Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
401. How to make scouts be scouts - in Feedback/Requests [original thread]
CeeJ Mantis wrote: You don't NEED to be literally unscannable to be a good scout. A Gal logi using 1 really good scanner scout be able to see stuff. That's the only thing they have going for them over other logis. Scouts now are so hard to sc...
- by One Eyed King - at 2014.10.26 23:03:00
|
402. How to make scouts be scouts - in Feedback/Requests [original thread]
CeeJ Mantis wrote: I prefer adjusting numbers that fix the scout's inherent unscannability, so that they have more appealing options than brick out. Seems like a better fix to me. Scouts already have to sacrifice a lot (save for Gallente) in...
- by One Eyed King - at 2014.10.26 22:32:00
|
403. Proximity Mics - in Feedback/Requests [original thread]
I could yell "Bonzai!" every time I knifed someone. If I was able to use my mic...
- by One Eyed King - at 2014.10.26 19:54:00
|
404. Make equipment hackable - in Feedback/Requests [original thread]
This may only encourage equipment spam on towers though. I would rather my equipment be destroyed, unless they have a screen message on there so I can leave an RE around
- by One Eyed King - at 2014.10.25 19:53:00
|
405. [Feedback] Beyond NPE We Need To Improve the PE - in Feedback/Requests [original thread]
I also think it doesn't help that the forums are primarily geared for English speaking players. For a game that has a global audience, it makes finding that info on the forums rather difficult.
- by One Eyed King - at 2014.10.24 19:32:00
|
406. XL grenades - in Feedback/Requests [original thread]
You also failed to mention that you can cook a grenade, while you can't cook an RE, and that you blowing an RE means blowing ALL REs. Also, if I am standing on ground level, and someone is standing a level above me, I can toss a grenade up there....
- by One Eyed King - at 2014.10.24 19:25:00
|
407. Uplink Spam - in Feedback/Requests [original thread]
NM, just realized my idea wouldn't work.
- by One Eyed King - at 2014.10.24 05:56:00
|
408. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Cross Atu wrote: Maken Tosch wrote: Cross Atu wrote: 1.9 is in final QA, as far as I am aware it is content locked at this point. Damn, already? Does this mean we're skipping Echo and going straight to 1.9? 1.9 is likely to be deploy...
- by One Eyed King - at 2014.10.23 03:48:00
|
409. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
No. But bonus points for a unique idea and for creativity.
- by One Eyed King - at 2014.10.22 21:54:00
|
410. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I guess my view of roles would be that Heavies had more innate shields/armor, to withstand some damage, but that they should have LESS regen than an Assault, who would be more cover based. What is the rationale for giving sentinals more regen tha...
- by One Eyed King - at 2014.10.22 02:41:00
|
411. Forum Improvement - in Feedback/Requests [original thread]
IWS also posts a lot.
- by One Eyed King - at 2014.10.20 23:35:00
|
412. eWAR in 1.9 //: Reducing binary nature - in Feedback/Requests [original thread]
Spademan wrote: Gavr1lo Pr1nc1p wrote: Spademan wrote: I'd just like to say that one thing I'd love to add to the proposal is for passive scans to be pulsed rather than constant. Eh, idk. Depends on the rate of pulsation This is more ...
- by One Eyed King - at 2014.10.18 00:14:00
|
413. [SUGGESTION] Fine tuning The Scout Suit - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I am a little bit confused about your post, King. I was referring to shared scans but you seem to be specifically talking about passive scanning in general. With shared scans, heavies see what the scout sees, no more, no le...
- by One Eyed King - at 2014.10.16 00:58:00
|
414. [SUGGESTION] Fine tuning The Scout Suit - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Removing tacnet sharing will only benefit scouts. If Scouts do not share their scans, Heavies and Mediums will be eternally blind to what's going on around them, whether they have a scout watching out for them or not. Rathe...
- by One Eyed King - at 2014.10.15 21:12:00
|
415. [SUGGESTION] Fine tuning The Scout Suit - in Feedback/Requests [original thread]
I can agree with #1. Not so much #2, especially if #1 is implemented. As someone who hacks while keeping my one eye on the tacnet for possible attackers and devising an exit strategy, we either need the extra HP to survive attacks we can't see ...
- by One Eyed King - at 2014.10.15 20:19:00
|
416. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
el OPERATOR wrote: Jebus McKing wrote: If a scout catches you form behind he doesn't even need a cloak. Then cloaks aren't neccessary for scouts to do their job? That isn't true. Scouts don't just slay. They infiltrate and hack....
- by One Eyed King - at 2014.10.15 20:06:00
|
417. . - in Feedback/Requests [original thread]
CCP Rattati wrote: Jump packs 40k style, short single-direction jumps. Dropsuits equipped with jumppacks gain ability to skydrop anywhere on the battlefield. Isn't this the place for crazy ideas? Crazy good ideas.
- by One Eyed King - at 2014.10.15 01:41:00
|
418. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Jebus McKing wrote: Magnus: You'll be way faster than the assault An invisible Gal scout with 700eHP will move at little more than 7m/s. My Min Assault will out-run and out-strafe that. Magnus: you see the assault coming before and he will ...
- by One Eyed King - at 2014.10.13 22:28:00
|
419. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
el OPERATOR wrote: Adipem Nothi wrote: For EWAR to work for one class, in favor of one class and to perpetuate gross overall game imbalance all scouts need to be able to beat all scans as well as retain all the other advantages of the clas...
- by One Eyed King - at 2014.10.12 20:04:00
|
420. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: One Eyed King wrote: There is ONE scout that doesn't have to sacrifice as much, and that is the Gal scout. This has a lot to do with their number of Low Slots, the greater utility of Lows, and the superiority of armo...
- by One Eyed King - at 2014.10.11 05:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |