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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
289
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Posted - 2014.07.09 15:30:00 -
[1] - Quote
OPTION 1 Reviving a bleeding merc with a needle canceles out that D in the KDR. Enemies will keep the credit for the K but because you were revived before bleeding out, you don't get charged a D.
To go with this, WP are not given to the medic until the revived merc survives for 3 seconds after needled.
OPTION 2 A revived merc is not charged an additional D if unable to survive for at least 3 or maybe 5 seconds after being revived.
I think these ideas would solve the problem of revives in firefights that cause one D to balloon into many. It would help slow clone depletion as everyone would wait a bit longer for a chance at being picked up. Everyone would save ISK by saving a dropsuit. No more tears.
AKA - StarVenger
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2243
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Posted - 2014.07.09 15:53:00 -
[2] - Quote
Do you really care about KDR that much?
That aside, Id rather if "Deaths" meant clone terminations, and not just incapacitation.
Like my ideas?
Pokey Dravon for CPM1
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
292
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Posted - 2014.07.09 15:57:00 -
[3] - Quote
Pokey Dravon wrote:Do you really care about KDR that much? No, not so much. But there is much ado lately about being revived in the middle of a firefight. Just thought I'd offer an idea.
AKA - StarVenger
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Alena Ventrallis
S0VER31GN
1441
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Posted - 2014.07.09 16:01:00 -
[4] - Quote
KDR means nothing in this game. All you should worry about is isk efficiency.
That aid, simply make the revive option only appear when you call for help.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2243
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Posted - 2014.07.09 16:06:00 -
[5] - Quote
Fair enough, I mean personally I don't really care if I get picked up and killed, I just facepalm at the idiot Logi who also gets himself killed.
If I might add, a couple of things to improve the revive system.
Option to Accept or Decline Revive (Likely not possible in Dust) War Points based off of HP restored (Better injector = more WP) Death = Bleeding out, not just being shot down (You're not dead until you're actually dead yeah?)
Like my ideas?
Pokey Dravon for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3190
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Posted - 2014.07.09 16:17:00 -
[6] - Quote
KDR means nothing in this game. What matters are the founding themes to it. The principle of New Eden's "your choices matter." From how you fit your suits to how you spend your SP.
Player choice is the most important aspect. Being revived is not a choice and is therefore against everything the game stands for.
Without an option to be revived or auto-terminate your gameplay experience is not dependent on how you wish to play but the whimsy of some ******* with a needle.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3190
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Posted - 2014.07.09 16:21:00 -
[7] - Quote
Pokey Dravon wrote:Fair enough, I mean personally I don't really care if I get picked up and killed, I just facepalm at the idiot Logi who also gets himself killed.
If I might add, a couple of things to improve the revive system.
Option to Accept or Decline Revive (Likely not possible in Dust) War Points based off of HP restored (Better injector = more WP) Death = Bleeding out, not just being shot down (You're not dead until you're actually dead yeah?)
I prefer to use already established mechanic than making something from scratch. I think it would be better if you had the equivalent of transport assist point given to the needle with a very minuscule level of WP for the act reviving. Somewhere between 5-15WP. Picking someone up should be a tactical choice for the betterment of your team, not something done to acquire the most war points.
Appia Vibbia for CPM1
Empress of Alts
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
294
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Posted - 2014.07.09 16:22:00 -
[8] - Quote
Appia Vibbia wrote:KDR means nothing in this game. What matters are the founding themes to it. The principle of New Eden's "your choices matter." From how you fit your suits to how you spend your SP.
Player choice is the most important aspect. Being revived is not a choice and is therefore against everything the game stands for.
Without an option to be revived or auto-terminate your gameplay experience is not dependent on how you wish to play but the whimsy of some ******* with a needle. By that logic, if I as a player choose to revive you, thems the breaks. I chose to rev you just as I chose to shoot the enemy. If you don't want to be reved, don't die.... by that logic that is.
AKA - StarVenger
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Appia Vibbia
Molon Labe. General Tso's Alliance
3190
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Posted - 2014.07.09 17:25:00 -
[9] - Quote
Meisterjager Jagermeister wrote:Appia Vibbia wrote:KDR means nothing in this game. What matters are the founding themes to it. The principle of New Eden's "your choices matter." From how you fit your suits to how you spend your SP.
Player choice is the most important aspect. Being revived is not a choice and is therefore against everything the game stands for.
Without an option to be revived or auto-terminate your gameplay experience is not dependent on how you wish to play but the whimsy of some ******* with a needle. By that logic, if I as a player choose to revive you, thems the breaks. I chose to rev you just as I chose to shoot the enemy. If you don't want to be reved, don't die.... by that logic that is. Congrats, you got it. The only options you have without an accept/decline revive are to stay the **** away from blue dots or turn off your system before some dumbass gets near you
KDR, W/L, WPs, none of those things matter in this game. The only thing that matters is a sustainable ISK outcome. Being revived has no bearing on ISK so all those points are irrelevent. The reason needles are ******* stupid is because there's no control over your own character.
Appia Vibbia for CPM1
Empress of Alts
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
294
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Posted - 2014.07.09 17:53:00 -
[10] - Quote
Quote:The only thing that matters is a sustainable ISK outcome. Being revived has no bearing on ISK so all those points are irrelevent.. I would argue otherwise. I could die 10 times, but If I'm revived each death I don't loose any isk from loss of dropsuits; a direct and positive impact on sustainable ISK outcome.
AKA - StarVenger
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2247
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Posted - 2014.07.09 17:55:00 -
[11] - Quote
Appia Vibbia wrote:Pokey Dravon wrote:Fair enough, I mean personally I don't really care if I get picked up and killed, I just facepalm at the idiot Logi who also gets himself killed.
If I might add, a couple of things to improve the revive system.
Option to Accept or Decline Revive (Likely not possible in Dust) War Points based off of HP restored (Better injector = more WP) Death = Bleeding out, not just being shot down (You're not dead until you're actually dead yeah?)
I prefer to use already established mechanic than making something from scratch. I think it would be better if you had the equivalent of transport assist point given to the needle with a very minuscule level of WP for the act reviving. Somewhere between 5-15WP. Picking someone up should be a tactical choice for the betterment of your team, not something done to acquire the most war points.
Its more so to encourage people to use better injectors, regardless of what the final Warpoint value is.
Like my ideas?
Pokey Dravon for CPM1
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
294
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Posted - 2014.07.09 17:59:00 -
[12] - Quote
BTW: I understand the frustration of being reved when I don't want to be. I'll be in the middle of refitting or restocking my suit for my next spawn and right when I'm about to finalize... "stab" and "Oh crap, ok, where am I....". And I've got to do it all over again.
AKA - StarVenger
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Malkai Inos
Any Given Day
1478
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Posted - 2014.07.09 18:25:00 -
[13] - Quote
I've written up a rather comprehensive nanite, kill & revive rework that contains both points of your option 1 among many other things. I think the current system actively encourages bad behavior and hurts the gameplay of both logis and other infantry.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
294
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Posted - 2014.07.10 03:03:00 -
[14] - Quote
Malkai Inos wrote:I've written up a rather comprehensive nanite, kill & revive rework that contains both points of your option 1 among many other things. I think the current system actively encourages bad behavior and hurts the gameplay of both logis and other infantry. Well, as they say, great minds think alike.
AKA - StarVenger
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