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2421. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: The prices going up wouldn't affect new players?. It wouldn't be a market either. Just a mechanic where x weapon is being used x amount, do therefore it goes up x amount. It wouldn't be a market. Well as I pointed out...
- by Pokey Dravon - at 2014.09.09 16:48:00
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2422. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: Soraya Xel wrote: The thing to bear in mind with an idea like this, is that you'd either have some dude at CCP having to set the prices on every item in the game every week (a full-time job), or they'd have to develop an ...
- by Pokey Dravon - at 2014.09.09 16:41:00
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2423. Simulated Market - in Feedback/Requests [original thread]
ZDub 303 wrote: Just keep in mind supply vs demand. So you're looking at one side of the equation... demand. As demand for an item increases, at a constant supply, its price would naturally increase. Your idea would, in theory, simulate this t...
- by Pokey Dravon - at 2014.09.09 16:40:00
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2424. Simulated Market - in Feedback/Requests [original thread]
I don't think it really restricts gameplay any more than a normal market would. Hell if anything if the price increase is capped, that's going to be more stable than an EVE market. I mean if we had a player market, it would be 'restrictive' in th...
- by Pokey Dravon - at 2014.09.09 16:26:00
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2425. Simulated Market - in Feedback/Requests [original thread]
Alaika Arbosa wrote: There is nothing saying that it couldn't be capped, something like "no more than a 25% increase/decrease per week" or who is to say that the inflated prices on the market increase the NPC corporations profit margins which ...
- by Pokey Dravon - at 2014.09.09 16:07:00
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2426. Simulated Market - in Feedback/Requests [original thread]
Very interesting idea. Potential for abuse though depending on how its set up. What would stop a group of players with large amounts from ISK, mass stockpiling high end gear one week, thus driving the price up extremely high the next week, and th...
- by Pokey Dravon - at 2014.09.09 15:37:00
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2427. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: These are the numbers on AFterburners and Injectors, in seconds Cooldownprop Cooldown MIL 1045 STD 1045 ADV 1040 PRO 1035 The prices we are looking at for the ADS is 200k ISK, and also a reduction in...
- by Pokey Dravon - at 2014.09.09 05:54:00
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2428. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Kevall Longstride wrote: I've always found it odd that Rails had splash damage, when it's all about punching holes with kinetic power and accuracy. So this seems more real to me. Because if a large metal projectile impacts the ground next ...
- by Pokey Dravon - at 2014.09.08 02:14:00
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2429. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: Gyn Wallace wrote: I pretty nearly never run a Gal logi. In the contest between the best stealthy scout fits and the best possible active scanner fits, is my impression correct that currently the scouts win as far as being...
- by Pokey Dravon - at 2014.09.05 19:45:00
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2430. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Sgt Kirk wrote: I know this is a stretch but have you thought about making the Large Blaster Turret perform like a Larger Plasma Cannon? Or is that a completely different idea entirely? Or a Shotgun
- by Pokey Dravon - at 2014.09.04 19:54:00
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2431. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
I think in general Large Turrets should swing more towards AV, and small turrets towards AP. This discourages solo-tanking, as it makes it more difficult for a single pilot to deal with infantry armed with AV weapons.
- by Pokey Dravon - at 2014.09.04 19:46:00
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2432. @CCP Rattati: Galente and Caldari assault bonus - in Feedback/Requests [original thread]
If anything I'd like the reduction to recoil to make the Magsec more viable.
- by Pokey Dravon - at 2014.09.04 18:48:00
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2433. [Forum idea] give us a Recruitment Thread on the forum - in Feedback/Requests [original thread]
Atiim wrote: *Facepalm* *Facepalm*
- by Pokey Dravon - at 2014.09.04 18:17:00
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2434. @CCP Rattati: Galente and Caldari assault bonus - in Feedback/Requests [original thread]
2Berries wrote: Reload speed on cal assault is beast compared to any other suit. Near non-stop suppresive fire at range is a fine bonus. Sure, it's not as sexy as the heat sink on amarr assaults, but don't discount it either. While that's tr...
- by Pokey Dravon - at 2014.09.04 17:48:00
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2435. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Question: Could you change the Minmatar suit to a sapper and somehow make Proximity mines explode based on Signature Profile instead of just on vehicles (Giving the Minmatar Logi a bonus to proxy mine triggers and explo...
- by Pokey Dravon - at 2014.09.04 17:47:00
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2436. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
bogeyman m wrote: Pokey Dravon wrote: We'd have to see if reduction to the WP rewards on Uplinks is even possible. I have my doubts since we found out recently that the rewards for Injectors could not be changed . Boo. Hiss. *throws popc...
- by Pokey Dravon - at 2014.09.04 17:13:00
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2437. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Hawkings Greenback wrote: Pokey Dravon wrote: We'd have to see if reduction to the WP rewards on Uplinks is even possible. I have my doubts since we found out recently that the rewards for Injectors could not be changed. Wasnt that scaled...
- by Pokey Dravon - at 2014.09.04 16:19:00
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2438. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
We'd have to see if reduction to the WP rewards on Uplinks is even possible. I have my doubts since we found out recently that the rewards for Injectors could not be changed.
- by Pokey Dravon - at 2014.09.04 15:21:00
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2439. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: EVERY suit BUT logistics has gotten buffed. Meee One wrote: And as for lolmandos...they aren't even to be slated in Dust on PC. But on PS3 Dust they do need a buff. But heres the funny thing...i don't use lolmandos so ...
- by Pokey Dravon - at 2014.09.04 07:20:00
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2440. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Pokey Dravon wrote: Meee One wrote: Stats can be changed via hotfix,so can bonuses. Remember charlie? Assaults got eHP,slots, and a new bonus to grenade fitting. "Necessity" when it's used as he has in that sentence me...
- by Pokey Dravon - at 2014.09.03 22:30:00
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