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121. [Suggestion] Highlight kill-list - in Feedback/Requests [original thread]
battlefield 3 does this well with a pop up window that shows who killed you, their weapon and equipment, dogtags and a few stats like their rank in the weapon used. Might be cool to see the player's name, avatar image (once we have EVE character ...
- by Moonracer2000 - at 2012.12.31 21:21:00
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122. Request - before next/final character reset - in Feedback/Requests [original thread]
I imagine this would produce a lot of useful information for CCP. If everyone had an insane amount of ISK and could run with whatever they wanted I wonder what players would gravitate towards? It would be interesting to see how balanced/fun match...
- by Moonracer2000 - at 2012.12.31 21:15:00
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123. Request: PSN Battle Alerts - in Feedback/Requests [original thread]
I posted something similar a while back. we definitely need more Dust to PSN information flow in the future. There is also going to be a problem with the fact that PSN has a maximum allowance of 100 friends. How are corp leaders going to communi...
- by Moonracer2000 - at 2012.12.31 20:53:00
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124. [Idea] ability to easily share dropsuit fittings - in Feedback/Requests [original thread]
This is something that could streamline the game for "casual" players and help formalize fittings for some corporations. What I'm thinking of is something like the starter fittings only with skill requirements and deplete-able items. At first we ...
- by Moonracer2000 - at 2012.12.31 00:06:00
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125. Easing in the Casual Audience [Feedback/Idea/Suggestion] - in Feedback/Requests [original thread]
I would like to see a "beginner area" quick match section. It would only be available for the first month after character creation or until you reach a certain amount of SP (whichever came first). You would also no longer be allowed to use it if y...
- by Moonracer2000 - at 2012.12.30 23:47:00
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126. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
The main problem I see with this is the larger sizes would have to be limited to corp matches. A four player squad can already dominate a public match pretty easily.
- by Moonracer2000 - at 2012.12.30 04:52:00
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127. [bug] logistics still glitchy - in Feedback/Requests [original thread]
The whole not getting points all the time makes sense with the cap but still feels odd. I am not complaining too much as I still welcome the points. It would be cool if CCP tracked the number of repair tics/cycles (or whatever you'd call them) an...
- by Moonracer2000 - at 2012.12.29 23:07:00
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128. turning off drop uplinks - in Feedback/Requests [original thread]
I believe there is an advanced model that self destructs when the player deploying it dies. This solves that problem in certain situations. Otherwise if you notice it it being camped you can drop a new one (resetting the location) and keep it or d...
- by Moonracer2000 - at 2012.12.29 22:56:00
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129. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
I have a bigger problem with the arbitrary match time limit but yeah if there are still enough people on the field and the MCC is close to popping it seems odd. Perhaps like others said just have a population cut off. If there are only 4 players l...
- by Moonracer2000 - at 2012.12.28 23:39:00
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130. level 1 heavy bpo. - in Feedback/Requests [original thread]
I think CCPs logic for not having a heavy BPO is that the Heavy suit is a primary counter to vehicles (using forge guns). I think vehicle pilots would have a fit over players only risking the cost of a forge gun to take out their tank/dropship (an...
- by Moonracer2000 - at 2012.12.28 18:04:00
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131. [Feedback] Repair tool lock on is often clunky feeling - in Feedback/Requests [original thread]
I use the repair tool all the time. I was even using it the last build with no rewards. It has always felt kind of dumb when trying to lock onto another player. Just thought I'd share my experiences and see if others notice this. Sometimes I will...
- by Moonracer2000 - at 2012.12.27 22:56:00
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132. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
This is a pretty interesting idea. It could certainly have a subtle effect on the battlefield. Would be a wise choice for people running expensive fits and reliable support friends. I also like the idea of this as a clone bonus. I've been worried...
- by Moonracer2000 - at 2012.12.27 21:41:00
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133. Bad descriptions - in Feedback/Requests [original thread]
-Items that say they are more efficient and use less CPU/PG don't seem to in stats (maybe they are just broken) -Some nanohives claim to repair armor as well as supply ammo but the stat is not shown Also, speaking of bad descriptions, I thoug...
- by Moonracer2000 - at 2012.12.27 21:33:00
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134. [Idea] Squad order defaults to "defend squad leader" automatically - in Feedback/Requests [original thread]
True that a better system can be made, but currently 99% of matches there are no squad orders given so this quick and dirty system is better than nothing. If the sniper is a good squad leader than they will change the order on their own. I can l...
- by Moonracer2000 - at 2012.12.27 21:28:00
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135. [Feedback] Better Intigration with Playstation Network/Friends Needed - in Feedback/Requests [original thread]
Yes, allowing sneaky activity and balancing everyday common needs is going to be tricky. Though I'm sure there will be some devoted players with multiple PSN accounts on their system doing that stuff (or even two ps3s). It will be foolish to make ...
- by Moonracer2000 - at 2012.12.27 21:21:00
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136. [Idea] Squad order defaults to "defend squad leader" automatically - in Feedback/Requests [original thread]
This is a pretty simple work around till we get a better squad leader/order system. As soon as a match starts who ever is squad leader automatically gets a defend order put on them. The squad leader still has control to set new orders just like no...
- by Moonracer2000 - at 2012.12.27 21:09:00
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137. [Feedback] Better Intigration with Playstation Network/Friends Needed - in Feedback/Requests [original thread]
The main problem here is that our Playstation IDs are not very connected to our Dust account/characters. Dust needs to take advantage of features available if it is going to catch on with regular ps3 users. One of the big benefits to online gamin...
- by Moonracer2000 - at 2012.12.26 19:27:00
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138. Grenades - in Feedback/Requests [original thread]
How about grenades that heal armor or shields? They fire off a single pulse of energy that repairs a set amount to everyone within the radius. The only setback is they heal everyone so you can't just blindly throw it at a cluster of players. Mig...
- by Moonracer2000 - at 2012.12.26 18:44:00
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139. There should be a Militia tournament - in Feedback/Requests [original thread]
This does sound like a great idea. But as stated, skills affect a lot of in game stats. It could be interesting if the match area somehow temporarily removed all passive skill effects so people like me with millions of SP don't have more armor, ...
- by Moonracer2000 - at 2012.12.22 18:37:00
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140. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
Yes, hill navigation is still a big problem. I've died/taken damage from "floating" during a jump on hills even on this new build. A squad mate was recently following me down a hill and must have taken a slightly different route, got stuck and h...
- by Moonracer2000 - at 2012.12.20 06:35:00
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