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61. [Feedback] No longer using Nanite Injectors - in Feedback/Requests [original thread]
I have run as a logistics since I joined closed beta in the fall. I have had an injector on every single fitting up until now. I have been a dedicated medic such that I carried and used the repair tool even when it gave no points. The nanite inje...
- by Moonracer2000 - at 2013.06.05 23:53:00
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62. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
1. I would change the "news" window of the loading screen with every daily update. Report any changes to the game or upcoming events. Basically try to give information you currently only get from checking the forums and show new players (and old) ...
- by Moonracer2000 - at 2013.06.05 21:53:00
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63. [Request] BPO above meta 1 - in Feedback/Requests [original thread]
BPO items above meta 1 or standard would pretty much kill the game's novelty of death having economic consequence. Some players are already upset with what we have. If CCP are smart they wont ever do that. But greed makes people do strange things.
- by Moonracer2000 - at 2013.05.28 05:02:00
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64. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
CCP Remnant wrote: ...and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of...
- by Moonracer2000 - at 2013.05.28 04:56:00
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65. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Has CCP made any comments on uplink detection yet? It is very annoying how broken they are and this has been going on for a while. Finding clever hiding spots used to be a fun and interesting part of the game.
- by Moonracer2000 - at 2013.05.21 03:57:00
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66. Director control over match participation - in Feedback/Requests [original thread]
In addition, giving directors an option to set a blanket timed restriction for new members might not be a bad idea. Something like "you must be a member for X days before you can join a PC battle".
- by Moonracer2000 - at 2013.05.16 20:23:00
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67. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I'm not sure what can be added that hasn't been said in the many threads on this gun. ROF is too high (regardless of how players achieve it). Hip-fire is too viable, making it a short and long range weapon.
- by Moonracer2000 - at 2013.05.16 00:39:00
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68. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
As an alternate to removing standard/adv/proto suits and keeping tech 1+2 how about this: Remove the tech 1 suits and let players go straight to the racial (tech 2) variants. This reduces the number of suits in the game and the redundancy of tech...
- by Moonracer2000 - at 2013.05.12 19:20:00
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69. [Suggestion] Remove Light, Medium & Heavy frames and make racial bonuses a p... - in Feedback/Requests [original thread]
Just throwing this idea to streamline the suits and their skills. Remove the Light, Medium and Heavy suits and go straight to the racial variants. Then make a proficiency skill for each suit type. For example I could go straight to Minmatar Logis...
- by Moonracer2000 - at 2013.05.11 23:39:00
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70. Repair tool targeting - in Feedback/Requests [original thread]
This is actually a decent idea. If I could hold down R1 to use the repair tool and press L1 to attempt to switch to another player that would be great. Especially if it made some sort of quick logic check to see if someone was in range that doesn'...
- by Moonracer2000 - at 2013.05.09 22:06:00
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71. [Feedback] Uprising weapon/equipment radial wheel function feels off - in Feedback/Requests [original thread]
In Chromosome it was very easy to switch from weapon to equipment and back with the radial wheel. This feature seems to have changed in Uprising and feels clunkier. Before I could open the wheel, highlight what I wanted and release the button to...
- by Moonracer2000 - at 2013.05.07 21:55:00
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72. [Request] Old bleed out screen with new timer and distance notice - in Feedback/Requests [original thread]
The system does need to be improved. I think a major problem here is that most players don't know that they need to call for help in the top down map screen before anyone knows you are down. If you died in Chromosome you didn't even need to call f...
- by Moonracer2000 - at 2013.05.07 13:27:00
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73. Gauge Nanohive--other than proto - in Feedback/Requests [original thread]
They did the same for gauged uplinks, and for good reason. They were arguably the best variants of either equipment. It probably wasn't too hard for CCP to see that people weren't upgrading past gauged. I will miss them also, but it is properly b...
- by Moonracer2000 - at 2013.05.06 23:00:00
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74. early end to event? - in Feedback/Requests [original thread]
Yeah, most people understand "through" to mean till the end of. CCP should have said something like "3X SP until downtime on Thursday the 2nd". I'm not complaining too much since I half expected as much, but there is room for improvement here.
- by Moonracer2000 - at 2013.05.02 15:01:00
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75. [Request] Remove "Supremacy Goods" from game for Uprising - in Feedback/Requests [original thread]
GeneralButtNaked wrote: Just going to bump this, since CCP Jian dared us to find these items, even though he was made aware of them during the Reddit AMA. Yeah, I just watched that Fanfest video. They did say they were aware of the Low CPU/...
- by Moonracer2000 - at 2013.04.23 17:38:00
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76. [Request] Remove "Supremacy Goods" from game for Uprising - in Feedback/Requests [original thread]
Sorry, the "I can take out proto gear players in starter fits" was not an intention to put words in your mouth (or directly related to this argument). Simply an example of the kind of things people say to argue that skill trumps gear. There is tru...
- by Moonracer2000 - at 2013.04.22 18:25:00
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77. [Request] Remove "Supremacy Goods" from game for Uprising - in Feedback/Requests [original thread]
Altina McAlterson wrote: There's another thread about the economic impact of these things you guys should check out in General Discussion. I really think that might be a bigger issue, Of the three factors to the outcome of a battle in this game...
- by Moonracer2000 - at 2013.04.22 15:14:00
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78. [Request] Remove "Supremacy Goods" from game for Uprising - in Feedback/Requests [original thread]
GeneralButtNaked wrote: We have all talked about this enough haven't we? The only thing that remains is for CCP to remove them or justify them. Sadly if we just sit quietly and wait, CCP will probably not answer and threads like this will ...
- by Moonracer2000 - at 2013.04.21 17:40:00
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79. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
I agree that spawning on objectives is problematic both gameplay and lore wise. The main problem I see with this would be that it would likely increase redline outcomes (at least in pub matches). Also there would be a severe equipment balance shi...
- by Moonracer2000 - at 2013.04.21 17:14:00
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80. [Request] Could I get some info from [CCP] Nothin regarding supremacy goods - in Feedback/Requests [original thread]
Ah, sorry I did a pretty lazy search before posting a similar thread. But yes, I agree this is important and needs to be addressed by CCP.
- by Moonracer2000 - at 2013.04.20 17:22:00
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