Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2381. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Pokey Dravon wrote: Adipem Nothi wrote: @ Cross / Pokey I'm willing to bet that if you check the numbers, you'll find that proto Scouts aren't typically running proto equipment. In the cases where they are, they are l...
- by Pokey Dravon - at 2014.10.01 01:54:00
|
2382. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Cross / Pokey I'm willing to bet that if you check the numbers, you'll find that proto Scouts aren't typically running proto equipment. In the cases where they are, they are likely running a single-purpose fit and making ...
- by Pokey Dravon - at 2014.10.01 00:58:00
|
2383. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I think the question that needs to be asked here is: "Should Non-Logistics suits be able to fit Proto equipment without sacrificing anything else?"
- by Pokey Dravon - at 2014.10.01 00:01:00
|
2384. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Breakin Stuff wrote: Iron Wolf Saber wrote: Just be thankful he doesn't' have mod powers like CCP Logibro. This would probably bite me in the ass sooner or later, but he SHOULD. Naw; I like his smackdowns ...
- by Pokey Dravon - at 2014.09.30 23:38:00
|
2385. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross, I'll mirror some of our conversation points here for the sake of discussion. - +1HP/s Armor Repair for all Logi suits - As more time has gone on, this feels like a no brainer. With rare exception, almost every suit in Dust relies on its ar...
- by Pokey Dravon - at 2014.09.30 19:04:00
|
2386. ECHO SKILLS FOR THE SKILLESS - in Feedback/Requests [original thread]
While I totally agree that every level of every skill should offer an immediate benefit... inb4"ERMERGERDSPSINKZ??!!??" Really though it's been suggest before and people tend to apply gratuitous amounts of fecal matter to the thread. The one ...
- by Pokey Dravon - at 2014.09.25 23:51:00
|
2387. Rattati - what did you do to my nanohive??? - in Feedback/Requests [original thread]
Commander Noctus wrote: Wow. Much derp. So herp. In case you didn't know (which you clearly don't) nanohives give you ammo based on a percentage of your entire shots. If you had been paying slight attention to the sniper rifle changes, you wou...
- by Pokey Dravon - at 2014.09.25 23:46:00
|
2388. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
CCP Rattati wrote: bump, and tomorrow we will post sidearm numbers! You're going to make me spec into Ion Pistols, aren't you?
- by Pokey Dravon - at 2014.09.15 16:44:00
|
2389. lower sp - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: As if new weapon variants were still even a possibility Existing behaviors can be applied to weapons, so yes, variants can be produced.
- by Pokey Dravon - at 2014.09.13 07:53:00
|
2390. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Pretty much. If you don't boost, 18 mil is the absolutely maximum you pull in a year by capping out every single week. Technically you could squeeze more in with 1000 SP a battle, which works out to lets say 2500 SP...
- by Pokey Dravon - at 2014.09.12 23:31:00
|
2391. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: You pull 9 mil a year from passive SP, and up to 10 mil SP active if you cap out every day unboosted. If you no-life or use boosters then sure, you'll get a little more than that. For the unboosted, average player, thou...
- by Pokey Dravon - at 2014.09.12 22:55:00
|
2392. Creating 'new' weapons - in Feedback/Requests [original thread]
Likely not. While the model probably has parts, since many of them move while being fired, that's all tied to the client itself. I think the best we could hope for are variations on how weapons perform but with the same model. You might be able to...
- by Pokey Dravon - at 2014.09.12 22:00:00
|
2393. lower sp - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Pokey Dravon wrote: It takes the same amount of SP to bring any light weapon from Standard to Proto. Lowering cost based off of variants would completely throw that off and make certain weapons harder to train. ...
- by Pokey Dravon - at 2014.09.12 21:25:00
|
2394. lower sp - in Feedback/Requests [original thread]
It takes the same amount of SP to bring any light weapon from Standard to Proto. Lowering cost based off of variants would completely throw that off and make certain weapons harder to train. Why should I be punished for using an AR, simply because...
- by Pokey Dravon - at 2014.09.12 20:51:00
|
2395. Could you please put the caldari sentinel into line? - in Feedback/Requests [original thread]
Well to be fair, it has the reverse of the Gallente Sentinel, which has as much shields as the Caldari has armor.
- by Pokey Dravon - at 2014.09.12 20:40:00
|
2396. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
Why does it matter? I run pure BPO/Standard gear and typically land top of my team in kills and WP.
- by Pokey Dravon - at 2014.09.11 21:23:00
|
2397. Dropsuits - in Feedback/Requests [original thread]
Breakin Stuff wrote: Dust User wrote: Once again, a heavy with a light weapon is useless so who cares. There is that. Except for commandos. Those are comedy gold. Killed a guy in his tank with my Standard Plasma Cannon using a Comman...
- by Pokey Dravon - at 2014.09.11 20:05:00
|
2398. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
xAckie wrote: Cause everyone stops running militia or standard suits Seeiousy: how do you or everyone not get that? I would rather play with or against people in decent gear. It's still an rpg in that you need to invest in your character....
- by Pokey Dravon - at 2014.09.11 19:53:00
|
2399. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
xAckie wrote: CommanderBolt wrote: xAckie wrote: Just realised. Meant same price of suits v suits. So standard cost same as proto And tank v tank Not tank and suits the same But then for new players the game would be even harder...
- by Pokey Dravon - at 2014.09.11 18:39:00
|
2400. Instead of making swarms faster... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Pokey Dravon wrote: They are...sorta. Nerfing the cooldown on the afterburners from like 10 seconds to 45-35. Dropships will still be able to escape but far less often. So overall their speed is reduced due to less use ...
- by Pokey Dravon - at 2014.09.10 23:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |