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2401. Instead of making swarms faster... - in Feedback/Requests [original thread]
They are...sorta. Nerfing the cooldown on the afterburners from like 10 seconds to 45-35. Dropships will still be able to escape but far less often. So overall their speed is reduced due to less use of afterburners.
- by Pokey Dravon - at 2014.09.10 21:41:00
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2402. Need Ammo symbol - in Feedback/Requests [original thread]
Ripley Riley wrote: Arkena Wyrnspire wrote: I would recommend it be relevant to the currently equipped weapon, rather than total ammo count. I would be worried it would cause the icon to "flicker" as players cycle through their weapons as ...
- by Pokey Dravon - at 2014.09.10 21:13:00
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2403. Need Ammo symbol - in Feedback/Requests [original thread]
Ripley Riley wrote: Pokey Dravon wrote: Very good idea, though I think I'd vote more so for 25% of your primary weapon instead of overall. I kinda see the sidearm as a "Oh ****, I'm out of ammo, this needs to last me until I find a hive to r...
- by Pokey Dravon - at 2014.09.10 21:09:00
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2404. Need Ammo symbol - in Feedback/Requests [original thread]
Very good idea, though I think I'd vote more so for 25% of your primary weapon instead of overall. I kinda see the sidearm as a "Oh ****, I'm out of ammo, this needs to last me until I find a hive to replenish my primary." So If I'm below 25% for ...
- by Pokey Dravon - at 2014.09.10 21:02:00
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2405. Disarming RE - in Feedback/Requests [original thread]
Derpty Derp wrote: If you don't blow them up... They'll never learn. It's tough love, but these blueberrys need to go out into the dust on their own someday, this lesson will help them. I'll be honest. Deep down I really just want to see ho...
- by Pokey Dravon - at 2014.09.10 20:36:00
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2406. need new anti-air weapon - in Feedback/Requests [original thread]
They're nerfing the cooldown on afterburners by like a factor of 400%. Dropships will still be able to escape, but do so far less often.
- by Pokey Dravon - at 2014.09.10 17:05:00
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2407. Disarming RE - in Feedback/Requests [original thread]
Fox Gaden wrote: Pokey Dravon wrote: *sigh* It's true. I've intentionally killed blues by shooting the RE. It's like....I need to get the hack in, he's going to get blown up before he finishes the hack. I might as hell remove the bomb and hi...
- by Pokey Dravon - at 2014.09.10 16:51:00
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2408. Pilot Dropsuit Ideas - in Feedback/Requests [original thread]
Well I think the fundamental problem is that currently there is no behavior in the game that makes a suit modify the performance of a vehicle. The only thing we've ever had that can change vehicle performance are skills, and while you could have a...
- by Pokey Dravon - at 2014.09.10 16:33:00
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2409. Disarming RE - in Feedback/Requests [original thread]
*sigh* It's true. I've intentionally killed blues by shooting the RE. It's like....I need to get the hack in, he's going to get blown up before he finishes the hack. I might as hell remove the bomb and him so I can get hacking ASAP before the reds...
- by Pokey Dravon - at 2014.09.10 16:19:00
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2410. Simulated Market - in Feedback/Requests [original thread]
ZDub 303 wrote: Pokey Dravon wrote: The hardest part is the balance. If the purchase of a certain suit becomes expensive, you need to make sure that people will shift to something cheaper...this is going to be primarily influenced by the IS...
- by Pokey Dravon - at 2014.09.09 20:46:00
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2411. seriously ccp its not the snipers fault your game design is flawed - in Feedback/Requests [original thread]
Fizzer XCIV wrote: MAG had a redline. It was balanced. Your point is moot. Battlefield has a Redline. Further mootness. You must be a CoD guy. Oh the MAG redling was hilarious too. You would have guys pressing the redline, slip up, take one...
- by Pokey Dravon - at 2014.09.09 17:47:00
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2412. Pilot Dropsuit Ideas - in Feedback/Requests [original thread]
Hector Carson wrote: Pokey Dravon wrote: They key thing about pilot suits is that in a tiered system, you need a reason to use a higher tier. Otherwise why would I bother using a proto pilot suit? I'll just train it to 5 and then use standar...
- by Pokey Dravon - at 2014.09.09 17:36:00
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2413. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: I don't even know of that swag, that's how swag it is lol. Real men Hull Tank and use Yellow Biotics.
- by Pokey Dravon - at 2014.09.09 17:34:00
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2414. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: Pokey Dravon wrote: TechMechMeds wrote: Pokey Dravon wrote: TechMechMeds wrote: I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I ...
- by Pokey Dravon - at 2014.09.09 17:28:00
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2415. Pilot Dropsuit Ideas - in Feedback/Requests [original thread]
They key thing about pilot suits is that in a tiered system, you need a reason to use a higher tier. Otherwise why would I bother using a proto pilot suit? I'll just train it to 5 and then use standard since the only bonus would come from the skil...
- by Pokey Dravon - at 2014.09.09 17:22:00
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2416. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: Pokey Dravon wrote: TechMechMeds wrote: I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol...
- by Pokey Dravon - at 2014.09.09 17:19:00
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2417. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: I have had hate mail from spamming proto aurum and going about 9/24 before lol. They started in proto and ended up in bpos while I still mindlessly spammed their face. Lol I have the EVE mentality "I just cost that gu...
- by Pokey Dravon - at 2014.09.09 17:12:00
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2418. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: I see what you are saying aye. I know a fair bit as well and none of this would have a negative impact on me ever, I just care about the newbs. I guess it depends on how you look at it. Nah I hear ya man, I'm always ...
- by Pokey Dravon - at 2014.09.09 17:08:00
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2419. Simulated Market - in Feedback/Requests [original thread]
One Eyed King wrote: TechMechMeds wrote: If this got implemented, I buy my aurum items in stacks of 600-1000. So that right there is fked unless aurum wouldn't factor?. Yeah, I don't think it should include aurum items. That would not go ...
- by Pokey Dravon - at 2014.09.09 17:04:00
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2420. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: Pokey Dravon wrote: TechMechMeds wrote: The prices going up wouldn't affect new players?. It wouldn't be a market either. Just a mechanic where x weapon is being used x amount, do therefore it goes up x amount. It ...
- by Pokey Dravon - at 2014.09.09 16:58:00
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