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101. help with Meta Level? - in Rookie Training Grounds [original thread]
You're comparing apples to oranges though so it doesn't really work. Not only that but the suits are out of whack and need a couple of passes before they are where they should be. This game might be released but it's not even half way there yet wh...
- by Musta Tornius - at 2013.07.05 19:07:00
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102. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
As you guys and girls might have seen I've moved all information over to a Google spreadsheet which still needs a little more work done before everything is included. There are many ranges missing in orange that I would be greatly appreciative if ...
- by Musta Tornius - at 2013.07.05 10:05:00
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103. help with Meta Level? - in Rookie Training Grounds [original thread]
Meta level is just for giving the general power level of a weapon. Usually but not always higher meta level is a stronger item. They can behave differently so you can't just go by meta level when comparing stuff, but it does give you a quick way o...
- by Musta Tornius - at 2013.07.05 07:40:00
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104. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Well the TAC is prolly 100m now same as the regular duvolle TAC, CCP did state they done these tac rifles so they could prepare for the caldari railgun and what not. Don't know of course if they'll change the TAC after the new weapons are released...
- by Musta Tornius - at 2013.07.02 19:07:00
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105. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Regular AR and laser rifle clocks in at about 250m absolute range from testing. Oh I see the modified the scrambler rifles a little, I'll update it shortly on the main page.
- by Musta Tornius - at 2013.07.02 14:50:00
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106. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Initial testing show that AR and HMG and Forge guns have not had their regular ranges modified at all, the new absolute range has simply been added on. For AR it seems a few hundred metres but I need to get that down accurately. Regular HMG clocks...
- by Musta Tornius - at 2013.07.02 12:41:00
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107. Do you have to wait out the match conclusion screen to get SP? - in Rookie Training Grounds [original thread]
You should even be able to quit in the middle of a match and get a payout for when the match finishes based on your gametime and performance up till the point of quitting.
- by Musta Tornius - at 2013.06.29 16:05:00
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108. Is there a way to access and allocate character skills outside the PS3? - in Rookie Training Grounds [original thread]
This is what they are working on for the Vita application but who knows when it will be out anyway.
- by Musta Tornius - at 2013.06.27 22:43:00
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109. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Haha, I'm sure it will be fine, one of the ccp devs indicated that the new weapon ranges will be ingame in which case it's easy peasy getting them written down here.
- by Musta Tornius - at 2013.06.26 17:41:00
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110. How to log out of character - in Rookie Training Grounds [original thread]
I was just presenting some information to people who might not know it :)
- by Musta Tornius - at 2013.06.26 14:32:00
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111. How to log out of character - in Rookie Training Grounds [original thread]
You only need to do this till next update at the beginning of July then you'll have a logout option in the neocom.
- by Musta Tornius - at 2013.06.26 11:15:00
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112. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
PC added, thank you. Could you possibly check the other PCs too?
- by Musta Tornius - at 2013.06.20 14:36:00
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113. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
This is a test reply as I have two notifications saying that people have replied to this thread but there are no new posts in it, so testing to see if the replies still work in here.
- by Musta Tornius - at 2013.06.20 07:41:00
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114. Hybrid weapons - in Rookie Training Grounds [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=812865#post812865 You're welcome.
- by Musta Tornius - at 2013.06.16 13:10:00
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115. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: There's no way the scrambler rifle range/optimal can be correct. My scrambler rifle gets outranged by ARs all the time- not vice versa. You'd have to take that up with recon by fire. I've personally only checked the...
- by Musta Tornius - at 2013.06.10 15:36:00
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116. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
So after getting level V pistols I have now completed the scramblers except for the aurum versions but they are most likely the same as their isk variant.
- by Musta Tornius - at 2013.06.10 12:32:00
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117. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Beren Hurin wrote: isn't the bonus to armor damage on Mass Drivers like 130% not 104%...? Yeah it's a mistake I forgot to correct, someone did mention it earlier :P . Could you verify if it's exactly 130% then I'd be happy and change it to t...
- by Musta Tornius - at 2013.06.06 15:43:00
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118. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
The weapons that don't have 'NCU' next to their names have been checked in uprising. So basic and adv laser have been checked, prototype hasn't. I just rechecked the basic scrambler rifle and CCP hasn't changed its stats at all, couldn't say abou...
- by Musta Tornius - at 2013.06.06 10:27:00
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119. It wont let me join a game. - in Rookie Training Grounds [original thread]
Send an email to [email protected] regarding your instant battle problem, sounds very annoying.
- by Musta Tornius - at 2013.06.05 15:34:00
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120. More terribly easy questions - in Rookie Training Grounds [original thread]
You can sign out from psn and then back in again for a faster way of changing characters, it used to mess up comms but I think it's fine now.
- by Musta Tornius - at 2013.06.05 15:33:00
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