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181. Raven or Neo Assault suit? - in Rookie Training Grounds [original thread]
When I first started my assault run I used the Raven as I had the suit from a merc pack and it's great bpo suit but the type-II assault is so much better. At 10k isk it's not even that expensive if you don't die silly amount of times in a game. F...
- by Musta Tornius - at 2013.02.12 10:45:00
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182. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Updated the second post with the large blaster and railgun turret information. Thank you very much and a +1 for 0 Try Harder for his work in researching all the turret stats! More like this guys and we could have the guide finished in no time!
- by Musta Tornius - at 2013.02.11 23:59:00
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183. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
The reason for meta levels is simply cause they show where abouts in the weapon list the item sit, bottom middle or top making it easy for players to see how the range stats change as they use more powerful weaponary. IF you want to sort out every...
- by Musta Tornius - at 2013.02.11 20:24:00
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184. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Looking good, I will get the meta levels and add all the ones you've listed today or tomorrow, great job btw!
- by Musta Tornius - at 2013.02.11 18:58:00
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185. whats new for the big boys? - in Rookie Training Grounds [original thread]
Unfortunately there is no info yet so you can either skill up your weapons and wait for new suits or invest a couple of levels into the current ones. I would advice against skilling too heavily into dropsuits right now as you might want to use a d...
- by Musta Tornius - at 2013.02.11 11:21:00
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186. whats new for the big boys? - in Rookie Training Grounds [original thread]
You can always edit your original posts even after you have posted them, just open the thread and press the edit button :) Oh and it's been quite quiet about heavy weapons but at least we should be getting racial dropsuits in the next update (Gal...
- by Musta Tornius - at 2013.02.11 10:23:00
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187. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Max range of all large railgun turrets is 599 meters. Optimal seems to be 1-599 too. Did they remove the experimental sniper rifle from the game? If so every sniper rifle's range is 1-599 (optimal and max). Except the thal...
- by Musta Tornius - at 2013.02.11 10:21:00
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188. [Question] When is next update? - in Rookie Training Grounds [original thread]
CCP hasn't said anything yet other than probably by fanfest so in a month or two.
- by Musta Tornius - at 2013.02.09 14:44:00
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189. Q about KDR and actual deaths - in Rookie Training Grounds [original thread]
The clone counter only goes down when someone respawns into the game, death doesn't affect the numbers only spawning does. Ideally medics shouldn't res people that are being shot towards by enemy team, if this happens to you then just bleed out i...
- by Musta Tornius - at 2013.02.08 12:21:00
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190. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
As far as I am aware of yes everything is still valid. Also this thread is stickied already :)
- by Musta Tornius - at 2013.02.07 00:11:00
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191. Laser Damage Scaling Clarification - in Rookie Training Grounds [original thread]
It resets every time you let go of the trigger so don't let go till you are near overheating :)
- by Musta Tornius - at 2013.02.06 00:27:00
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192. weaponary skill lvl 5 - in Rookie Training Grounds [original thread]
You get access to forge guns which are totally awesome. Furthermore the extra 10% damage to all the weapons you use is fabulous. Lastly you can now use all the weapon damage mods including the ever popular complex one.
- by Musta Tornius - at 2013.02.05 17:58:00
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193. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Well I'm sure CCP will add range information to the weapon info text, until then this is just your best bet to avoid people moaning about lasers having double the reach of assault rifles and so on.
- by Musta Tornius - at 2013.02.05 12:17:00
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194. SMG Stats - in Rookie Training Grounds [original thread]
Booby Tuesdays wrote: Scheneighnay McBob wrote: It's just a BPO of the standard SMG So just the standard 21HP, 1000RPM, 80 round clip? Same PG/CPU usage? Yep and yep.
- by Musta Tornius - at 2013.02.04 23:19:00
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195. Weapon range information, where is it? - in Rookie Training Grounds [original thread]
It's above you! :)
- by Musta Tornius - at 2013.02.04 23:17:00
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196. Good fits for Assault Dropsuits? - in Rookie Training Grounds [original thread]
Standard assault fit for me is either decent dmg mods (enhanced + complex) or shield buffer. Plate + rep or dual shield regulator. Assault rifle and sidearm (smg/pistol) + nades (av/flux/locus). Finally an injector or nanohive depending on who I'...
- by Musta Tornius - at 2013.02.04 11:56:00
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197. Secondary turrets on vehicles, who's skills if any affect them? - in Rookie Training Grounds [original thread]
A ccp dev on irc confirmed that turrets on vehicles are affected by both the drivers and gunners combined skills interestingly enough. I posted a thread about it in general discussion some weeks ago.
- by Musta Tornius - at 2013.02.02 21:58:00
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198. Basic HMG vs MH-82 - in Rookie Training Grounds [original thread]
Don't forget that higher meta level weapons usually have longer ranges too. Admittedly it's not a big leap between standard and the 82 but it's still something.
- by Musta Tornius - at 2013.02.01 09:29:00
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199. Going about it the right way. - in Rookie Training Grounds [original thread]
Best thing to do is get lots of different militia gear as you don't need any skills for using them. Granted they aren't as effective as standard gear but at least you can try them out. Once you get a feel for the game it will be easier for you to...
- by Musta Tornius - at 2013.01.31 11:52:00
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200. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Vaerana Myshtana wrote: I think you have to hit File > Make a Copy..., which saves it to your account and lets you make changes. +1 Thank you, should have checked the file options first :P
- by Musta Tornius - at 2013.01.29 20:09:00
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