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anaboop
Dem Durrty Boyz General Tso's Alliance
116
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Posted - 2014.07.07 04:16:00 -
[1] - Quote
To start, you can read this or skip to the summary at the end for short version.
Vehicles as they stand, unless your lucky or have been practicing with large turrents your **** against infrantry. Yes get small turrents blah blah, what about your players to run them?
Most of the time they bail on you without you realising since they are as unpredictable as them knowing what your going to do. I have alot on my mind some may be agreed with some might not. But as far as the damage or what not goes im happy with most of it. Its more functionality thats impeding everything.
It might be that alot of this wont be able to be done without a serious update. Without further adue here comes my blabbering.
Turrents
Large Railguns, are in the best position since ever, still strong under the right circumstances but still weak in bad circumstances.
Missiles, are fairly good but require alot more patience which can also get u killed. Ive also noticed most times you miss when the explosion animation clearly hits them. Since L2 isnt used while tanking this could used with missles to make it a lock on vehicle function or a shotgun reloading function.
Blasters well fail unless super close range, which on most maps doesnt allow that.
Large turrents are supposed to be more for vehicles yes, but if you cant find gunners infrantry can bombard you with next to no resistance unless you have a good team which face it happens once a blue moon.
Being able to switch to a small turrent and still being able to drive the tank would come in handy. Which would make you vulnerable to other vehicles at the small time, so many times have I been driven away due to one proto AV player with nothing to do since all the large turrents barely contend against infrantry anymore, yes one lucky shot can end it but relying on luck isnt a good way to go.
Some people will say git good blah blah, in that case strap a large missle or railgun to your tank and take out infrantry without missing. Its not that easy. Splash radius increase would be nice even if the damage is reduced to accommodate it. As for blasters they need to have slightly better aiming tighter dispersion or something like, high damage on shields and low damage on armor or vise versa. So infrantry with shields up can escape them,but no shields get carved up, or vise versa again.
Small
Missiles seem to be in a good place, though ads and the skill stacking needs to be fixed or changed.
Rails as they are need to be either good against vehicles or infrantry not both
Blasters, im not sure how these fair up havent be able to jump on one.
The small rails seem to have to much damage, or to many shots to soon, or to many shots in a clip. An ads with a single shooter can run down a full shield tank without the need to worry about the tank getting any regen, I know because ive done it, with the advantage of flying overtop of them, they have no means to fight back no chance to run away, unless the map accommodates an undercover, which can overcome, by lining up properly.
I suggest along side with being able to man a small turrent and being able to drive that the small turrent on the topside of the tank have a full shooting range of the air, making it more of an anti air turrent as well.
Summary Large missles having a lock on function using L2 or a shotgun reload using L2 to load one missile at a time and square for the whole clip. Splash radius increased, prehaps reduced splash damage as well.
Large railguns keep as they are love them.
Large blasters tighter dispersion or better aiming, increased range not by to much but 75-100m for good combat sounds good. Also prehaps high shield damage low armor damage, or vise versa.
Small rails one or two of these, lower damage, less clip size, faster overheat.
Small missiles good where they are i think
Small blasters will look at feedback and jump ina few games and test out. And edit this post when I get the chance.
Small turrent on topside of the tank should have full shooting range of the air, not limited making it more of an anti air turrent
ADS skill stacking should be looked into
Driving your tank and using a small turrent at the sametime would be helpful against AV infrantry.
Feedback is appreciated give evidence or thoughts not just thats bad or no, back yourself up
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anaboop
Dem Durrty Boyz General Tso's Alliance
116
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Posted - 2014.07.07 04:16:00 -
[2] - Quote
Reserved
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anaboop
Dem Durrty Boyz General Tso's Alliance
116
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Posted - 2014.07.07 04:17:00 -
[3] - Quote
Reserved
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1430
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Posted - 2014.07.07 04:34:00 -
[4] - Quote
The operation skills need to give us a bonus.
Railgun operation reduces heat buildup, large and small.
Blaster opweration reduces dispersion, large and small.
Missiles increase magazine size, large and small.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Lorhak Gannarsein
Legio DXIV
4069
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Posted - 2014.07.07 04:56:00 -
[5] - Quote
RE: the team thing and that you can't find people to man your guns, squad up.
And do it with other pilots.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11679
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Posted - 2014.07.07 05:00:00 -
[6] - Quote
Lorhak Gannarsein wrote:RE: the team thing and that you can't find people to man your guns, squad up.
And do it with other pilots.
I kind of wish Large Turrets would become AV turrets and Small would beco AI turrets with Tankers being encouraged to fit and maintain better ones by being able to switch to the smalls like a side arm.......
But then I think of how borderline unbalanced that could be... (perhaps a 3rd co-axial turret is required for this?)
I'd certainly like to find ways to encourages the fitting of them by pilots but not making them useless for pilots.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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anaboop
Dem Durrty Boyz General Tso's Alliance
116
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Posted - 2014.07.07 05:40:00 -
[7] - Quote
Updated, I agree on the turrent operations.
Yes u can squad up, and I wasnt talking about myself but on other pilots behalves. Not everyone has someone to run with them at all times of the day and blueberries can suck hard at times, even infrantry.
So squading up doesnt always solve it, especially if they want to use their own tank not gun for you.
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anaboop
Dem Durrty Boyz General Tso's Alliance
117
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Posted - 2014.07.07 23:37:00 -
[8] - Quote
True Adamance wrote:Lorhak Gannarsein wrote:RE: the team thing and that you can't find people to man your guns, squad up.
And do it with other pilots. I kind of wish Large Turrets would become AV turrets and Small would beco AI turrets with Tankers being encouraged to fit and maintain better ones by being able to switch to the smalls like a side arm....... But then I think of how borderline unbalanced that could be... (perhaps a 3rd co-axial turret is required for this?) I'd certainly like to find ways to encourages the fitting of them by pilots but not making them useless for pilots.
Using small turrent while stikk being able to drive the tank woukd be nice ;p
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Monkey MAC
Rough Riders..
3039
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Posted - 2014.07.07 23:49:00 -
[9] - Quote
The light rail gun is designed for AV purposes, therfore it's current position is fine, if anything it could do with a heat build up reduction.
The light blaster needs tighter dispersion and longer range, maybe 50% dispersion and +30m range. These already do well as both AI and suppresive AV.
Missile Turrets in both forms are perfectly fine, no changes are required.
Large Blasters MAY warrant 20% less dispersion, though from personal, experience I believe this to mostly down to tanker QQ simce they cannot now hit with such perfect accuracy.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3039
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Posted - 2014.07.07 23:54:00 -
[10] - Quote
True Adamance wrote:Lorhak Gannarsein wrote:RE: the team thing and that you can't find people to man your guns, squad up.
And do it with other pilots. I kind of wish Large Turrets would become AV turrets and Small would beco AI turrets with Tankers being encouraged to fit and maintain better ones by being able to switch to the smalls like a side arm....... But then I think of how borderline unbalanced that could be... (perhaps a 3rd co-axial turret is required for this?) I'd certainly like to find ways to encourages the fitting of them by pilots but not making them useless for pilots.
Yeah you could make each large turret come equipped with a tethered light turret operated by L1/L2, make them operate slightly worse than an actual fitted turret position but give the Pilot a greater option.
Plus with lower tirret rotations on the larger turrets it's not unbalanced.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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anaboop
Dem Durrty Boyz General Tso's Alliance
117
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Posted - 2014.07.08 11:18:00 -
[11] - Quote
Monkey MAC wrote:True Adamance wrote:Lorhak Gannarsein wrote:RE: the team thing and that you can't find people to man your guns, squad up.
And do it with other pilots. I kind of wish Large Turrets would become AV turrets and Small would beco AI turrets with Tankers being encouraged to fit and maintain better ones by being able to switch to the smalls like a side arm....... But then I think of how borderline unbalanced that could be... (perhaps a 3rd co-axial turret is required for this?) I'd certainly like to find ways to encourages the fitting of them by pilots but not making them useless for pilots. Yeah you could make each large turret come equipped with a tethered light turret operated by L1/L2, make them operate slightly worse than an actual fitted turret position but give the Pilot a greater option. Plus with lower tirret rotations on the larger turrets it's not unbalanced.
Since L1 is to zoom aim, make L2 switch between large and tethered and L1 to aim for both depending on which your currently selected.
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anaboop
Dem Durrty Boyz General Tso's Alliance
117
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Posted - 2014.07.09 13:56:00 -
[12] - Quote
Im wondering which parts would be achievable,? Anyone able to enlighten me?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2243
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Posted - 2014.07.09 15:50:00 -
[13] - Quote
I think a good philosophy to follow is that Large Turrets are for killing large things, and Small turrets are for killing small things. That being said, the Large Blaster's recent increase to include a lot of dispersion is quite good since it acts more as AV with some abilities for infantry suppression but not killing. However the buildup on the dispersion gets pretty excessive, and it hampers the AV aspect too much. I'd keep the base spread the same but the max spread should be toned back a bit.
Small Blasters on the other hand are terrible. The range and recoil buildup are far too terrible to make them viable against infantry that aren't practically hugging the turret. I'd like these to behave more like an infantry HMG, and should tear infantry apart that get within range. Im fine with the cone spreading (Unlike the HMG which tightens), but they need to behave like a true anti-infantry turret, so the spread can't get too excessive.
Like my ideas?
Pokey Dravon for CPM1
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Death Shadow117
Capital Acquisitions LLC General Tso's Alliance
102
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Posted - 2014.07.10 03:09:00 -
[14] - Quote
anaboop wrote:Vehicle Modules[
Plates that give more armor and more reduced speed some that give less armor with less reduced speed.
We already have them 60mm plates and 120mm plates.
Vehicle turrents
Rails longer charge time with higher damage and increase heat per shot, lower damage but more shots before overheating and less charge time, then one in the middle of it all.
Love it Heavy rail- Increased charge and damage. Make it to where heavy rails dont allow top gunners only front ones.(1) Medium Rail- Faster charge lower damage and allow top gunners.(2)
Vehicle skills
More bonuses for skills into vehicles would make more invested pilots stand out, especially for turrents and shield armor increased. All tankers say this already. Good list though.
Destiny beta july 17th who wants to join my fireteam. PSN deathshadow117
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anaboop
Dem Durrty Boyz General Tso's Alliance
117
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Posted - 2014.07.10 07:41:00 -
[15] - Quote
Death Shadow117 wrote:anaboop wrote:Vehicle Modules[
Plates that give more armor and more reduced speed some that give less armor with less reduced speed.
We already have them 60mm plates and 120mm plates.
Vehicle turrents
Rails longer charge time with higher damage and increase heat per shot, lower damage but more shots before overheating and less charge time, then one in the middle of it all.
Love it Heavy rail- Increased charge and damage. Make it to where heavy rails dont allow top gunners only front ones.(1) Medium Rail- Faster charge lower damage and allow top gunners.(2)
Vehicle skills
More bonuses for skills into vehicles would make more invested pilots stand out, especially for turrents and shield armor increased. All tankers say this already. Good list though.
I was thinking more of 180mm and more variants maybe even add armor and reps with higher speed cost etc. Will update main post when I get the chance
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anaboop
Dem Durrty Boyz General Tso's Alliance
117
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Posted - 2014.07.23 02:57:00 -
[16] - Quote
Bump
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anaboop
Dem Durrty Boyz General Tso's Alliance
127
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Posted - 2014.07.29 05:10:00 -
[17] - Quote
Bump
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anaboop
Dem Durrty Boyz General Tso's Alliance
131
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Posted - 2014.08.06 08:40:00 -
[18] - Quote
Bumpity bump
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anaboop
Mannar Focused Warfare Gallente Federation
136
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Posted - 2014.08.13 09:43:00 -
[19] - Quote
Hotfix delta meow
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