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2721. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
DeathwindRising wrote: Pokey Dravon wrote: Rate of fire modification is bad. The game uses rate of fire to determine a pseudo minimum range to weapons. Low rate of fire is poor at short range, this mechanic is part of what makes the Rail Rif...
- by Pokey Dravon - at 2014.07.12 01:44:00
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2722. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Rate of fire modification is bad. The game uses rate of fire to determine a pseudo minimum range to weapons. Low rate of fire is poor at short range, this mechanic is part of what makes the Rail Rifle perform badly in CQC. Increasing the fire rate...
- by Pokey Dravon - at 2014.07.12 01:21:00
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2723. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Well the concept I was going for was mostly to give each frame its own general form of tanking. Heavies get Buffer Medium get Active (regeneration) Lights get Speed Amarr Assaults/Logi's of course don't really fit this mold, however I wanted to ...
- by Pokey Dravon - at 2014.07.12 00:33:00
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2724. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: For me in my Minassault, I run 3 pro shields, a basic energizer and a basic recharger (avoids the stacking penalty), and if I'm going for up-close fights I toss on a complex reactive and ferroscale. If I'm using my burst...
- by Pokey Dravon - at 2014.07.12 00:06:00
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2725. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
DeathwindRising wrote: Baal Omniscient wrote: Pokey Dravon wrote: Plus I'd prefer to encourage the use of racial weapons to get the bonuses, so in a way you are sacrificing flexibility to gain damage on a specific race's weapon. Damage mo...
- by Pokey Dravon - at 2014.07.12 00:02:00
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2726. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Well at the same time the Assault is rather lacking in anything that makes it unique, so damage output should be a priority. Im not dead set on either, I understand the concern completely though. So if we have say 10% bonus 1st damage mod increa...
- by Pokey Dravon - at 2014.07.11 23:58:00
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2727. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Plus I'd prefer to encourage the use of racial weapons to get the bonuses, so in a way you are sacrificing flexibility to gain damage on a specific race's weapon. Damage mods apply to all weapons and kinda screw certain suits out of proper fitting.
- by Pokey Dravon - at 2014.07.11 23:29:00
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2728. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Baal Omniscient wrote: Pokey Dravon wrote: Commandos have a damage bonus and that's not considered to be a problematic game mechanic. EDIT: But to be fair I would prefer to see a move to make all suit bonuses affect a module rather than a b...
- by Pokey Dravon - at 2014.07.11 23:19:00
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2729. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
Commandos have a damage bonus and that's not considered to be a problematic game mechanic.
- by Pokey Dravon - at 2014.07.11 23:06:00
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2730. Orbital Strike Damage - in Feedback/Requests [original thread]
If its overused, the increase the WP threshold so you get them less often. Which is already planned for the next hotfix from my understanding.
- by Pokey Dravon - at 2014.07.11 22:58:00
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2731. Swarm launchers - in Feedback/Requests [original thread]
Galm Fae wrote: Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.) I mean like... Much lower damage. Overall I think it would make a better suppression weapon than a direct fire ro...
- by Pokey Dravon - at 2014.07.11 22:52:00
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2732. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
This actually started in a Logi discussion thread, but it involves Assaults as well. https://docs.google.com/spreadsheets/d/18i0Z93RGQbZD-_OMwXmYDJk4ORDBml5Xq_2k_4sF8UY/edit?usp=sharing Thoughts? Its a very rough, preliminary proposal but its...
- by Pokey Dravon - at 2014.07.11 22:40:00
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2733. rattiti wanted: weapon mods need expanding, damage mods aren't e... - in Feedback/Requests [original thread]
I'd support this initially but only for modules that don't offer direct DPS or offensive output bonuses. Fire rate has its issues because fire rate is typically used to control minimum effective range, same with increasing range...best to leave th...
- by Pokey Dravon - at 2014.07.11 22:27:00
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2734. Hotfix Charlie - Update - in Feedback/Requests [original thread]
I'm glad to see you're looking at the Assault and Logistics suits, improving HP and speed is fine and we'll see where they land after the hotfix is implemented. However, we still need not only define the assault role better, but also make sure tha...
- by Pokey Dravon - at 2014.07.09 22:23:00
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2735. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
A big issue I have with reducing the turn speed is that if affects gameplay outside of direct combat. The suit itself moves slowly, but adding reduction to turn speed makes even simple movement excessively difficult. Things like turning to to go u...
- by Pokey Dravon - at 2014.07.09 20:04:00
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2736. Revive Spam Fix - in Feedback/Requests [original thread]
Appia Vibbia wrote: Pokey Dravon wrote: Fair enough, I mean personally I don't really care if I get picked up and killed, I just facepalm at the idiot Logi who also gets himself killed. If I might add, a couple of things to improve the revi...
- by Pokey Dravon - at 2014.07.09 17:55:00
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2737. CCP, Fix Collision Damage! - in Feedback/Requests [original thread]
I dunno dude, seems pretty realistic to me. One time my brother bumped into a light pole in a parking lot going about 5mph, entire car detonated, parts everywhere, people running around on fire. At least the poor bastard died instantly. I miss tha...
- by Pokey Dravon - at 2014.07.09 17:10:00
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2738. Revive Spam Fix - in Feedback/Requests [original thread]
Fair enough, I mean personally I don't really care if I get picked up and killed, I just facepalm at the idiot Logi who also gets himself killed. If I might add, a couple of things to improve the revive system. Option to Accept or Decline Revive...
- by Pokey Dravon - at 2014.07.09 16:06:00
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2739. Revive Spam Fix - in Feedback/Requests [original thread]
Do you really care about KDR that much? That aside, Id rather if "Deaths" meant clone terminations, and not just incapacitation.
- by Pokey Dravon - at 2014.07.09 15:53:00
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2740. vehicle vehicle vehicle - in Feedback/Requests [original thread]
I think a good philosophy to follow is that Large Turrets are for killing large things, and Small turrets are for killing small things. That being said, the Large Blaster's recent increase to include a lot of dispersion is quite good since it acts...
- by Pokey Dravon - at 2014.07.09 15:50:00
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