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2441. complex light damage modifier stacking penalty question - in Feedback/Requests [original thread]
And to think you could stack 3 +30% damage mods on a vehicle and not have stacking penalties... It's since been fixed of course.
- by Pokey Dravon - at 2014.09.03 18:19:00
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2442. [Idea] Please change the look of the Nova Knives for each level - in Feedback/Requests [original thread]
The ability to do this would depend entirely on if the necessary knife textures are already in the game. Consider I don't think we've seen any texture other than the basic, chances are it doesn't exist within the client and therefor can't be hotfi...
- by Pokey Dravon - at 2014.09.03 16:32:00
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2443. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Stats can be changed via hotfix,so can bonuses. Remember charlie? Assaults got eHP,slots, and a new bonus to grenade fitting. "Necessity" when it's used as he has in that sentence means "we know the problems we just don't ca...
- by Pokey Dravon - at 2014.09.03 16:08:00
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2444. Assault bonuses (again) - in Feedback/Requests [original thread]
Let's try not to copy the Commando Role bonus with reload speed...
- by Pokey Dravon - at 2014.09.03 01:32:00
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2445. Adding an overheat to rep tools - in Feedback/Requests [original thread]
Should we really be discouraging active logistics support further?
- by Pokey Dravon - at 2014.09.01 06:44:00
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2446. Dust needs a better in-game soundtrack! - in Feedback/Requests [original thread]
The only music Dust needs is this... https://www.youtube.com/watch?v=j0btpeMzhAc *Salutes Closed Beta*
- by Pokey Dravon - at 2014.09.01 05:20:00
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2447. Incursion? - in Feedback/Requests [original thread]
Dust? No. Legion? That would be sweet.
- by Pokey Dravon - at 2014.09.01 05:09:00
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2448. GREAT TEAMKILL IDEA FIX!!! - in Feedback/Requests [original thread]
Im really curious how one teamkills with a swarm launcher...
- by Pokey Dravon - at 2014.09.01 05:08:00
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2449. Logistics Shield Reps - in Feedback/Requests [original thread]
Eh Shield Transporters are a big part of EVE and they were even part of Dust for a while with the Logistics LAV and Shield Transporter modules. I think they would add quite a bit to the gameplay and allow for some distinctive Logistics bonuses. Th...
- by Pokey Dravon - at 2014.08.30 18:06:00
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2450. reactive plates question. - in Feedback/Requests [original thread]
Zatara Rought wrote: Pokey Dravon wrote: Zatara Rought wrote: People have been asking since forever why not run a plate and a repper vs running 2 reactives. I always assumed the purpose of the reactive plate was for fits that were low...
- by Pokey Dravon - at 2014.08.29 05:54:00
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2451. Redline - in Feedback/Requests [original thread]
iliel wrote: Pokey Dravon wrote: Yeah, no. So ever suit that isn't a scout should be waiting? Aside from Scouts, pretty much every suit class calls in some form of a vehicle in order to make the initial push simply because it's the fastes...
- by Pokey Dravon - at 2014.08.29 01:47:00
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2452. shield tanking.... - in Feedback/Requests [original thread]
DeathwindRising wrote: Alena Ventrallis wrote: I would rather remove recharge delay completely, so shields never stop repping. BUT , I would greatly increase depleted shield recharge delay, on the order of 50-75% more for all suits. This...
- by Pokey Dravon - at 2014.08.28 23:54:00
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2453. Redline - in Feedback/Requests [original thread]
iliel wrote: Pokey Dravon wrote: iliel wrote: Pokey Dravon wrote: iliel wrote: Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While...
- by Pokey Dravon - at 2014.08.28 22:31:00
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2454. Redline - in Feedback/Requests [original thread]
iliel wrote: Pokey Dravon wrote: iliel wrote: Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll ...
- by Pokey Dravon - at 2014.08.28 22:14:00
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2455. Redline - in Feedback/Requests [original thread]
iliel wrote: Add a countdown timer in ally redline for players to leave it - - otherwise kick 'em from the battle. Make the countdown something like 30 seconds. While this won't fix redline snipers, it'll help. You gotta be careful with this...
- by Pokey Dravon - at 2014.08.28 20:46:00
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2456. shield tanking.... - in Feedback/Requests [original thread]
DeathwindRising wrote: Pokey Dravon wrote: If you wanted HP that reps with zero delay, why didn't you go armor? because i came to dust dust after 4 or 5 years of playing eve online. im caldari. theres no delay in shield recharge. there ...
- by Pokey Dravon - at 2014.08.28 20:30:00
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2457. shield tanking.... - in Feedback/Requests [original thread]
If you wanted HP that reps with zero delay, why didn't you go armor?
- by Pokey Dravon - at 2014.08.28 20:01:00
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2458. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Snake Sellors wrote: Breakin Stuff wrote: Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain easily scanned reg...
- by Pokey Dravon - at 2014.08.28 19:40:00
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2459. reactive plates question. - in Feedback/Requests [original thread]
Breakin Stuff wrote: This last post more or less confirms my suspicions on the matter. Thanks. Behold: the power of math. Basically, if you can spare the resources, I'd use a mix of modules. If you're tight on PG/CPU, go with reactives to g...
- by Pokey Dravon - at 2014.08.28 17:16:00
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2460. reactive plates question. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Has anyone found using reactives as a primary tank option to be competitive? If so, what fit and why? Im brainstorming ideas to see if they can be more useful than "stopgaps" Lets look at it a little more closely (Assu...
- by Pokey Dravon - at 2014.08.28 16:51:00
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