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1. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Scavenger Hunt - kill X number of players in each class of suit (example: 5 light, 5 medium, 5 heavy) Frugal - Get X kills with militia weapons. Sociable - Play X matches in a squad (does not need to be the same squad). Cooperative -Get X ...
- by Moonracer2000 - at 2014.12.18 18:05:00
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2. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Would it be possible to mine the in game player data to get good fitting ideas? Weigh heavily on veteran players/players who do well in matches.
Average out what modules are popular which each suit.
Actually look at fittings of very succe...
- by Moonracer2000 - at 2014.11.24 16:44:00
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3. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I like the idea of cutting down equipment spam and buffing the logi role of equipment but BW seems necessarily complicated. Lots of coding for all equipment and each suit. Lots for players to keep track of. A simpler system: Calculate the max...
- by Moonracer2000 - at 2014.11.22 07:36:00
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4. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
Do you mean max active or carried? I would be into an uplink that had a low spawn count but you had more you carried. Limit it to one active at a time though. This would be useful for roaming squads that move from objective to objective frequentl...
- by Moonracer2000 - at 2014.10.05 04:11:00
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5. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
With the TacSR, would it make sense to make that weapon more viable for body shots? It could have the highest base damage but a comparatively low headshot bonus to balance that out? Since it is for shorter range engagements it would make sense tha...
- by Moonracer2000 - at 2014.09.09 17:17:00
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6. Ban the dust is dead low life's and don't allow them to post... - in Feedback/Requests [original thread]
Confidence in a product they announced no future content for? Then slightly backtracked with admittedly decent hotfixes? If anything I'd like CCP to have some sort of honest info about this on the game's loading screen (for those who don't check ...
- by Moonracer2000 - at 2014.08.15 12:47:00
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7. [Request] "Jump to Next Dev Post" button - in Feedback/Requests [original thread]
Oh my! I never realized that was a button!!! Thought it was just a unique forum avatar icon. Well, that works, even if it might not be obvious to all.
- by Moonracer2000 - at 2014.07.13 17:38:00
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8. [Request] "Jump to Next Dev Post" button - in Feedback/Requests [original thread]
Because "Jump to first dev post" is only useful when a dev only posts once in a thread. And is useless when a dev starts a thread. Can we get that button replaced or add a new one so it allows us to skip through a thread and jump to dev replies? ...
- by Moonracer2000 - at 2014.07.13 07:51:00
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9. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Curious how logistic suits will be balanced out with equipment slots. Will they use whatever count proto has? I mean, I skilled into proto minmatar logistics for the 4 equipment slots. I don't want to lose that, but then again It would be kind of ...
- by Moonracer2000 - at 2014.07.10 15:54:00
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10. locked squad = vehicle locked to squad - in Feedback/Requests [original thread]
I can't see any downside to this. Seems like a good solution to the problem some have. Adds a function to locked squads.
- by Moonracer2000 - at 2014.07.02 10:43:00
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11. Starter Fit Redesign Proposal [Minmatar Edition] - in Feedback/Requests [original thread]
Lynn Beck wrote: I envision the Minmatar Scout starter being a Knife/Smg combo. Yeah, I also imagined a nova knife scout fit. I even bought an Aurum no-skill knife just to test fittings. But I decided against it for two reasons. 1. Nova kni...
- by Moonracer2000 - at 2014.06.28 11:46:00
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12. Starter Fit Redesign Proposal [Minmatar Edition] - in Feedback/Requests [original thread]
DeathwindRising wrote: "medic" brings you back from the dead "engineer" fixes things. the repair tool cant bring you bring once youre down. Honestly I feel a real medic role suit needs both a nanite injector and a repair tool to actually ...
- by Moonracer2000 - at 2014.06.26 10:49:00
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13. Starter Fit Redesign Proposal [Minmatar Edition] - in Feedback/Requests [original thread]
[note: all militia gear] Anti-Armor - Minmatar Heavy Frame -forge gun -submachine gun -locus grenade (can we get milita AV grenades?) -heavy damage modifier -armor repairer [notes: Since the forge gun is the only militia heavy weapon it makes s...
- by Moonracer2000 - at 2014.06.25 14:29:00
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14. Starter Fit Redesign Proposal [Minmatar Edition] - in Feedback/Requests [original thread]
The current starter fits do not reflect the diversity of options within the game. They could also be designed to better set new players up for success. What I am suggesting is that we make proposals for new starter fittings. Then discuss them. I...
- by Moonracer2000 - at 2014.06.25 14:07:00
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15. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
More militia weapons will be a good thing. I think a separate thread should be started where players can suggest starter fits. Just give us the PG/CPU of each militia variant of new weapons and we can build effective suits with all militia gear t...
- by Moonracer2000 - at 2014.06.09 11:02:00
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16. PSN Trophies (an argument for Clientside patch) - in Feedback/Requests [original thread]
Glyd Path wrote: Eh, what client side patch? Jim, he's dead. Dead as dreams, dead as dust. I realize that client side patches are all but impossible at this point. But I figured if we can make a valid argument that features (like trophie...
- by Moonracer2000 - at 2014.06.09 10:38:00
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17. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
I am all for vehicle free ambush. If people are divided, is it possible to set aside one or two battle servers (or however you do things) for a vehicle free mode? Maybe put it in the special contracts section if that can be done server side. Then...
- by Moonracer2000 - at 2014.06.09 10:32:00
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18. PSN Trophies (an argument for Clientside patch) - in Feedback/Requests [original thread]
Trophy requests have been made before, but here me out: Once the "Alpha patches" have gotten the game more or less balanced as best as they can, release a clientside patch that includes trophy support. Maybe a few smaller tweaks that can't be don...
- by Moonracer2000 - at 2014.06.07 20:10:00
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19. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
I'd rather have charged sprint, but more range + aim assist increase isn't bad. Yes, reducing backpedaling will affect gameplay in all areas, but I don't see that as a bad thing.
- by Moonracer2000 - at 2014.06.05 10:26:00
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20. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
I can't help but notice players pointing out that PLC is a high skill, low DPS weapon and the resulting discussion is is how to make variants that are effective. Would it not make more sense to balance the PLC we have now so that it is viable bef...
- by Moonracer2000 - at 2014.05.24 00:24:00
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