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181. Race Variants to Increase Armor Diversity - in Feedback/Requests [original thread]
Yeah, I played for about a year, around 2005 (so I'm relying on mostly what I remember). But from my interpretation Dropsuits are like different class space ships. And in EVE it was all about "oh man I want the Amarr battleship because it is bos...
- by Moonracer2000 - at 2012.09.15 17:55:00
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182. Race Variants to Increase Armor Diversity - in Feedback/Requests [original thread]
I would like to suggest some ideas for how to increase the diversity of equipment in the game. Basically start with race variants of each type of armor. This is what got me started on the idea and concerned the game might be going in a less optim...
- by Moonracer2000 - at 2012.09.15 17:03:00
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183. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
(much of this layout is taken from Battlefield 3, which feels good and has a similar level of complexity) -Have triangle hot-swap weapons and one of the d-pad buttons toggle equipment (eliminating the wheel). -R3 crouch -R2 knife -everything else...
- by Moonracer2000 - at 2012.09.14 18:45:00
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184. Allow us to group dropsuit fittings by dropsuit type - in Feedback/Requests [original thread]
This sounds like a good idea. I could see it being helpful. An alternate work around is simply renaming your fittings to something that makes sense For example: "Logi-ARburst-uplink/repair" as my Ambush mode, place and cover a drop uplink charac...
- by Moonracer2000 - at 2012.09.14 18:19:00
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185. Font size is too damn small. - in Feedback/Requests [original thread]
I have normal vision and have a hard time reading the text on my 50" TV. The font is very small. This is one reason I don't bother to read the chat window. It can also be a pain reading item stats.
- by Moonracer2000 - at 2012.09.14 04:21:00
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186. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
It will be interesting to see how payment works out in the finished game. I like the idea of a flat fee for fighting with a bonus if you win.
- by Moonracer2000 - at 2012.09.13 15:53:00
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187. I'm Done. - in Feedback/Requests [original thread]
I was getting destroyed in Ambush matches. I also am only a couple days in so I don't know for sure if experienced players just know where the spawns are or it was bad luck. If players are spawn camping I hope they are at least being good beta tes...
- by Moonracer2000 - at 2012.09.13 02:17:00
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188. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
I currently play a lot of Battlefield 3 so I totally agree that customizing weapons creates a much stronger connection to them. And being used to that in modern shooters I feel it missing in Dust. That said I think the current system is pretty go...
- by Moonracer2000 - at 2012.09.13 02:09:00
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189. [Game Mode] High Stakes Tactical Arena Matches (gambling!) - in Feedback/Requests [original thread]
I hadn't heard about the e-sports mode being planned for Dust. That is exciting that something like this might actually happen. I feel like hardcore players would be willing to risk more than 1.5 million isk on a match like this. I bet their are ...
- by Moonracer2000 - at 2012.09.13 01:45:00
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190. [Game Mode] High Stakes Tactical Arena Matches (gambling!) - in Feedback/Requests [original thread]
My first though here is that it would be nice to have a tactical TDM mode where the match starts with each team on a different side of an enclosed map (infantry only) and each player has only one life. This would encourage team work and be good pr...
- by Moonracer2000 - at 2012.09.12 21:11:00
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191. [Request] Advanced Character Generation (no SP used) - in Feedback/Requests [original thread]
I would like a custom player class in addition to the three main skill classes we have offered. The only difference would be is that we would start with no skills trained (but the same amount of base skills available). Or perhaps the bare minimum ...
- by Moonracer2000 - at 2012.09.12 20:29:00
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192. custumization something id pay money for - in Feedback/Requests [original thread]
Corp wide visual customization options could be interesting. The ability to create an aesthetic look that alters how all members appeared in game would be great. Successful Corps that want to look professional could pool resources and essentially ...
- by Moonracer2000 - at 2012.09.12 02:45:00
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193. (Feedback) Shotgun love - in Feedback/Requests [original thread]
When I first saw shotguns in the market I thought they would be the worst weapon choice due to the large open maps. So I was pleasantly surprised at how viable (and fun) they are to play with. I've been mostly playing with the tactical assault ti...
- by Moonracer2000 - at 2012.09.12 02:14:00
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194. [Request] Better weapon switching - in Feedback/Requests [original thread]
Mira Adari wrote: Yes, I know. I would also prefer it to be on a different button (especially since that would make space on R2 for melee). R3 for crouching and triangle for weapon switching would be best, methinks. And use the left stick to ch...
- by Moonracer2000 - at 2012.09.12 01:44:00
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195. Try it before you buy it - in Feedback/Requests [original thread]
Not sure I see the need for this. If you want to test it out for your kit why not buy 1-5 copies of whatever and test it on the battlefield? If you can't afford to lose a couple test copies from dying can you afford to make them part of your stand...
- by Moonracer2000 - at 2012.09.12 01:34:00
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196. Suggestion: Let me give you more money, and make the chore of fittings go away a... - in Feedback/Requests [original thread]
How about an option to "subscribe" to items in the market. Basically the market works like it does now and you can have a surplus of items, but there is an option to auto purchase required equipment if you run out. So if you select this option a...
- by Moonracer2000 - at 2012.09.11 19:47:00
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197. Market clarity concering Blueprints (BPOs vs BPCs) - in Feedback/Requests [original thread]
I recently joined and have started playing and lurking these forums for information. The tutorial window for each section of the game has been overall very helpful. However the market explains the concept of items having a blueprint variation with...
- by Moonracer2000 - at 2012.09.10 01:51:00
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