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21. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
can we get proposed movement penalties for armor plates, or are those remaining as-is for now? Also, at the HP offered for reactive and ferroscale I still can't see the appeal of them. Would rather one basic armor plate and fill the rest of my lo...
- by Moonracer2000 - at 2014.05.23 10:15:00
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22. [Idea] Ammo Capacity/Weapon reload modules (server side?) - in Feedback/Requests [original thread]
So here is an idea for a set of new suit modules that add benefits to weapons. Rapid Reload Module (high slot): Processors in the suit analyze and aid weapon handling, creating a sort of "muscle memory" in the suit and aiding the users movemen...
- by Moonracer2000 - at 2014.05.21 14:04:00
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23. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
At this point in development I think (hope) most players would be flexible with reusing existing content to make new items. I would not be opposed to copy pasting the mass driver into a new weapon and altering the damage type. Give it a new name ...
- by Moonracer2000 - at 2014.05.19 14:59:00
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24. [Feedback] Commandos - in Feedback/Requests [original thread]
I would definitely recommend looking at what popular weapon combos are used across all commandos (in addition to each specific race). I chose Amarr simply because I had already skilled into Amarr sentinel and it was more economical SP wise. I als...
- by Moonracer2000 - at 2014.05.19 10:59:00
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25. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
An AV round variant wouldn't be a bad idea. It would be far more practical than the plasma cannon. I think one problem with making a 'flux' variant Mass driver would be how powerful a commando would be if they carried one of each. Fire off a flux...
- by Moonracer2000 - at 2014.05.19 10:15:00
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26. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
I'm not sure if this is possible as a "server side" only option but it has been in my head a lot lately. Just like rifles have 'assault variants' this would be just another mass driver. same look and feel, same fire rate. The only difference woul...
- by Moonracer2000 - at 2014.05.17 23:49:00
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27. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
A few out there balance ideas (some have been shared by others in the past): Shield extenders increase scan profile (stealth penalty).
Larger frame sizes get a reduction to movement penalty (module penalty increased at same time) so light fra...
- by Moonracer2000 - at 2014.05.17 06:08:00
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28. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
1. Re-balance all items (weapons, modules, equipment) with a single pattern of advancement. For example ADV is 20% better than STD, but PRO is only 5-10% better than ADV. Then make minor tweaks if needed. Prototype gear should offer a slight advan...
- by Moonracer2000 - at 2014.05.16 23:27:00
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29. [Request] Create a new forum section for Legion - in Feedback/Requests [original thread]
Since this is a Dust 514 forum it would be nice if CCP would keep Legion announcements and discussions separate. Create a sub section or new forum. These are clearly two different games on different platforms. Legion is not relevant news to all D...
- by Moonracer2000 - at 2014.05.03 21:38:00
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30. [request] Vehicles need way higher DB rating - in Feedback/Requests [original thread]
Agreed should show up no matter what say 75 meters away by default? then add a vehicle skill that reduces this to 50?
- by Moonracer2000 - at 2014.04.27 16:31:00
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31. New game mode: Survival - in Feedback/Requests [original thread]
Not a bad idea, but I see a few issues. I think a monetary reward would be better. Otherwise you have people jumping in with starter fits and/or BPOs (or even militia/std fits) who don't really contribute to the reward pool. Maybe pay into the ma...
- by Moonracer2000 - at 2014.04.12 19:40:00
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32. [Idea] Points for DS passengers exiting within X meters of Objective - in Feedback/Requests [original thread]
This seems like something that wouldn't bee too hard to implement and would offer rewards to Dropship pilots who want to play a transport role. If a team member exits your dropship and lands within a certain distance of an objective then the pilo...
- by Moonracer2000 - at 2014.04.12 15:18:00
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33. [Idea] Old map events - in Feedback/Requests [original thread]
I keep seeing that box under battle finder for "special contracts" or whatever that is always empty. I think it would be interesting/entertaining to hold events that use old maps as part of the event. A perfect example, that tiny tiny Ambush map ...
- by Moonracer2000 - at 2014.04.10 10:45:00
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34. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
I don't think any sort of faction backing needs to exist for any sort of Arena situation. RP wise it could just be natural that rich, egotistical space mercs with essentially infinite lives would get into this sort of thing. Even pew pewing their ...
- by Moonracer2000 - at 2014.03.01 16:06:00
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35. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Yeah, spawning and map size would be much harder to balance. Maybe if it was only 16 player and within the confines of one of the large city installations (maybe include just enough exterior to walk around it)? Even with a large map like current ...
- by Moonracer2000 - at 2014.02.27 00:34:00
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36. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
So yeah, this is admittedly a dumb idea, but maybe not horrible? An old school deathmatch mode. Something like Ambush, only with no squads/teams. Perhaps limited to 16 player so it isn't totally insane? I don't think I've seen this discussed (at l...
- by Moonracer2000 - at 2014.02.26 11:31:00
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37. [request] Add the skill - fitting optimization - to nova knives - in Feedback/Requests [original thread]
I support this idea. Seeing as knives are primarily a scout weapon any help fitting them into a suit would be appreciated.
- by Moonracer2000 - at 2014.02.01 23:40:00
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38. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
A possible solution to the "last man standing problem would be to cut the mission timer short at certain clone counts. For example something like: 10 minutes left in a match and team B has 10 clones, drop the time down to 5 minutes remaining. 5 c...
- by Moonracer2000 - at 2014.02.01 03:18:00
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39. [Idea] Remove Weapon Variants (breach, assault, charged,etc.) - in Feedback/Requests [original thread]
Now that we have rifle racial variants filled out and side arms are soon to follow, I'd like to hear people's thoughts on this. Remove the variants that greatly change how a weapon works such as the "assault" variants that give single or burst fir...
- by Moonracer2000 - at 2014.01.31 21:07:00
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40. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Every time CCP post data I cringe at the number font. Even zoomed in, the 6 and 8 look very similar.
- by Moonracer2000 - at 2014.01.25 16:36:00
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