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101. [request] Gender change Augmentation - in Feedback/Requests [original thread]
I'm pretty into this. If people want to change their gender it is not going to hurt the game experience of anyone else. Should be easy to add at some point and CCP can make a little money out of it.
- by Moonracer2000 - at 2013.01.31 00:40:00
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102. [Feedback] I am still walking new players through getting voice chat to work - in Feedback/Requests [original thread]
This is something your beta testers were requesting before open beta and is still a huge problem. Voice chat on and push to talk off should be default in the system settings. Or at least a pop up tutorial explaining how to change this and how to s...
- by Moonracer2000 - at 2013.01.28 05:56:00
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103. [suggestion] fix damage mod stacking before balancing any weapons - in Feedback/Requests [original thread]
I'm hearing a lot of speculation about balancing weapons (lasers and HMGs at the moment, but it is always something). As it is, damage mods stack with no penalty. This is probably a factor that should be eliminated first, before tweaking any weapo...
- by Moonracer2000 - at 2013.01.26 23:42:00
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104. Voice Chat - in Feedback/Requests [original thread]
In theory Aurum items will be sold on the player market, but there is no word on when that is actually coming. My guess is 6 months to a year from now. In practice you can easily play without a UVT. Squad and team chat work for everyone without p...
- by Moonracer2000 - at 2013.01.26 23:28:00
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105. timestamps and players in game - in Feedback/Requests [original thread]
+1 We need this so much! The little indicator that shows if someone has voice activated in a given channel is great. If we had something similar to show if they were in a match this would save players so much time.
- by Moonracer2000 - at 2013.01.21 20:12:00
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106. Expand the out of battle side of the game - in Feedback/Requests [original thread]
It would be funny if they included that tabletop turn based game from the bar in PSN Home. You could play that against friends in between matches.
- by Moonracer2000 - at 2013.01.20 04:05:00
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107. Lag problems - in Feedback/Requests [original thread]
I also get this every once in a while. Others have noted the same problem as well. I don't think lag is the problem since normal stuttering in a map doesn't cause this. I have tried different controllers and testing my internet connection. Somet...
- by Moonracer2000 - at 2013.01.16 01:59:00
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108. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
I'm surprised CCP hasn't done something like track how fast the average player hits the repair tool point limit and how many rewarded ticks go beyond that. If they did they could reduce the amount of points per tick so the rewards were more consis...
- by Moonracer2000 - at 2013.01.14 06:16:00
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109. [Request] squad inviting through chat window - in Feedback/Requests [original thread]
Yes, very much so! Especially since it would eliminate the need to sift through your contact list.
- by Moonracer2000 - at 2013.01.13 05:47:00
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110. Booster fix. - in Feedback/Requests [original thread]
OPs idea is OP! +1
- by Moonracer2000 - at 2013.01.11 21:38:00
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111. [Feedback] chat room and contacts list loading time (usernames) still bad - in Feedback/Requests [original thread]
I was kind of curious if moving to Tranquility would improve this but it has not. Loading all the players in local or a large corp chat room can take a long time. Same for contacts. Hopefully this will be addressed by open beta. As a test I joine...
- by Moonracer2000 - at 2013.01.11 20:52:00
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112. SP Roll Back System - in Feedback/Requests [original thread]
I think some sort of rollover system would be great. I also like the idea of a sort of global SP cap. But not perfect. So new players six months or a year from now can catch up to some degree but never reach the potential that veterans have. I th...
- by Moonracer2000 - at 2013.01.11 20:41:00
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113. (Request) Alphabetically organised contact list - in Feedback/Requests [original thread]
+1 Contact list needs so much work. This would go a long way. Imagine if your contact list: -loaded quickly -was organized -showed if players were online/in a match/ in the menu
- by Moonracer2000 - at 2013.01.11 17:20:00
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114. [Feedback] Militia grenades rebalancing - in Feedback/Requests [original thread]
Some grenade balance ideas: -Militia variant grenade should only hold 1 grenade. This would actually correlate with militia weapons holding less ammo per clip. The upside would be that they have a lower CPU/PG requirement, making them a good choi...
- by Moonracer2000 - at 2013.01.11 07:29:00
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115. CCP Fix the spawn problem!! - in Feedback/Requests [original thread]
I'm continuously amazed at how slow CCP has been at improving this problem. TDM Ambush is the first thing casual new players will go to when open beta comes. It is probably the most common FPS multiplayer mode. They are going to get spawn killed o...
- by Moonracer2000 - at 2013.01.11 07:22:00
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116. UVT/Corp chat compromise (allow non UVT users to listen) - in Feedback/Requests [original thread]
It's a simple idea. All corp members can listen to voice chat in the corp channel, but only those with UVT can talk.
- by Moonracer2000 - at 2013.01.10 16:58:00
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117. PSN Avatars - in Feedback/Requests [original thread]
This would be cool but would involve some sort of dymanic, on the fly avatar image creator. So far no PSN game has this Not even PSN Home character avatars. I would like to see some Dust PSN avatars but they will likely be a limited collection. M...
- by Moonracer2000 - at 2013.01.08 16:59:00
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118. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
I think road kills are an annoying but legitimate tactic. I do however agree that LAVs should take damage (especially ramming a heavy suit). Basically, it could be tweaked a bit, but I think it should stay.
- by Moonracer2000 - at 2013.01.07 17:18:00
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119. I just hope you won't go to the Open Beta with this build because - in Feedback/Requests [original thread]
matchmaking probably doesn't work well now because the closed beta has a small player population. So switching to open should greatly improve the flexibility of whatever system is in place. My concern is primarily the player market and faction wa...
- by Moonracer2000 - at 2013.01.06 06:16:00
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120. [suggestion] "Squadless" quick match option (randoms vs. randoms) - in Feedback/Requests [original thread]
This is an interesting idea I just came up with. What if there was a quick match option for ambush and skirmish that did not allow preformed squads to enter? This would greatly reduce corp squads "pub stomping" and be mostly randoms against random...
- by Moonracer2000 - at 2013.01.03 18:27:00
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