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21. Shooting Lag - in Rookie Training Grounds [original thread]
Wrong forum but for me it's as the instant I press the trigger that it fires. I've had what you are describing before but that's when I've had noticeable lag. Just make sure you're playing on your own regions, go into settings and put the servers ...
- by Musta Tornius - at 2014.03.31 12:25:00
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22. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Bendtner92 wrote: Kaalakiota Rail Rifle: 75m optimal. Ishukone Assault Rail Rifle: 75m optimal. Six Kin Submachine Gun: 31m optimal. Boundless Breach Submachine Gun: 31m optimal. Ishukone Assault Submachine Gun: 32m optimal. Balac's GAR-21 As...
- by Musta Tornius - at 2014.03.27 23:22:00
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23. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
All weapons have some optimals now with most weapon groups being completely done. Hard work so I hope you guys appreciate it.
- by Musta Tornius - at 2014.03.27 20:32:00
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24. CCP NEDDS TO FIX MY **** WTF CCP - in Rookie Training Grounds [original thread]
If you tried to submit a support ticket with a nice and healthy attitude rather than pissing all over the forums then maybe the GM's will take pity on you and help you out. Personally I'd rather see you banned.
- by Musta Tornius - at 2014.03.27 19:45:00
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25. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
So, new sheet is up and looking good, just need those optimals guys. If they aren't on the sheet then please supply them, thank you!
- by Musta Tornius - at 2014.03.25 14:53:00
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26. Thread under construction (Second attempt) - in Rookie Training Grounds [original thread]
Very nice writeup Fox, +1 as always. Squad leading is something everyone should try, and definitely more than once. Everyone knows how much the matches can vary without any fault of yours. Some people excel at being natural leaders whilst others ...
- by Musta Tornius - at 2014.03.24 23:22:00
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27. to all still don't know how to play this game - in Rookie Training Grounds [original thread]
Punctuation is key. This won't go away till you can lock the driver's seat however.
- by Musta Tornius - at 2014.03.24 20:54:00
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28. Hannari's Second Guide to Scanning - in Rookie Training Grounds [original thread]
That's a nice writeup. +1 I'd really like to see a different scanning table though for skill levels 1-4.
- by Musta Tornius - at 2014.03.23 14:57:00
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29. Consultation regarding the 1.8 drposuits and the respec - in Rookie Training Grounds [original thread]
If armour tanking is what you want then you got a few options in 1.8. Gal logi, gal assault, gal scout (900 HP), and the gal heavies. All of them seem to be decent and can be used. Not sure how well amarr logi will do come 1.8 so I couldn't comme...
- by Musta Tornius - at 2014.03.19 20:30:00
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30. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
New values for 1.8 are up, vehicles and modifiers haven't been updated yet, will deal with vehicles tomorrow. More optimals will be available after we actually get to play 1.8 next week :)
- by Musta Tornius - at 2014.03.18 18:41:00
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31. Can you move the location of your merc? - in Rookie Training Grounds [original thread]
Not by any normal means no. Hopefully in the future. Local chat is really not a good place to recruits from. Use the forums, advertise, youtube etc etc.
- by Musta Tornius - at 2014.03.17 10:13:00
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32. Templar Assault - in Rookie Training Grounds [original thread]
She meant kinetic catalyzer but that will only give you abut 12% extra sprint speed even at proto level so you're never gonna be fast. Amarr advances at a slow and steady pace, burning the heretic with God's Holy Light.
- by Musta Tornius - at 2014.03.12 10:58:00
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33. Minmatar Assault: SMG vs Flaylock vs ScP - in Rookie Training Grounds [original thread]
Both the SCP and SMG are solid choices, magsec might be pretty beastly in 1.8 too.
- by Musta Tornius - at 2014.03.12 00:53:00
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34. Lock and Load - in Rookie Training Grounds [original thread]
Heh, that's a pretty cool video have a +1. You know what would make it even better? Doing the same thing in FW where you'd have a friendly 'target' ;)
- by Musta Tornius - at 2014.03.12 00:50:00
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35. What is worth buying in this game? - in Rookie Training Grounds [original thread]
Andrew Kisama wrote: i see i could buy a 30 day passive and active booster bundle for 20k aurum, is that a good deal? It's not bad, if you're new then you will get a fair bit out of it. Just don't waste your accumulated SP on getting a singl...
- by Musta Tornius - at 2014.03.05 01:59:00
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36. Dual sidearms fit - in Rookie Training Grounds [original thread]
Scramblers are juicy if you can aim for those head shots. Otherwise go smg. Surprisingly ammo might become a problem with dual scps. You might want to consider a nanohive. Heavies go down to scps anyway.
- by Musta Tornius - at 2014.02.21 01:43:00
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37. Best mode/map for very new players? - in Rookie Training Grounds [original thread]
Just in case it wasn't clear, Skirmish :) . Update 1.7 has made ambush almost completely one sided. The side with tanks in first will usually win the game, making it a coin toss if you'll win the game.
- by Musta Tornius - at 2014.02.20 10:15:00
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38. Plans to improve the NPE - in Rookie Training Grounds [original thread]
POCKET donkey wrote: Asterion Cretos wrote: Popped your like cherry. There are a ton of groups out there helping new mercs like us. Two that come to mind are Dust University and The Learning Coalition. D-UNI does the same as it's EVE counte...
- by Musta Tornius - at 2014.02.17 18:45:00
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39. Offering direct tuition for new players - in Rookie Training Grounds [original thread]
Whatever you do, don't ask Arkena to teach you redline sniping or he might die from a brain aneurysm.
- by Musta Tornius - at 2014.02.15 11:19:00
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40. Buying and Spending AUR - in Rookie Training Grounds [original thread]
all solid info. I would however use aurum on prototype tier items but not the lower tiers as std and adv are fairly esy to skl into. don't be afraid os spending some aurum on trying out higher tiered items.
- by Musta Tornius - at 2014.02.09 14:36:00
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