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41. 2x bonus is hardly faster - in Feedback/Requests [original thread]
It isn't as good as previous 2x/3x weeks, but it is better than a normal week. Even if you usually don't hit cap and play the same amount this week you will get more SP. I'd rather this than no extra SP event.
- by Moonracer2000 - at 2013.08.08 16:04:00
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42. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
I agree, despite possible exploits, overall this sounds positive. I mostly wanted to point out any possible issues in case CCP are still paying attention here. One "simple" check could be to make sure a dust account is older than yours if you wan...
- by Moonracer2000 - at 2013.08.08 16:00:00
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43. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
I like the idea, because I did all of my recruiting of friends before the system was in place. However this would make for an easily exploitable system. A corp of 50+ members could say "designate PlayerX as your recruiter" so they get all the ge...
- by Moonracer2000 - at 2013.08.08 13:53:00
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44. Sticky Fluxes - in Feedback/Requests [original thread]
I had suggested a vehicle homing variant of flux grenades a while back (which I still like the idea of) but a sticky variant would be nice as well.
- by Moonracer2000 - at 2013.07.25 14:38:00
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45. (request) making meters meters - in Feedback/Requests [original thread]
I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions. But yeah, now I am just sad tha...
- by Moonracer2000 - at 2013.07.25 14:34:00
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46. Logistics LAV variant: Mobile Supply Depot - in Feedback/Requests [original thread]
I like the idea, but agree that it would be tough to balance. Enabling fitting switches might be too much to ask for. A powerful active module with a long recharge timer that acts like a wide area of effect nanohive would be very useful and not to...
- by Moonracer2000 - at 2013.07.18 19:53:00
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47. (request) making meters meters - in Feedback/Requests [original thread]
The ranges are not realistic but they are (somewhat) balanced from a gameplay perspective. Reducing the weapon range scale allows smaller maps to feel larger. The combination of reduced range and smaller maps means foot travel is reduced and more ...
- by Moonracer2000 - at 2013.07.15 22:37:00
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48. (request) making meters meters - in Feedback/Requests [original thread]
I was away for almost 2 weeks and hoped there would be an answer here. I guess not.
- by Moonracer2000 - at 2013.07.06 16:00:00
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49. [Request] News Tab - in Feedback/Requests [original thread]
There is a news tab but CCP doesn't use it. It has remained unchanged since it was added. If it actually listed the daily downtime changes and upcoming events that would be a big improvement. So please don't disregard :)
- by Moonracer2000 - at 2013.06.25 10:31:00
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50. (request) making meters meters - in Feedback/Requests [original thread]
I usually expect CCP to respond to any thread (or at least the subject matter) if the thread goes past 9 pages or so. Though I agree that they seem to avoid tough subjects for as long as possible.
- by Moonracer2000 - at 2013.06.24 20:49:00
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51. [Request] Player Made Terrain Maps - in Feedback/Requests [original thread]
Some good answers and I agree with all of them. The biggest problem I have to agree with is that no matter how much labor the players put into making and testing maps, it would still add a lot of work for CCP. It was admittedly an idealistic req...
- by Moonracer2000 - at 2013.06.24 20:37:00
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52. [Request] Player Made Terrain Maps - in Feedback/Requests [original thread]
Random maps don't seem to be coming any time soon from CCP and the socket system is neat but doesn't really change game play that much from map to map. This is hurting the game a lot. So since CCP hasn't been releasing new maps why not let the pla...
- by Moonracer2000 - at 2013.06.24 14:32:00
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53. (request) making meters meters - in Feedback/Requests [original thread]
It is always sad when there is no heated debated to keep a good topic like this afloat long enough for CCP to respond. There's nothing for us players to really add here. We need a crazy person to argue that the scale in game is just fine and makes...
- by Moonracer2000 - at 2013.06.24 14:00:00
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54. (request) making meters meters - in Feedback/Requests [original thread]
Still interested in getting a response from CCP. This is annoying in game.
- by Moonracer2000 - at 2013.06.20 20:34:00
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55. (request) making meters meters - in Feedback/Requests [original thread]
I would also like a CCP response. Here is a simple test anyone can do in game: 1. Use the range gauge over objectives and stand 10 meters away. 2. Find out the max effective range of your weapon (AR is 30 meters I believe). 3. Cry. If anyone ha...
- by Moonracer2000 - at 2013.06.14 16:34:00
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56. [Request] change squad map icon color - in Feedback/Requests [original thread]
This is an old request (since closed beta) but I never saw it acknowledged or fixed by CCP. The color for squad member related icons and 3D markers is a sort of light blue green, which is hardly distinguishable between the rest of the team's lig...
- by Moonracer2000 - at 2013.06.13 17:09:00
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57. [Feedback] players who don't check the forums are missing important information - in Feedback/Requests [original thread]
A perfect example. I joined a squad of randoms in a match and they started complaining about Tactical ARs. I mentioned that they had been rebalanced about a week ago and only one of them knew this. CCP, you do a pretty good job of keeping players...
- by Moonracer2000 - at 2013.06.13 16:56:00
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58. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
What are the top 3 things you enjoy about planetary conquest? I like the star map. What are the top 3 things you would like to see changed? Are PC matches playable without performance issues now? Do EVE players care about PC as much or more t...
- by Moonracer2000 - at 2013.06.13 04:38:00
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59. [Request] Passive Bonus Page - in Feedback/Requests [original thread]
I'm thinking in the character skills list page have another page you can R2 to and see a list of all passive bonuses your character has from skills. This would be especially useful to see for bonuses that stack (like CPU/PG increase) but would a...
- by Moonracer2000 - at 2013.06.07 19:35:00
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60. [Feedback] No longer using Nanite Injectors - in Feedback/Requests [original thread]
even when you find the point there are issues. Many times I will stand at the location where it says "push O to revive" and either nothing happens or the stab animation happens but the player is not revived. Also, the revive area is so small it is...
- by Moonracer2000 - at 2013.06.06 16:57:00
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