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541. Scouts should not be un-scannable - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: At the current pace there is just not a fair representation of all races because some suits just have better bonuses which leaves other suits rendered useless and when others mention the fact , their t...
- by One Eyed King - at 2014.07.29 21:19:00
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542. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Happy Violentime wrote: One Eyed King wrote: Heavies are supposed to have a weakness of being blind. Skill up precision then? I have Lvl 5 in all the passive 'scout' skills - my heavy can passive scan other suits quite well thx Very...
- by One Eyed King - at 2014.07.29 20:49:00
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543. Scouts should not be un-scannable - in Feedback/Requests [original thread]
The Gal Logi with its precision bonus to the active scanner forces all suits to make a significant sacrifice in order to stay un scanned. I think there will be an additional change after Charlie if there are still scout tanking problems, or if an...
- by One Eyed King - at 2014.07.29 16:34:00
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544. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I don't care about the players that you name , all prototype players who complain about passive scanners . I know that you had to throw their names in there like that's calls for merit as to your opini...
- by One Eyed King - at 2014.07.29 01:54:00
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545. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: One Eyed King wrote: Alena Ventrallis wrote: Tie active scans to suit precision, and you have a deal. Gal Logis might hate that. You don't care about Cal scouts so why would you care unless yo...
- by One Eyed King - at 2014.07.28 21:54:00
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546. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Tie active scans to suit precision, and you have a deal. Gal Logis might hate that.
- by One Eyed King - at 2014.07.28 20:35:00
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547. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Doc DDD wrote: I honestly dont see the problem with shared tacnet and passive scans, but then again I have been playing since EVERY THIS was on tacnet ALWAYS. I am guessing that all the complaints are coming from some version of this build: Ga...
- by One Eyed King - at 2014.07.28 16:56:00
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548. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
501st Headstrong wrote: And what of scouts with no mics? You going to force them to get one? I don't have the ability to use a mic. I have never had problems. I can still use my ears for those giving orders or relaying info. I can still be...
- by One Eyed King - at 2014.07.28 04:36:00
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549. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: One Eyed King wrote: Vulpes Dolosus wrote: YEAH F*CK TEAMWORK!!! HOW DARE PEOPLE ACTUALLY WORK TOGETHER!? That is not working together, that is a broken mechanic. Heavies are supposed to have a weakness of being ...
- by One Eyed King - at 2014.07.28 02:47:00
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550. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: YEAH F*CK TEAMWORK!!! HOW DARE PEOPLE ACTUALLY WORK TOGETHER!? That is not working together, that is a broken mechanic. Heavies are supposed to have a weakness of being blind. Add a fully decked Cal scout and suddenly ...
- by One Eyed King - at 2014.07.27 20:14:00
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551. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
This is a known issue. Rattati has looked into it. It looks to be a larger technical issue than thought. If they are able to fix it, they will. It is just not happening at the moment, if it is possible at all given constraints.
- by One Eyed King - at 2014.07.27 16:00:00
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552. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Looks good to me.
- by One Eyed King - at 2014.07.23 02:32:00
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553. Rethinking Objectives & Ze Greed Factor - in Feedback/Requests [original thread]
I like it. Anything that adds depth and gives purpose to those that are not just slayers is good with me. Probably will be just a Legion thing though.
- by One Eyed King - at 2014.07.21 21:46:00
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554. You got your heavy nerf, now LEAVE US ALONE. - in Feedback/Requests [original thread]
- by One Eyed King - at 2014.07.19 00:13:00
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555. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: I'm also curious about another thing: how many of you know that a headshot with Nova Knives does extra damage? I had heard something about it, but was never sure if it was a real thing, or just a rumor. I might have to try...
- by One Eyed King - at 2014.07.18 00:40:00
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556. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Cody Sietz wrote: Soooo, Gallente still has the lowest bonus? Meanwhile, the Caldari scout is getting the same damps as Gallente and and a 45 meter base scan range with skills... Gallente also get precision bonus. Not to mention, the dampen...
- by One Eyed King - at 2014.07.17 21:21:00
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557. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
I look forward to seeing how this works out Dev Not Named Rattati.
- by One Eyed King - at 2014.07.17 21:12:00
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558. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Sole Fenychs wrote: CCP Logibro wrote: No bonuses to hitting weak points (not yet at least). May I ask what the rationale behind weak points is, anyway? I always wondered, because it looks like a really random thing to have in this game. A...
- by One Eyed King - at 2014.07.17 19:42:00
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559. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you...
- by One Eyed King - at 2014.07.17 19:41:00
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560. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
bogeyman m wrote: One Eyed King wrote: bogeyman m wrote: One Eyed King wrote: Throw an RE, then throw a grenade. You will see a difference. The comparisons need to stop. "Throw" an Uplink, then throw an RE. You will see a difference...
- by One Eyed King - at 2014.07.17 04:22:00
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