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        541. Scouts should not be un-scannable - in Feedback/Requests [original thread] 
            Shinobi MumyoSakanagare ZaShigurui wrote:   At the current pace there is just not a fair representation of all races because some suits just have better bonuses which leaves other suits rendered useless and when others mention the fact , their t... 
          - by One Eyed King - at 2014.07.29 21:19:00 
          
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        542. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
            Happy Violentime wrote:    One Eyed King wrote:  Heavies are supposed to have a weakness of being blind.    Skill up precision then?  I have Lvl 5 in all the passive 'scout' skills - my heavy can passive scan other suits quite well thx      Very... 
          - by One Eyed King - at 2014.07.29 20:49:00 
          
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        543. Scouts should not be un-scannable - in Feedback/Requests [original thread] 
          The Gal Logi with its precision bonus to the active scanner forces all suits to make a significant sacrifice in order to stay un scanned.  I think there will be an additional change after Charlie if there are still scout tanking problems, or if an... 
          - by One Eyed King - at 2014.07.29 16:34:00 
          
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        544. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
            Shinobi MumyoSakanagare ZaShigurui wrote:   I don't care about the players that you name , all prototype players who complain about passive scanners . I know that you had to throw their names in there like that's calls for merit as to your opini... 
          - by One Eyed King - at 2014.07.29 01:54:00 
          
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        545. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
            Shinobi MumyoSakanagare ZaShigurui wrote:    One Eyed King wrote:    Alena Ventrallis wrote:  Tie active scans to suit precision, and you have a deal.   Gal Logis might hate that.   You don't care about Cal scouts so why would you care unless yo... 
          - by One Eyed King - at 2014.07.28 21:54:00 
          
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        546. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
            Alena Ventrallis wrote:  Tie active scans to suit precision, and you have a deal.   Gal Logis might hate that. 
          - by One Eyed King - at 2014.07.28 20:35:00 
          
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        547. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
            Doc DDD wrote:  I honestly dont see the problem with shared tacnet and passive scans, but then again I have been playing since EVERY THIS was on tacnet ALWAYS. I am guessing that all the complaints are coming from some version of this build:  Ga... 
          - by One Eyed King - at 2014.07.28 16:56:00 
          
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        548. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
            501st Headstrong wrote:    And what of scouts with no mics? You going to force them to get one?    I don't have the ability to use a mic. I have never had problems. I can still use my ears for those giving orders or relaying info. I can still be... 
          - by One Eyed King - at 2014.07.28 04:36:00 
          
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        549. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
            Vulpes Dolosus wrote:    One Eyed King wrote:    Vulpes Dolosus wrote:  YEAH F*CK TEAMWORK!!!  HOW DARE PEOPLE ACTUALLY WORK TOGETHER!?   That is not working together, that is a broken mechanic.  Heavies are supposed to have a weakness of being ... 
          - by One Eyed King - at 2014.07.28 02:47:00 
          
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        550. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
            Vulpes Dolosus wrote:  YEAH F*CK TEAMWORK!!!  HOW DARE PEOPLE ACTUALLY WORK TOGETHER!?   That is not working together, that is a broken mechanic.  Heavies are supposed to have a weakness of being blind. Add a fully decked Cal scout and suddenly ... 
          - by One Eyed King - at 2014.07.27 20:14:00 
          
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        551. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread] 
          This is a known issue.   Rattati has looked into it.  It looks to be a larger technical issue than thought.  If they are able to fix it, they will. It is just not happening at the moment, if it is possible at all given constraints. 
          - by One Eyed King - at 2014.07.27 16:00:00 
          
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        552. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread] 
          Looks good to me. 
          - by One Eyed King - at 2014.07.23 02:32:00 
          
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        553. Rethinking Objectives & Ze Greed Factor - in Feedback/Requests [original thread] 
          I like it. Anything that adds depth and gives purpose to those that are not just slayers is good with me.  Probably will be just a Legion thing though. 
          - by One Eyed King - at 2014.07.21 21:46:00 
          
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        554. You got your heavy nerf, now LEAVE US ALONE. - in Feedback/Requests [original thread] 
            
          - by One Eyed King - at 2014.07.19 00:13:00 
          
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        555. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread] 
            CCP Logibro wrote:  I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage?   I had heard something about it, but was never sure if it was a real thing, or just a rumor.  I might have to try... 
          - by One Eyed King - at 2014.07.18 00:40:00 
          
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        556. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread] 
            Cody Sietz wrote:  Soooo, Gallente still has the lowest bonus?  Meanwhile, the Caldari scout is getting the same damps as Gallente and and a 45 meter base scan range with skills...   Gallente also get precision bonus.  Not to mention, the dampen... 
          - by One Eyed King - at 2014.07.17 21:21:00 
          
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        557. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread] 
          I look forward to seeing how this works out Dev Not Named Rattati. 
          - by One Eyed King - at 2014.07.17 21:12:00 
          
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        558. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread] 
            Sole Fenychs wrote:    CCP Logibro wrote:  No bonuses to hitting weak points (not yet at least).   May I ask what the rationale behind weak points is, anyway? I always wondered, because it looks like a really random thing to have in this game. A... 
          - by One Eyed King - at 2014.07.17 19:42:00 
          
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        559. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread] 
            CCP Logibro wrote:  Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you... 
          - by One Eyed King - at 2014.07.17 19:41:00 
          
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        560. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread] 
            bogeyman m wrote:    One Eyed King wrote:    bogeyman m wrote:    One Eyed King wrote:   Throw an RE, then throw a grenade. You will see a difference. The comparisons need to stop.   "Throw" an Uplink, then throw an RE. You will see a difference... 
          - by One Eyed King - at 2014.07.17 04:22:00 
          
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