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Koizumi d'Pimphandia
Anti-Skill
0
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Posted - 2013.05.07 12:08:00 -
[1] - Quote
I feel as though the new bleed out timer is a nice addition and the new distance listing (especially on the medic end, it's really easy to find people calling for help now), however, by taking people to the map on death it seems as though this encourages instant respawning over waiting for a medic. I've even accidentally respawned when trying to call for help several times today. Another thing I've noticed was less people calling for help today as well which might possibly be attributed to going to the map directly on death. I think overall the old screen was much better and would like to see its return with a timer on it and the distance the triage is. |
Vaerana Myshtana
Bojo's School of the Trades
872
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Posted - 2013.05.07 12:40:00 -
[2] - Quote
Koizumi d'Pimphandia wrote:I feel as though the new bleed out timer is a nice addition and the new distance listing (especially on the medic end, it's really easy to find people calling for help now), however, by taking people to the map on death it seems as though this encourages instant respawning over waiting for a medic. I've even accidentally respawned when trying to call for help several times today. Another thing I've noticed was less people calling for help today as well which might possibly be attributed to going to the map directly on death. I think overall the old screen was much better and would like to see its return with a timer on it and the distance the triage is.
I generally agree.
The new bleed out system is pretty problematic in terms of encouraging people to call for help. People were bad about it before Uprising, but this just takes it to a new level.
One of the benefits of the dying comrade being able to see around them was that they could make the decision to respawn or to wait based on the presence of hostiles in their neigborhood.
The distance marker and bleed out timer are great! I just hate the non-zoomable map, the difficulty in calling for help, and the inability to see if waiting is a good idea. |
Adstellarum
G I A N T EoN.
49
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Posted - 2013.05.07 12:53:00 -
[3] - Quote
yea I like being able to see where i'm being revived into so I know if I have to logi slide to cover |
Koizumi d'Pimphandia
Anti-Skill
2
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Posted - 2013.05.07 12:53:00 -
[4] - Quote
Vaerana Myshtana wrote:I generally agree.
The new bleed out system is pretty problematic in terms of encouraging people to call for help. People were bad about it before Uprising, but this just takes it to a new level.
One of the benefits of the dying comrade being able to see around them was that they could make the decision to respawn or to wait based on the presence of hostiles in their neigborhood.
The distance marker and bleed out timer are great! I just hate the non-zoomable map, the difficulty in calling for help, and the inability to see if waiting is a good idea.
Ah the map! That's a point I forgot to make myself. While I do like the timer, depending on your location it can be very difficult to even see. I would love to be able to zoom in a little to get a better view of what's going on. And I too miss being able to see if it was even worth having a medic come for me. Great points, thanks for reminding me of them. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
472
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Posted - 2013.05.07 13:27:00 -
[5] - Quote
The system does need to be improved. I think a major problem here is that most players don't know that they need to call for help in the top down map screen before anyone knows you are down. If you died in Chromosome you didn't even need to call for help and people could try to find you.
This means medics generally have less time to get to fallen players. Especially if players gawk at the kill screen too long.
I've also had to dance around corpses and the new floating marker trying to get the injector to work so that is still buggy
Overall injectors are less useful at the moment. The main positive is that we don't have to worry about getting revived repeatedly in bad locations. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
116
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Posted - 2013.05.07 14:11:00 -
[6] - Quote
Yes, there are great additions with Uprising, but jumping to the map implies they are dead-dead and need to choose a new respawn.
Distances are awesome, though!! As is the bleedout timer.
Also, something is broken with the being rezzed that I haven't quite figured out the cause. I think it has something to do with sitting at the "who killed you" screen, but I'm not positive. |
Thor Odinson42
Planetary Response Organization
156
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Posted - 2013.05.07 14:16:00 -
[7] - Quote
I am a logi and I took my proto nanite injector off of my suit because this is so broken.
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Cappy Gorram
DUST University Ivy League
5
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Posted - 2013.05.07 14:35:00 -
[8] - Quote
In addition to generally agreeing with the previous posts, I'd like to still have some kind of needle icon...smaller/not flashing, whatever helps make it less urgent...on corpses who haven't called for help or redeployed, so we can at least tell them apart from red deads. |
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