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281. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I prefer to list basic ranges. All you need to do is multiply the range by 1.05 for level 1, 1.1 for level 2, 1.15 for level 3 and so on to get your preferred stats.
- by Musta Tornius - at 2012.10.26 09:39:00
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282. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Added all the advanced snipers, still not sure what the max range for experimental one is, but it's at least 1km. Moved the guide and initial text a few posts down as I ran out of characters. Should have reserved the 2nd post but I didn't, meh.
- by Musta Tornius - at 2012.10.26 09:15:00
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283. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I don't think that would be a good idea with the NDA in mind. Once it's lifted then sure I can do that.
- by Musta Tornius - at 2012.10.24 09:54:00
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284. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Added 6 SMGs and 4 Shotguns, so the advanced weapons are done now for most weapon groups. Going to have a look at forge guns and snipers next as I'm not in the mood for grinding sp for the proto weapons that I never use.
- by Musta Tornius - at 2012.10.24 09:29:00
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285. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Hello, I finally finished assault rifles except for officer ones as they are too rare to get a hold of. Now there is something I want to share regarding max ranges that came up in testing. Cerebralwolf & Tech mentioned earlier in the thread ...
- by Musta Tornius - at 2012.10.16 23:07:00
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286. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Laurent Cazaderon wrote: love that Musta ! SO you were bored on IRC ? Heh, dunno about that, IRC has its moments but most of the time it's quite quiet or then filled with ppl talking about theirs bowels :P Anyway I just wanted to create s...
- by Musta Tornius - at 2012.10.15 12:18:00
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287. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Added two more pistols (adv) and two shotguns. Tightened laser stats slightly, for those that are interested the minimum optimal range also increases with sharpshooter for laser so you'll have to keep the target further back if you skill it up. A...
- by Musta Tornius - at 2012.10.14 22:59:00
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288. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Added meta levels to almost all weapons and sorted them by meta level. Added all the advance assault rifles. Added the first submitted data.
- by Musta Tornius - at 2012.10.13 19:06:00
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289. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Grezkev wrote: +1 to this topic. OP: Do you mind if I post results in the Hitchhiker's Guide to New Eden? As long as you don't mess with the NDA I don't mind, sharing is caring.
- by Musta Tornius - at 2012.10.13 18:06:00
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290. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I know it takes a little bit of effort but if you could tag team with another player Cerebral that has a sniper rifle ( any will do). Then you could target a structure at different ranges (use sniper as range finder) ad shoot at it. If the shield ...
- by Musta Tornius - at 2012.10.13 16:46:00
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291. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
So for now we don't unfortunately know the max range of the rifle. I done a check on regular tac rifle and it doesn't do any damage outside the max range I stated. Also its efficiency drops down to 2% at max range. I guess prototype weapons are a ...
- by Musta Tornius - at 2012.10.13 16:14:00
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292. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
SGT Garrisson wrote: did u take into account the skills u have example light weapon sharpshooter increases range so if u had this at lvl 1 whlie doing this it will give u a false reading If you're referring to my stats then yes. I have li...
- by Musta Tornius - at 2012.10.13 16:04:00
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293. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I'm gonna have another look at max ranges Cerebral Wolf jr, it's a bit annoying if they don't match up with the targeting info. Could you tell me what the efficiency is at the max range that you can still see the target info? If it's 1% or less th...
- by Musta Tornius - at 2012.10.13 15:49:00
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294. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Jax GG wrote: Other than learning to 'judge' distances, is there a way of knowing how far your target is from you? Regards If they are in weapon range you can press L1 to zoom in on them with your weapon and it will give you target info in ...
- by Musta Tornius - at 2012.10.13 15:41:00
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295. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Added another pistol, sniper rifle and updated militia sniper rifle to exact stats. Also added part of the Forge Gun, need to have another look at that later on. Will add meta levels in next post to make ordering them clearer.
- by Musta Tornius - at 2012.10.13 15:00:00
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296. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Militia Sniper Max Range: 598m Optimal Range: 1 - 598m Meta Level: 0 Sniper Rifle [Experimental] Max Range: 1000+m Optimal Range: 1 - 1000+m Meta Level: 0 Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 1 Charge Sniper R...
- by Musta Tornius - at 2012.10.12 21:39:00
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297. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
All stats are +- 1m with sharpshooter skill of 0 so no bonus range is applied. Militia Assault Rifle Max Range: 79m Optimal Range: 1 - 35m Meta Level: 0 Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 1 Breach Assault Rif...
- by Musta Tornius - at 2012.10.12 19:54:00
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