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Boot Booter
Pure Evil.
888
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Posted - 2014.09.02 20:46:00 -
[1] - Quote
Hey so not to beat a dead horse and all, but I really think assault bonuses need to be looked at, specifically the gallente and Caldari.
Basically here's what I've been thinking
Gallente Assault - 5% increased reload speed for blaster weaponry and 5% decrease in dispersion for blaster weaponry
Caldari Assault - 5% increased reload speed for rail weaponry and 5% decrease in kick for rail weaponry
Amarr and minmatar are fine (although I would like more rounds for the MD as a min assault). Perhaps add the +5% clip bonus to explosive weaponry as well (doesn't include swarms)
Anyway for gallente and Caldari this gives them both the reload speed and then splits the current gallente bonus between them, gallente favoring dispersion (hip fire CQC) and Caldari favoring kick (long range combat). Other bonuses regarding rof and charge time (rail tech) doesn't really work because it directly affects dps. I think that's a road we don't want to go down for balancing reasons.
Thoughts?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Meee One
Hello Kitty Logistics
1063
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Posted - 2014.09.02 20:55:00 -
[2] - Quote
Boot Booter wrote:Hey so not to beat a dead horse and all, but I really think assault bonuses need to be looked at, specifically the gallente and Caldari.
Basically here's what I've been thinking
Gallente Assault - 5% increased reload speed for blaster weaponry and 5% decrease in dispersion for blaster weaponry
Caldari Assault - 5% increased reload speed for rail weaponry and 5% decrease in kick for rail weaponry
Amarr and minmatar are fine (although I would like more rounds for the MD as a min assault). Perhaps add the +5% clip bonus to explosive weaponry as well (doesn't include swarms)
Anyway for gallente and Caldari this gives them both the reload speed and then splits the current gallente bonus between them, gallente favoring dispersion (hip fire CQC) and Caldari favoring kick (long range combat). Other bonuses regarding rof and charge time (rail tech) doesn't really work because it directly affects dps. I think that's a road we don't want to go down for balancing reasons.
Thoughts? You have the same slots as your logistics counterpart,150 more eHP and are still fast...and you still want more?
You sound spoiled.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Boot Booter
Pure Evil.
888
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Posted - 2014.09.02 20:59:00 -
[3] - Quote
Com'on man, even when a thread isn't about logis you find some way to QQ it up. Please kindly leave. This thread is about assault bonuses, particularly gallente and Caldari which seem to be worse than amarr and minmatar.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Tectonic Fusion
2120
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Posted - 2014.09.02 21:08:00 -
[4] - Quote
No the caldari assault should get less recoil, and the gallente more RoF.
(GIF)
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Boot Booter
Pure Evil.
889
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Posted - 2014.09.02 21:11:00 -
[5] - Quote
Tectonic Fusion wrote:No the caldari assault should get less recoil, and the gallente more RoF.
Recoil is what I mean by kick.
Rof affects dps, so I think it would throw the hard earned rifle balancing out the window.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Kalante Schiffer
Pure Evil.
703
|
Posted - 2014.09.02 22:13:00 -
[6] - Quote
i do not even care anymore... 5% dispersion reduction? and the barely noticeable -5% useless reload speed we have right now again? man if yall wanna keep assaults useless just say it.
jiffffffffffffffffffffffffffffffffffmxfffffffoiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifvossssssssssssssssssssssssssssss
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Apothecary Za'ki
Biomass Positive
743
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Posted - 2014.09.02 22:26:00 -
[7] - Quote
Boot Booter wrote:Hey so not to beat a dead horse and all, but I really think assault bonuses need to be looked at, specifically the gallente and Caldari.
Basically here's what I've been thinking
Gallente Assault - 5% increased reload speed for blaster weaponry and 5% decrease in dispersion for blaster weaponry
Caldari Assault - 5% increased reload speed for rail weaponry and 5% decrease in kick for rail weaponry
Amarr and minmatar are fine (although I would like more rounds for the MD as a min assault). Perhaps add the +5% clip bonus to explosive weaponry as well (doesn't include swarms)
Anyway for gallente and Caldari this gives them both the reload speed and then splits the current gallente bonus between them, gallente favoring dispersion (hip fire CQC) and Caldari favoring kick (long range combat). Other bonuses regarding rof and charge time (rail tech) doesn't really work because it directly affects dps. I think that's a road we don't want to go down for balancing reasons.
Thoughts? as far as i know gal ass ROF is gonna be BEAST when delta AR buff comes.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1656
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Posted - 2014.09.02 22:57:00 -
[8] - Quote
I would rather they get an additional bonus to their tank. For instance, Caldari would get 5% reduced kick and 2% shield extender efficiency per level. Amarr would get 5% heat buildup reduction and 2% armor plate efficiency.
Shoot Scout with yes.
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zzZaXxx
D3ATH CARD
467
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Posted - 2014.09.02 23:30:00 -
[9] - Quote
Boot Booter wrote:Hey so not to beat a dead horse and all, but I really think assault bonuses need to be looked at, specifically the gallente and Caldari.
Basically here's what I've been thinking
Gallente Assault - 5% increased reload speed for blaster weaponry and 5% decrease in dispersion for blaster weaponry
Caldari Assault - 5% increased reload speed for rail weaponry and 5% decrease in kick for rail weaponry
Amarr and minmatar are fine (although I would like more rounds for the MD as a min assault). Perhaps add the +5% clip bonus to explosive weaponry as well (doesn't include swarms)
Anyway for gallente and Caldari this gives them both the reload speed and then splits the current gallente bonus between them, gallente favoring dispersion (hip fire CQC) and Caldari favoring kick (long range combat). Other bonuses regarding rof and charge time (rail tech) doesn't really work because it directly affects dps. I think that's a road we don't want to go down for balancing reasons.
Thoughts? Caldari - Yes Gallente - Reload speed not an issue. The assault bonus should help with the weakness of that race's rifle. For Caldari it's kick, for Minmatar it's clip size, for Amarr it's heat build up, and for Gallente its range. They got it right with Amarr and Minmatar. Not sure why they didn't with Caldari/Gallente. |
ARF 1049
The Phoenix Federation
135
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Posted - 2014.09.03 00:04:00 -
[10] - Quote
Gallente are fine with reduction to kick and dispersion to plasma.
caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives)
The whole reload thing is stupid... Commandos get that bonus...
"In rust you trust, so in rust you shall die."
*blows minmatar's face off with TT-3...
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zzZaXxx
D3ATH CARD
467
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Posted - 2014.09.03 00:07:00 -
[11] - Quote
ARF 1049 wrote:Gallente are fine with reduction to kick and dispersion to plasma.
caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives)
The whole reload thing is stupid... Commandos get that bonus... You want them to have +25% range with rail rifle?
Off with his head |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1462
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Posted - 2014.09.03 00:09:00 -
[12] - Quote
As I said when they removed the +1 to clip size on Explosives to the Minmatar, make it a plus +1 to ammo capacity.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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ARF 1049
The Phoenix Federation
135
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Posted - 2014.09.03 00:12:00 -
[13] - Quote
zzZaXxx wrote:ARF 1049 wrote:Gallente are fine with reduction to kick and dispersion to plasma.
caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives)
The whole reload thing is stupid... Commandos get that bonus... You want them to have +25% range with rail rifle? Off with his head
Well the rail rifle has one of lowest DPS now and why not reinstate that caldari are for picking targets off at range then waiting for there shield to go back up while reloading... Besides it's not like commandos scouts or amarr assaults are getting a bonus the second shitiest assault is.... I have had no issues with rail rifles in CQC lately and no problem with them so long as I stick to cover.
I run a gal scout mainly with the occasional rep tanked gal assault with an AR on both... So it's not like I am benefiting from it... It's not increasing overall damage it still sucks at close range but in long range is king.
"In rust you trust, so in rust you shall die."
*blows minmatar's face off with TT-3...
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zzZaXxx
D3ATH CARD
467
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Posted - 2014.09.03 00:17:00 -
[14] - Quote
ARF 1049 wrote:zzZaXxx wrote:ARF 1049 wrote:Gallente are fine with reduction to kick and dispersion to plasma.
caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives)
The whole reload thing is stupid... Commandos get that bonus... You want them to have +25% range with rail rifle? Off with his head Well the rail rifle has one of lowest DPS now and why not reinstate that caldari are for picking targets off at range then waiting for there shield to go back up while reloading... Besides it's not like commandos scouts or amarr assaults are getting a bonus the second shitiest assault is.... I have had no issues with rail rifles in CQC lately and no problem with them so long as I stick to cover. A kick bonus would effectively add range to the rail rifle (even more so to the magsec), as it would make it easier for you to keep your reticule on small, distant targets. it would also help a lot in CQC. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3034
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Posted - 2014.09.03 01:32:00 -
[15] - Quote
Let's try not to copy the Commando Role bonus with reload speed... |
Spectre-M
The Generals
809
|
Posted - 2014.09.03 02:44:00 -
[16] - Quote
Assaults would benifits from a recharge delay/rate buff as a bonus.
Caldari and Minnmitar would get bonuses to shields.
Gallente and Amarr would get bonuses to armor.
At least something to make them more flexible. Although the light and sidearm bonus is good, but the grenade one doesn't give you much.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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zzZaXxx
D3ATH CARD
471
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Posted - 2014.09.03 03:28:00 -
[17] - Quote
Spectre-M wrote:but the grenade one doesn't give you much. You ever tried Core Locus grenades? |
WhyAre YouLooking
Fatal Absolution General Tso's Alliance
15
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Posted - 2014.09.03 03:44:00 -
[18] - Quote
zzZaXxx wrote:ARF 1049 wrote:zzZaXxx wrote:ARF 1049 wrote:Gallente are fine with reduction to kick and dispersion to plasma.
caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives)
The whole reload thing is stupid... Commandos get that bonus... You want them to have +25% range with rail rifle? Off with his head Well the rail rifle has one of lowest DPS now and why not reinstate that caldari are for picking targets off at range then waiting for there shield to go back up while reloading... Besides it's not like commandos scouts or amarr assaults are getting a bonus the second shitiest assault is.... I have had no issues with rail rifles in CQC lately and no problem with them so long as I stick to cover. A kick bonus would effectively add range to the rail rifle (even more so to the magsec), as it would make it easier for you to keep your reticule on small, distant targets. it would also help a lot in CQC.
You do know that rail rifles were never mentioned for CQC right? It's really annoying to see one in a small range fights and most of the time I see Rail Rifles win the battle. Even against Cr, Ar, and even shotgun fights
[X] Dedicated Tac AR User
[X] Loving Rep tool
[X] Pure Gallente
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Jack 3enimble
Vengeance Unbound Dark Taboo
282
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Posted - 2014.09.03 04:08:00 -
[19] - Quote
WhyAre YouLooking wrote:zzZaXxx wrote:ARF 1049 wrote:zzZaXxx wrote:ARF 1049 wrote:Gallente are fine with reduction to kick and dispersion to plasma.
caldari should get 5% increase to rail optimal range and 5% reduction to kick. (Not counting knives)
The whole reload thing is stupid... Commandos get that bonus... You want them to have +25% range with rail rifle? Off with his head Well the rail rifle has one of lowest DPS now and why not reinstate that caldari are for picking targets off at range then waiting for there shield to go back up while reloading... Besides it's not like commandos scouts or amarr assaults are getting a bonus the second shitiest assault is.... I have had no issues with rail rifles in CQC lately and no problem with them so long as I stick to cover. A kick bonus would effectively add range to the rail rifle (even more so to the magsec), as it would make it easier for you to keep your reticule on small, distant targets. it would also help a lot in CQC. You do know that rail rifles were never mentioned for CQC right? It's really annoying to see one in a small range fights and most of the time I see Rail Rifles win the battle. Even against Cr, Ar, and even shotgun fights
in pubs with the scrubs. We all know PC is about shotgun, CR, Viziam SR and burst HMG. If the RR was so good CQC you would see it alot more in PC. |
taxi bastard
Vengeance Unbound Dark Taboo
243
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Posted - 2014.09.03 09:51:00 -
[20] - Quote
zzZaXxx wrote:Boot Booter wrote:Hey so not to beat a dead horse and all, but I really think assault bonuses need to be looked at, specifically the gallente and Caldari.
Basically here's what I've been thinking
Gallente Assault - 5% increased reload speed for blaster weaponry and 5% decrease in dispersion for blaster weaponry
Caldari Assault - 5% increased reload speed for rail weaponry and 5% decrease in kick for rail weaponry
Amarr and minmatar are fine (although I would like more rounds for the MD as a min assault). Perhaps add the +5% clip bonus to explosive weaponry as well (doesn't include swarms)
Anyway for gallente and Caldari this gives them both the reload speed and then splits the current gallente bonus between them, gallente favoring dispersion (hip fire CQC) and Caldari favoring kick (long range combat). Other bonuses regarding rof and charge time (rail tech) doesn't really work because it directly affects dps. I think that's a road we don't want to go down for balancing reasons.
Thoughts? Caldari - Yes Gallente - Reload speed not an issue. The assault bonus should help with the weakness of that race's rifle. For Caldari it's kick, for Minmatar it's clip size, for Amarr it's heat build up, and for Gallente its range. They got it right with Amarr and Minmatar. Not sure why they didn't with Caldari/Gallente.
i use the CR as my main and never found the size of the clip an issue - for me its always ammo amount.
5% reduction in kick for the RR would be game breaking also why 2 bonuses - do you want them to do away with the PG/CPU bonus to the assault suit for gallente and caldari? with the gallente - maybe reload instead of dispersion but from previous threads i don't think all would agree. |
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Boot Booter
Pure Evil.
894
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Posted - 2014.09.03 14:58:00 -
[21] - Quote
zzZaXxx wrote:Boot Booter wrote:
Thoughts?
Caldari - Yes Gallente - Reload speed not an issue. The assault bonus should help with the weakness of that race's rifle. For Caldari it's kick, for Minmatar it's clip size, for Amarr it's heat build up, and for Gallente its range. They got it right with Amarr and Minmatar. Not sure why they didn't with Caldari/Gallente.
I have to disagree. I find reload speed to be a huge issue in CQC. I think gallente would benefit a lot from reload speed bonus. As for "no cause commando" I say bull. Commandos get reload to everything gallente would just get blasters, plus what other possible weapon based bonus is there that doesn't effect dps?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
MINA Longstrike
Kirjuun Heiian
1255
|
Posted - 2014.09.03 15:29:00 -
[22] - Quote
To copy and paste from the thread that spawned this.
The problem with a RoF bonus is that it flat inflates dps - throwing away the balance we're at - it drops the TTK of the weapon in every situation. Range also increases the ability to project dps (one of the often complained about issues with the rail rifle), in essence both range and RoF are such psychotically powerful bonuses that only the mad or people who don't have a good grasp on balance would suggest them. The current gallente bonus is quite good for keeping your effective dps high while strafing in close quarters.
The biggest 'problem' with the current gallente bonus is that it is an 'invisible' bonus - with the scr and the combat rifle you can quite easily see how much of a bonus you're getting it feels good because you can notice it. It's a lot harder to notice the current bonus even though it is *incredibly* powerful, even the caldari's reload bonus is easier to notice (and thus by extension 'feels good')... when 'invisible' bonuses crop up in game design they have to get to a point where they're almost overpowered in order to actually be valued. I've seen this happen in all sorts of games from castlevania curse of darkness (where the best 'pokemon' had a ton of invisible bonuses, but from what you were told in the stats screen they looked like crap) to games like league of legends and beyond.
I firmly believe that if the AR needs a DPS or Range increase it should be done *on the rifle itself* rather than using one suit to prop up a flawed weapon (especially in manners that seem overtly harmful)... The SCR, Laser, Combat rifle and SMG don't require one to be skilled into the respective assaults in order to be good, it almost seems like it's mandatory to be good with the AR currently. When I mention overtly harmful, given two suits that have relatively similar HP values and assuming relatively similar accuracy and neither has the 'drop' on the other, you never have a clear favorite in a fight between the bonused suit and the unbonused suit (sure it might favor the assault *slightly* if a fight drags out) but if one were to give the gallente either a range or rof increase it would always be favored to win fights... This would not be balanced.
I'm in favor of kick reduction for the Caldari, as it gives them a slight performance edge with their rail weaponry that applies fairly well to rr, sniper, magsec and bolt pistol. As for the gallente, I feel that their current bonus is powerful for cqc though if weapons change so that kick + dispersion provided by the suit (practically necessary for the ion pistol and the TAR right now) reload + dispersion would be an acceptable substitute (allowing you to still be accurate while strafing in close quarters).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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