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61. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
RoF added as RpM for all the weapons. Waiting for tomorrows re-release of the SDE before confirming HMG changes.
- by Musta Tornius - at 2013.12.19 00:57:00
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62. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Clip sizes have been added for all weapons, RoF is missing for now, will add it later today or tomorrow. Nothing extra about it just haven't gotten around to it yet. I've also moved the weapon modifier table to it's own sheet as it was getting a ...
- by Musta Tornius - at 2013.12.15 19:29:00
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63. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
RED FARM wrote: Great job. Could you update with ROF and clip size? Well I could do, clip size is stated in the SDE. RoF is given as how long it takes between shots in seconds but I could convert that to Rounds per minute as that's prolly wh...
- by Musta Tornius - at 2013.12.15 12:28:00
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64. scrambler pistol. scrambling your noodles - in Rookie Training Grounds [original thread]
The assault variant is better in all shapes and forms. Saying that though the KLO-1 is my go to sidearm on nearly every of my 25+ fits.
- by Musta Tornius - at 2013.12.15 01:20:00
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65. Best AV Suit/Fit? - in Rookie Training Grounds [original thread]
Best AV fit during the current game is no doubt the ADV Basic Heavy. 2x complex mods and a DAU/2 coupled with some AV nades will still wreck tanks and other vehicles. I've popped a ton of them already but I've got prof V :P . Seriously though, it...
- by Musta Tornius - at 2013.12.14 09:47:00
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66. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
maeth-01 2501 wrote: Musta Tornius wrote: maeth-01 2501 wrote: GM Unicorn wrote: Awesome post guys! Moving to Training Ground and sticked! The swarm distances are wrong??? What makes you say that? The information was pulled from...
- by Musta Tornius - at 2013.12.14 02:26:00
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67. Dumb question... systems hacking? - in Rookie Training Grounds [original thread]
CaveCav wrote: Question: I'm using a Minnie Logi, if base speed equals 1 with the logi skill I can get to 1.25 hacking speed. By skilling systems hacking to level 5 what speed I get? 1.50 or 1.5625? So the 25% bonus is added to the base speed o...
- by Musta Tornius - at 2013.12.13 11:44:00
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68. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
maeth-01 2501 wrote: GM Unicorn wrote: Awesome post guys! Moving to Training Ground and sticked! The swarm distances are wrong??? What makes you say that? The information was pulled from the SDE. The lock-on range for a swarm launcher...
- by Musta Tornius - at 2013.12.13 11:35:00
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69. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Any information after this post is for uprising 1.7. Only optimal ranges please unless you think there is something wrong with the information presented.
- by Musta Tornius - at 2013.12.10 14:49:00
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70. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: jerrmy12 kahoalii wrote: forge guns got nerfed? Yes. They used to be able to snipe across the entire map. Effectively their range was unlimited. Once fired it went until it hit something. Back in Closed and Open Beta. ...
- by Musta Tornius - at 2013.12.02 11:41:00
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71. BSoTT Guide: How To Forum - in Rookie Training Grounds [original thread]
I suppose it's not totally in the wrong forum section -_-
- by Musta Tornius - at 2013.12.01 09:54:00
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72. Ammar assalt bonus question - in Rookie Training Grounds [original thread]
Both as Laser rifle is a beam laser and scrambler rifle is a pulse laser weapon and both fall under the laser category.
- by Musta Tornius - at 2013.11.27 18:05:00
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73. What mods got stacking penalty? - in Rookie Training Grounds [original thread]
Not all modules have penalties. For example armour plates and shield extenders don't have any penalities, neither do armour repairs.
- by Musta Tornius - at 2013.11.22 10:39:00
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74. Yet more questions about vehicles. - in Rookie Training Grounds [original thread]
Well, in 1.7 which comes out at the beginning of next month most likely all vehicle skills will be refunded as the major overhaul happens. So it's hard to say for sure what you want to do at this point in time. Get your infantry core skills up, y...
- by Musta Tornius - at 2013.11.13 13:56:00
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75. my recruiter code? - in Rookie Training Grounds [original thread]
over at www.dust514.com/user I do believe.
- by Musta Tornius - at 2013.11.13 13:54:00
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76. How Stacking Penalities Work (Why [10 x 5 =/= 50]) - in Rookie Training Grounds [original thread]
Just a minor typo: '86.9%, (S*0.890)' should be 0.869 otherwise thanks for going over this. Always useful for ppl to know about stacking penalties.
- by Musta Tornius - at 2013.10.09 16:15:00
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77. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: The Railgun range used to max at 599m, although with the latest solution it is difficult to determine the effective and maximum. The target disappears and fluctuates between being displayed or not, sometimes dependent on wh...
- by Musta Tornius - at 2013.09.25 10:36:00
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78. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Update: New weapons won't be in till 1.6 so no new updates for a while I'm afraid.
- by Musta Tornius - at 2013.09.18 15:13:00
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79. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Beren Hurin wrote: Made some charts to look at damage over time, and why, when, and where one rifle beats another. Nice job Beren, it's nice to see a lot of data popping up on ranges lately. Keep up the good work!
- by Musta Tornius - at 2013.09.13 18:04:00
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80. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Just a heads up, in 1.5 AR ranges are getting changed so I'll need some help with checking them as I haven't got more than a level in AR operation. Vehicle weapons will be getting a range buff (at least large blasters) so they'll need to be re-che...
- by Musta Tornius - at 2013.09.10 08:48:00
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