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![CeeJ Mantis CeeJ Mantis](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CeeJ Mantis
Mantodea MC
65
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Posted - 2014.10.26 22:42:00 -
[31] - Quote
One Eyed King wrote:CeeJ Mantis wrote: I prefer adjusting numbers that fix the scout's inherent unscannability, so that they have more appealing options than brick out. Seems like a better fix to me.
Scouts already have to sacrifice a lot (save for Gallente) in order to remain truly unscannable (you have to remember the Gal Logi bonus), the numbers have to be this way. IF you make them scannable, with no way to hide, their is no reason for them not to brick tank. Without the benefits of EWAR, HP tanking is the ONLY recourse. This will do one of two things: 1) This will mean more tanked scouts, lots more, tons more. 2) This will likely mean the return to irrelevance of the scout role, as there would be ZERO incentive to run them over medium frames. We already saw something similar with Alpha. Once the cloak dampening was taken away, and Minamatar and Amarr scouts could not avoid scans, you saw next to zero Minmatar and Amarr scouts, particularly in competitive environments. There is a much EASIER and less destructive way of encouraging EWAR over HP, and that is to remove passive EWAR bonuses and focus them on modules so scouts have to use modules slots they would have used for HP to dampen. You don't NEED to be literally unscannable to be a good scout. A Gal logi using 1 really good scanner scout be able to see stuff. That's the only thing they have going for them over other logis. Scouts now are so hard to scan. If they become easier to scan, then running 2 ewar mods and a cloak will be a more attractive option. Make cloaks have 5db better dampening so they can hide better, but not not all the time. Just while cloaked. These are just some ideas. There are better solutions to things besides making it stupid to fit only 1 or 2 hp mods. so you don't die.
Longest plasma cannon kill: 236.45m
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![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Land of the BIind
5036
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Posted - 2014.10.26 23:03:00 -
[32] - Quote
CeeJ Mantis wrote: You don't NEED to be literally unscannable to be a good scout. A Gal logi using 1 really good scanner scout be able to see stuff. That's the only thing they have going for them over other logis. Scouts now are so hard to scan. If they become easier to scan, then running 2 ewar mods and a cloak will be a more attractive option. Make cloaks have 5db better dampening so they can hide better, but not not all the time. Just while cloaked. These are just some ideas. There are better solutions to things besides making it stupid to fit only 1 or 2 hp mods. so you don't die.
Yes, yes you do need to be unscannable, providing you make enough sacrifice. Otherwise, Minmatar and Amarr would not have had a problem between Alpha and Charlie, but they did. A huge problem. They were barely there. Even long time scouts who play a lot of PC were abandoning Minmatar because they could be scanned.
Otherwise, you are just talking HP in terms of advantages, and that simply isn't an option. If you are scanned and have 300 HP, vs scanned and 1000 HP, you are going to take the 1000 HP.
That isn't balanced, period.
You can always tell a Millford Minja
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![JIAF-PR JIAF-PR](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
JIAF-PR
99
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Posted - 2014.10.26 23:46:00 -
[33] - Quote
jace silencerww wrote: last is Minnie. fair at best cpu/pg, bonuses are good if you knowhow to use them. (5% to hacking speed & nova damage) poorly balanced (looks good on paper) good for quick hacking even better with a complex codebreaker. the fastest of the scouts with 11.12 (barely by 0.01, gall scout top sprint is 11.11) fast stamina regen helps to sprinting in hacking, nova knife or throw remotes and get out quickly. Cons is you must choose what you want to do due to not real balance like the other scouts. hacking fast use codebreakers but give up your damping, armor and speed. choose damping but give up speed, armor, and codebreakers. plus you can not shield tank and use speed mods not enough pg even on proto. so want to ewar to see and hide from the gal or amarr scout great but having low ehp and speed. shield it up some and you can not see others scouts. speed tank and some shield you can not hide from other scouts. this is a truly hard scout to run.
personally that is why I think the gall damping and Minnie hacking should switch. however the Minnie would get 2% damping at most while the gall get 5% to hacking. with 4 low slots they can easily run dampners with codebreakers to stealth hack and with they precision it would let them see others coming for them while letting them choose like the others scouts do now. if gall don't want the hacking how about 5% to scan range per level that adds 5 meters (at proto) to their 20 meters now plus if you have core range ap maxed that is 35 meters total while the caldari is 40 meters. but this was before Cpt McReady came up with this.
I didn't like the idea of remove the hack bonus (this is why I select MinScout), but I think the only thing the Minmatar need for have most competitive level in eWar is have a bonus of eWar (that damped bonus of 2% is a excelent example); 2 Scout with 2 bonus of eWar and 2 Scout with 3 bonus only 1 of eWar is more balance than what we have now.
I like the idea of change the actual bonus for a module bonus, but I think maybe this leaves behind the Minmatar again.
jace silencerww wrote:the fastest of the scouts with 11.12 (barely by 0.01, gall scout top sprint is 11.11) this is despicable
Sorry for my English, JIAF-PR ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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![manboar thunder fist manboar thunder fist](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
manboar thunder fist
Dead Man's Game RUST415
177
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Posted - 2014.10.26 23:50:00 -
[34] - Quote
In the same way that heavies can use snipers or rail rifles and mediums can use shotguns the scout is a variable and diverse role that does not cater to your thin shotgun dude guy stereotype.
Deal with it
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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![DEZKA DIABLO DEZKA DIABLO](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
DEZKA DIABLO
THE FOOTCLAN
724
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Posted - 2014.10.27 06:25:00 -
[35] - Quote
killertojo42 wrote:Make it so shield extenders and armor plates increase profile so assault scouts can't hide from scans and all other classes won't be really effected by this but it makes it so assaults can only do assault effectively and scouts have to play stealthily as intended So this is another clutch at straws situation to nerf scouts thats only gonna make fitting suits a complete pain in the ass unless they finally add your profile in your fittings next to your hp
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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![killertojo42 killertojo42](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
killertojo42
Trevor Philips Enterprises
77
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Posted - 2014.11.08 00:39:00 -
[36] - Quote
DEZKA DIABLO wrote:killertojo42 wrote:Make it so shield extenders and armor plates increase profile so assault scouts can't hide from scans and all other classes won't be really effected by this but it makes it so assaults can only do assault effectively and scouts have to play stealthily as intended So this is another clutch at straws situation to nerf scouts thats only gonna make fitting suits a complete pain in the ass unless they finally add your profile in your fittings next to your hp Must be a brick scout to call it a clutch at straws when i believe it's completely fair
When walking on the battlefield i stand alone
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![DJINN Jecture DJINN Jecture](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
DJINN Jecture
BurgezzE.T.F General Tso's Alliance
180
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Posted - 2014.11.08 07:10:00 -
[37] - Quote
MINA Longstrike wrote:You shouldn't be 100% invisible all the time. Right now there are too many advantages to being a scout for not enough meaningful disadvantages. Paper thin suits aren't enough for you dear? How about we revisit this idea when you run into a solo heavy (you in a scout suit) that sees you. Protoed scout a while back, and yes there are advantages but if anyone sees you and blows lightly you will generally die rather quickly. Putting plates and extenders on just means that you have a slower suit or are not using one of your other options like dps enhancements or scanning mods. Heck it makes sense to use speed mods to avoid bullets because a cloak only lasts for so long.
Please think about these things, it may be you are tackling fighting scouts in the wrong way.
For those of you suffering from not being able to see anything try using precision enhancers, I have complex ones and on my logi suit I see about 75% of scouts before they shotgun me, sometimes I even stop using my rep tool to shoot at them.
How long til this hits PC?
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