon suit that focuses on Heavy weapons....fine Dont cannibalize a suit with resistances simply because you personally don't like them.
- by Pokey Dravon - at 2015.04.13 07:22:00
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431. A plea from a Sentinel - in Feedback/Requests [original thread]
I would like to see some for of heavy weapon for each race, yes. I just don't want you to expect something performing like an HMG at medium range and raping the hell out of everything.
- by Pokey Dravon - at 2015.04.12 21:20:00
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432. A plea from a Sentinel - in Feedback/Requests [original thread]
Megaman Trigger wrote: So maybe the Sentinel needs a rebalance. Something like: lose the resistances and then give them a bonus to either Heavy Weapons operations (with perhaps a minor HP buff to make up the short fall from resistances) to go ...
- by Pokey Dravon - at 2015.04.12 21:13:00
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433. A plea from a Sentinel - in Feedback/Requests [original thread]
Megaman Trigger wrote: I already use a Forge Gun. Never said I wanted the Sentinel to be the best at everything. I just want a viable, mid-range Heavy Weapon alternative to the current choices of either CQC or AV. Assault HMG is hardly viabl...
- by Pokey Dravon - at 2015.04.12 20:49:00
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434. A plea from a Sentinel - in Feedback/Requests [original thread]
Mikel Arias wrote: Pokey Dravon wrote: I always thought Sentinel were supposed to be point defense, as in staying near the point, and defending it, which is nearly always in CQC. If you want to be a heavy suit and move around more, try the ...
- by Pokey Dravon - at 2015.04.12 20:05:00
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435. What if the SL requires you to hold lock on target? - in Feedback/Requests [original thread]
DUST Fiend wrote: You would have to either give a big buff to projectile speed or to damage, since less volleys will be put into the air as they're tracking the vehicle. Question for you, if the swarms had an increased turning radius (ie, t...
- by Pokey Dravon - at 2015.04.12 20:02:00
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436. A plea from a Sentinel - in Feedback/Requests [original thread]
I always thought Sentinel were supposed to be point defense, as in staying near the point, and defending it, which is nearly always in CQC. If you want to be a heavy suit and move around more, try the Commando. A little underwhelming at the momen...
- by Pokey Dravon - at 2015.04.12 18:57:00
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437. What if the SL requires you to hold lock on target? - in Feedback/Requests [original thread]
The addition of mechanics that required most skill to operate the swarm launcher would be fantastic.
- by Pokey Dravon - at 2015.04.12 18:54:00
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438. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Should totally happen. An increase in slots as well as fitting capacity and better modules, paired with pools of SP, are just too many advantages veterans have over new players. Flattening slot progression will give new players an edge but not so ...
- by Pokey Dravon - at 2015.04.11 07:28:00
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439. Need a Mathematician! - in Feedback/Requests [original thread]
Sir Dukey wrote: wow, that is crazy by how much my damage goes down due to proficiency ect. That's a straight drop by 105 damage. Yeah proficiency is huge, and probably a big part of why vets can rip newbies apart since the skill is hidden...
- by Pokey Dravon - at 2015.04.09 19:08:00
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440. Rattati, are you aware that... - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: It wouldn't put an end to it... but it would make the mechanical arguments against it irrelevant the consistency within the setting argument could then be made...but never really need to be implemented besides making ...
- by Pokey Dravon - at 2015.04.09 03:41:00
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