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121. Need help with skills and drop suits - in Rookie Training Grounds [original thread]
Experimenting is always a good idea, getting 1 level of a skill group is not going to hurt you much at all. Don't even need to waste time with militia stuff :)
- by Musta Tornius - at 2013.06.05 15:29:00
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122. Did the respec. (snipers/overwatches only) - in Rookie Training Grounds [original thread]
Module Stacking Penalties: 1st Module = 100.0000000000% effectiveness 2nd Module = 86.9119980805% effectiveness 3rd Module = 57.0583143503% effectiveness 4th Module = 28.2955154019% effectiveness 5th Module = 10.5992649743% effectiveness 5th o...
- by Musta Tornius - at 2013.05.28 18:17:00
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123. Tactical Advice needed - in Rookie Training Grounds [original thread]
3 free militia lavs, get out before you are in av throw range. Std lav for better survivability, lead with a couple of flux nades, depleting their shields makes them weary of engaging you and more defensive, not to mention the massive addvantage i...
- by Musta Tornius - at 2013.05.28 16:12:00
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124. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Thanks for the info guys. I've added the forge guns, fixed typo with sniper, moved charge sniper, added the supplied smg data, added flaylock modifiers, removed a few obsolete weapons. Keep it coming guys it's starting to look a lot nicer now!
- by Musta Tornius - at 2013.05.28 09:49:00
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125. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
The covenant sniper rifle checked out at the same old 599m range and the shield modifiers remain unchanged so I presume they haven't changed the sniper rifles ranges at all. I would have to verify all of them of course but for now it seems it's th...
- by Musta Tornius - at 2013.05.23 08:09:00
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126. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
hydraSlav's wrote: Musta Tornius wrote: We've reached a 100 000 thread views! Looks like this was a good choice for a topic :) Party on Wayne! Woohoo! Gotta say, this thread is invaluable as the only updated/current/accurate resource a...
- by Musta Tornius - at 2013.05.21 17:06:00
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127. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
We've reached a 100 000 thread views! Looks like this was a good choice for a topic :) Party on Wayne!
- by Musta Tornius - at 2013.05.21 13:58:00
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128. sentinel heavy - in Rookie Training Grounds [original thread]
Tomorrow it will be down to having 8x skill though, and personally I think the sentinel is much stronger than basic with HMG but when it comes to AV the basic is a lot better because of the additional 10% complex mod it can fit.
- by Musta Tornius - at 2013.05.21 10:18:00
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129. New player !! - in Rookie Training Grounds [original thread]
The quick and dirty is basically corps are teams you can join for your and their benefit. You can join any that welcomes you and leave at any time. It is almost always better to be part of a corporation than not to. They can teach you lots of thin...
- by Musta Tornius - at 2013.05.19 16:21:00
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130. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Malicae Destroinen wrote: On some of the weapons you have XM as the range. What does this mean? And how far is this range? Xm = Unknown I just use X for the variable whatever it could be. I should prolly have put an explanation somewhere bu...
- by Musta Tornius - at 2013.05.18 20:50:00
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131. Assault FG not getting operation bonus? - in Rookie Training Grounds [original thread]
Interesting, could you tell me how you done your testing?
- by Musta Tornius - at 2013.05.18 07:49:00
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132. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I doubt you'll get anything good for 500 :P but fair due. It is not super important right now getting those ranges as they most likely correspond to their ISK variants of the same meta level. All in good time.
- by Musta Tornius - at 2013.05.15 22:42:00
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133. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Thank you very much, if you got a bit of spare AUR to spend don't hesitate to do the aurum ones too :)
- by Musta Tornius - at 2013.05.15 18:03:00
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134. Issues with HMG - in Rookie Training Grounds [original thread]
ADS only close to the weapons max range or when they have their backs towards you. The muzzle flash just obscures so much not to mention the slowdown in ads when following a target. Heavy is as good as ever or even better. You need decent armour ...
- by Musta Tornius - at 2013.05.15 12:44:00
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135. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I've added those modifiers, thank you!
- by Musta Tornius - at 2013.05.15 08:32:00
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136. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
RECON BY FIRE wrote: CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m Added, thank you!
- by Musta Tornius - at 2013.05.14 23:13:00
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137. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I've added one aur flaylock pistol, if I get a respec I'll check more flaylock pistols and scrambler rifles. I also added a basic scrambler rifle. More to come as always, help is wanted too!
- by Musta Tornius - at 2013.05.14 14:24:00
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138. The Magical Number IV - in Rookie Training Grounds [original thread]
Well it depends, whilst level 4 is a great level sometimes you don't even need it depending on what you are after, or then you need that nasty level 5 just to perfect your fit, which is usually the case when fitting proto tier weapons and modules....
- by Musta Tornius - at 2013.05.12 15:32:00
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139. BPOs in the new elite pack - in Rookie Training Grounds [original thread]
They are working on fixing the mag suits so we won't need 20 mill sp to use them :=)
- by Musta Tornius - at 2013.05.12 14:32:00
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140. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I've added the officer ars, also added militia shotty and crg-3. Got 4 shotguns done, the basic weaponary is coming nicely together now. If anyone has specced up protoype smgs, pistols, shotties or any of the other missing weapons please take 10 m...
- by Musta Tornius - at 2013.05.12 10:21:00
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