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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
47
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Posted - 2014.07.11 01:15:00 -
[1] - Quote
There boring and not so good. Why not buff them. Standard stays 220, advanced goes 230, and proto 240. They all do the same damage and a tank will most of the time get away so why not buff them?
SPAWN.KILL.DIE.RESPAWN.
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Harpyja
Legio DXIV
2048
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Posted - 2014.07.11 04:18:00 -
[2] - Quote
I think they only need increased speed. Maybe even as high as double. Damage feels right, but applying it doesn't when any vehicle can rather easily drag them out, or in the case of ADS, outrun them.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Malkai Inos
Any Given Day
1491
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Posted - 2014.07.11 04:28:00 -
[3] - Quote
Keep in mind that missile count increases over the tears. The two extra missiles from PRO over STD launchers alone make a 50% increase which is by far the largest relative increase of any weapon system in the game before even accounting for the flat damage increase.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Jack 3enimble
Vengeance Unbound
8
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Posted - 2014.07.11 04:39:00 -
[4] - Quote
Harpyja wrote:I think they only need increased speed. Maybe even as high as double. Damage feels right, but applying it doesn't when any vehicle can rather easily drag them out, or in the case of ADS, outrun them.
This guy gets it. Its not the damage. Its the speed that is needed. Outrunning missiles in vehicles should be as easy as it is now, but not entirely impossible either |
Baal Omniscient
Onslaught Inc RISE of LEGION
1924
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Posted - 2014.07.11 06:50:00 -
[5] - Quote
Harpyja wrote:I think they only need increased speed. Maybe even as high as double. Damage feels right, but applying it doesn't when any vehicle can rather easily drag them out, or in the case of ADS, outrun them. ^
Q.
F.
T.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Kallas Hallytyr
Skullbreakers
617
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Posted - 2014.07.11 17:57:00 -
[6] - Quote
Lightning35 Delta514 wrote:There boring and not so good. Why not buff them. Standard stays 220, advanced goes 230, and proto 240. They all do the same damage and a tank will most of the time get away so why not buff them?
No.
Flatten the damage over the tiers: 6 missiles at MLT/STD; 7 at ADV; 8 at PRO. Bring the per missile damage down to 165.
This would mean that the volley damage of STD/ADV would increase slightly, but PRO would remain the same. STD: 880 -> 990 ADV: 1100 -> 1155 PRO: 1320 -> 1320
Then increase the speed by about 5%. Then take the Assault Swarm Launcher: - apply a 10% damage reduction (148.5; call it 150 even, so STD 900; ADV 1050; PRO 1200) - apply a 10% speed increase - apply a 10% lock range (175 -> 192.5, call it 195 or 200) and a 10% lock on speed penalty (1.4 -> 1.54) - apply a 10% travel distance increase (400 -> 440, say 450) - increase PG/CPU fitting requirements by 5%
Numbers are pulled from thin air, but don't seem unreasonable... |
Galm Fae
Eskola Ergonomics
277
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Posted - 2014.07.11 18:41:00 -
[7] - Quote
Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.)
I mean like... Much lower damage. Overall I think it would make a better suppression weapon than a direct fire rocket.
Kirjuun! Uakan!
Teknikiara!
Kanpai kameitsamuu!
Ra ra ra!
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Brotherband
REMNANT ENFORCERS
3
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Posted - 2014.07.11 18:58:00 -
[8] - Quote
Galm Fae wrote:Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.)
I mean like... Much lower damage. Overall I think it would make a better suppression weapon than a direct fire rocket. no |
Galm Fae
Eskola Ergonomics
277
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Posted - 2014.07.11 18:59:00 -
[9] - Quote
Brotherband wrote:Galm Fae wrote:Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.)
I mean like... Much lower damage. Overall I think it would make a better suppression weapon than a direct fire rocket. no Oh... I-- um...
...
Okay then.
Kirjuun! Uakan!
Teknikiara!
Kanpai kameitsamuu!
Ra ra ra!
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Brotherband
REMNANT ENFORCERS
5
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Posted - 2014.07.11 20:38:00 -
[10] - Quote
Anyone else notice that this chat is pro dominantly Caldari. |
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Reign Omega
BurgezzE.T.F General Tso's Alliance
522
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Posted - 2014.07.11 20:50:00 -
[11] - Quote
No Dumb fire, but the assault variant should have reduced damage, increased speed, and removed firing arc. Meaning that once you get a lock it's a straight shot to the target.
Also.. predominantly
Observe the public trust. Protect the innocent. Uphold the law.
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Brotherband
REMNANT ENFORCERS
5
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Posted - 2014.07.11 20:52:00 -
[12] - Quote
Reign Omega wrote:
Also.. predominantly
Thanks I always get those confused. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2298
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Posted - 2014.07.11 22:52:00 -
[13] - Quote
Galm Fae wrote:Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.)
I mean like... Much lower damage. Overall I think it would make a better suppression weapon than a direct fire rocket.
That pushes dangerously close into Plasma Cannon territory
Like my ideas?
Pokey Dravon for CPM1
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Brotherband
REMNANT ENFORCERS
13
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Posted - 2014.07.12 14:43:00 -
[14] - Quote
Pokey Dravon wrote:Galm Fae wrote:Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.)
I mean like... Much lower damage. Overall I think it would make a better suppression weapon than a direct fire rocket. That pushes dangerously close into Plasma Cannon territory I was thinking uncontrolled carpet bombing. It would be like the tower forge guns except much MUCH worse.
Am I the only one who still uses the ion pistol
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DUST Fiend
Onslaught Inc RISE of LEGION
14577
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Posted - 2014.07.12 15:46:00 -
[15] - Quote
If you can't make swarm launchers work right now, you're a special kind of bad.
Swarm launchers are the simplest weapon to use in this game, and are incredibly effective at what they do.
The Future
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Brotherband
REMNANT ENFORCERS
13
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Posted - 2014.07.12 20:38:00 -
[16] - Quote
DUST Fiend wrote:If you can't make swarm launchers work right now, you're a special kind of bad.
Swarm launchers are the simplest weapon to use in this game, and are incredibly effective at what they do. I know, that's why I'm saying that swarms do not need to be changed.
Am I the only one who still uses the ion pistol
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Malkai Inos
Any Given Day
1496
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Posted - 2014.07.12 20:55:00 -
[17] - Quote
Brotherband wrote:DUST Fiend wrote:If you can't make swarm launchers work right now, you're a special kind of bad.
Swarm launchers are the simplest weapon to use in this game, and are incredibly effective at what they do. I know, that's why I'm saying that swarms do not need to be changed. If no one's quoted, first check if the comment wouldn't make more sense when addressing OP.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Will Driver
Horizons' Edge Proficiency V.
139
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Posted - 2014.07.15 00:22:00 -
[18] - Quote
Brotherband wrote:DUST Fiend wrote:If you can't make swarm launchers work right now, you're a special kind of bad.
Swarm launchers are the simplest weapon to use in this game, and are incredibly effective at what they do. I know, that's why I'm saying that swarms do not need to be changed.
Swarms need a buff. Utterly useless at any level below proto. Even at proto are only marginally effective. If you think they are simple to use, then you are only considering part of the story. Since one is helpless when trying to achieve a lock, and you need a straight line of site to the target (where hostile has straight line back at you), the challenge is not in pointing in shooting, but in staying alive while engaging the hostile. And remember, those missile light you up like flares and draws the attention of all the hostiles, vehicles and infantry alike. Oh, and if you run Commando, then you can carry a light weapon to defend yourself against infantry, but you can't carry (A/V) grenades. If you run any other suit, you're left with a measly side arm to defend yourself against infantry. It can be done, but you are disadvantaged against everyone else who's going to outclass you with a RR, CR, AR, shot gun or any other Light weapon.
So no, I don't agree with the statement about Swarms being "simplest" weapon to use - they are far from it. IMHO shotguns are by far the simplest weapon to use. Even the militia version can 2-hit most everyone to death. Sneak around back, get close, blam, blam, run off. Pretty darn simple. Sniper rifles are pretty darn simple to use, but at least you need train them up before they become effective.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Kallas Hallytyr
Skullbreakers
624
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Posted - 2014.07.15 00:39:00 -
[19] - Quote
Will Driver wrote:Swarms need a buff. Utterly useless at any level below proto. Even at proto are only marginally effective.
Aaaaaahahahahahahahahahahhahahahahahahahahah!!! ...
...
Haaaaaahahahhahahaha! You're ******* hilarious. Swarms are not instant death to any vehicle, but they are damn dangerous. STD is definitely not going to solo a good HAV/ADS pilot without luck/mad skills, but vehicles also don't get AI tracking or nearly the same kinds of cover, not to mention how you can quite happily get a **** ton of WP from vehicles, just by damaging them a couple of times.
Swarms, and AV in general, is in a pretty damn good place.
Alt of Halla Murr.
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