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41. Question about damage modifier module - in Rookie Training Grounds [original thread]
Liquid Big Boss wrote: So example, if I put a SMG in the Light weapon slots and knife in sidearm slots. If i put a sidearm damage modifier does it affect both weapon or only the knife in the sidearm slots? thank you slot types have no affe...
- by Musta Tornius - at 2014.02.09 14:32:00
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42. blueberry here- - in Rookie Training Grounds [original thread]
Abe Foster wrote: Andrew Apexx wrote: if i bought aurum would i have any amount of advantage? DO NOT SPENT YOUR MONEY ON AURUM!!!! Just be patient!!! Tip: Specialize your skill points on just about one thing and play a good amount. ther...
- by Musta Tornius - at 2014.02.06 08:57:00
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43. How is this for a first tier Logi? - in Rookie Training Grounds [original thread]
There really isn't much point in the damage mod, if I were you I'd just put on two shield extenders instead. Also you might want to consider uplinks instead of nanohives as they tend to be more useful. Both are decent however. Also, just get the...
- by Musta Tornius - at 2014.02.02 12:43:00
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44. Does the Rail Rifle Count as a Hybrid Weapon? - in Rookie Training Grounds [original thread]
It wasn't at first but I think it has been hot fixed now. So yes it should. https://forums.dust514.com/default.aspx?g=posts&m=1617651#post1617651 <- dev response
- by Musta Tornius - at 2014.01.26 13:00:00
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45. A year has passed - in Rookie Training Grounds [original thread]
Betamax folded and jenza went MIA for a while but she's back. 95% of the players moved on to other corps. I'll invite you to a private chat when I log in so we can catch up! Tanks are ruling the game atm but militia tanks are cheap and cheerful s...
- by Musta Tornius - at 2014.01.17 09:21:00
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46. A year has passed - in Rookie Training Grounds [original thread]
YOU! I remember you! :)
- by Musta Tornius - at 2014.01.17 02:37:00
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47. Is There A Way To Enlarge The Minimap? - in Rookie Training Grounds [original thread]
Sheesh, you link him with weapon range info and you give him CCP data the is not even accurate? Try my signature for some more up to date information :). But no unfortunately, no enlarging the minimap at this point in time.
- by Musta Tornius - at 2014.01.13 16:29:00
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48. BPOs? Mercenary pack? Outdated info? - in Rookie Training Grounds [original thread]
It was announced during the fanfest, it's pretty steep dollar prices if you're just after some bpos and not really worth it.
- by Musta Tornius - at 2014.01.12 19:09:00
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49. Devs can you explain to me - in Rookie Training Grounds [original thread]
Mogar Bobac wrote: What the static resistances for armor and shields are in dust and if they differ from eve. Also is the passive regen of shields different when at lower shields than higher shields? Like in eve. Thank you You can check my s...
- by Musta Tornius - at 2014.01.12 00:29:00
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50. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Lt Royal wrote: Combat Rifle Optimal Range - 56m Effective Range - 69m Absolute Range - 250m RS-90 Combat Rifle Optimal Range - 62m Effective Range - 76m Absolute Range - 250m BK-42 Assault Combat Rifle Optimal Range - 52m Effective Range - 7...
- by Musta Tornius - at 2014.01.09 12:14:00
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51. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Lt Royal wrote: Sorry for the delay, IGÇÖve been very busy recently. IGÇÖll get on this tonight at some point. Ready and waiting! Feed me your data!
- by Musta Tornius - at 2014.01.08 17:00:00
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52. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Lt Royal wrote: I can do all the Combat Rifles too if you like? By all means, be my guest :)
- by Musta Tornius - at 2013.12.24 01:32:00
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53. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Thank you very much! I'm waiting for some of the combat rifle range still but no it doesn't seem to be like that, it's just the rail rifle that has this oddity with the ranges.
- by Musta Tornius - at 2013.12.23 22:57:00
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54. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Lt Royal wrote: Ishukone Assault Rail Rifle Optimal Range - 75m Effective Range - 100m Absolute Range - 250m Kaalakiota Rail Rifle Optimal Range - 75m Effective Range - 100m Absolute Range - 250m IGÇÖm not sure if I was documenting down the w...
- by Musta Tornius - at 2013.12.23 21:07:00
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55. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
agent caron wrote: you should use the new SDE I am using the SDE, I have used it since the day it was published, I'm also an admin on https://neweden-dev.com/Main_Page which comprehensibly covers the SDE (or getting there at least :) ). T...
- by Musta Tornius - at 2013.12.23 19:10:00
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56. fw standing. - in Rookie Training Grounds [original thread]
The only way to lose standings with minmatar is to fight for amarr and the only way to lose standings with gallente is to fight for the caldari. There is some bug going around that shows wrong info at the end of match screen but if you check your ...
- by Musta Tornius - at 2013.12.22 19:16:00
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57. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Just a minor update, I've confirmed that the ranges haven't changed with the HMG hotfix the other day. Updated RoF is added for them though. Also added more aurum and faction warfare gear, so far their ranges correspond with their regular tiered...
- by Musta Tornius - at 2013.12.22 11:11:00
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58. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
maeth-01 2501 wrote: Musta Tornius wrote: RoF added as RpM for all the weapons. Waiting for tomorrows re-release of the SDE before confirming HMG changes. Great job..... you do realise you may have to change this all again at some point ...
- by Musta Tornius - at 2013.12.20 09:15:00
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59. Some impressions and questions from a "new" player - in Rookie Training Grounds [original thread]
Ankbar Latrommi wrote: Tch Tch wrote: ie 10 WP per kill defending an objective. What really qualifies as "defending an objective" anyway? And do we generate WP when we respond to a rally? You get defense WP when taking out enemies in ...
- by Musta Tornius - at 2013.12.19 01:34:00
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60. Sticky:DUST 514/EVE UNIVERSE GUIDE FOR NEWER/CONFUSED PLAYERS - in Rookie Training Grounds [original thread]
Heh, I just had a read through the original post, brings back memories it does. If only someone ran with the original format and made a new thread. Hmm I wonder who that could be?
- by Musta Tornius - at 2013.12.19 01:31:00
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