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1321. to those who say you can always see scouts - in General Discussions [original thread]
Garrett Blacknova wrote: Monkey MAC wrote: Here are the pictures provided by CCP where is the blue when standing still? http://dust514.com/news/blog/2014/03/equipment-uprising-1.8/ Garrett if you can still see blue when they are standing ...
- by Monkey MAC - at 2014.04.16 21:52:00
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1322. to those who say you can always see scouts - in General Discussions [original thread]
Ghosts Chance wrote: Monkey MAC wrote: Sorry OP but this is a better example, watch the video and see how many changes you can notice, then in the related bar watch the version without the flicker. Your eyes work by taking a series of small ...
- by Monkey MAC - at 2014.04.16 15:34:00
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1323. to those who say you can always see scouts - in General Discussions [original thread]
Garrett Blacknova wrote: Ghosts Chance wrote: you realise when they stand still there is no color right? No, I don't "realise" that because IT'S NOT TRUE. They're a lot less obvious while standing still, but they're still visible and the b...
- by Monkey MAC - at 2014.04.16 11:33:00
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1324. to those who say you can always see scouts - in General Discussions [original thread]
Sorry OP but this is a better example, watch the video and see how many changes you can notice, then in the related bar watch the version without the flicker. Your eyes work by taking a series of small snap shot images a second and stitching them ...
- by Monkey MAC - at 2014.04.16 11:11:00
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1325. CCP: Shouldn't it be time for some more hotfixes already? - in General Discussions [original thread]
Takahiro Kashuken wrote: CCP Saberwing wrote: We've been working on a few fixes. The 2 ones I've seen recent updates for are: - Forge guns not firing properly - Spawning in with reduced Shields / Armor We're QAing these and hope to have a ...
- by Monkey MAC - at 2014.04.16 11:01:00
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1326. Leaving battle? - in General Discussions [original thread]
Think whatever you like mate, Ive got to turn a profit, which you don't do by dying 25 times and only getting paid 175,000 . Every pub stomp is the same, guaranteed to loose you money guaranteed to loose you suits guaranteed that any kil you m...
- by Monkey MAC - at 2014.04.16 10:16:00
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1327. People aren't seeing the whole picture here... (AV vs. Vehicles)... - in General Discussions [original thread]
Godin Thekiller wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Just rebuild Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview All this sorts out ...
- by Monkey MAC - at 2014.04.15 22:21:00
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1328. People aren't seeing the whole picture here... (AV vs. Vehicles)... - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Just rebuild Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview All this sorts ou...
- by Monkey MAC - at 2014.04.15 22:13:00
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1329. Minmatar arnt Underpowered. - in General Discussions [original thread]
By definition of the suit you just gave I would call it a brawler (personally), but you are right the Minmatar suits and respective weaponry is all about the controllig the engagement. If a Minmatar is engaging you chances are your already dead, y...
- by Monkey MAC - at 2014.04.15 17:36:00
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1330. People aren't seeing the whole picture here... (AV vs. Vehicles)... - in General Discussions [original thread]
Takahiro Kashuken wrote: Just rebuild Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview All this sorts out alot of problems, adds more weapons/mods/skills...
- by Monkey MAC - at 2014.04.15 17:25:00
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1331. People aren't seeing the whole picture here... (AV vs. Vehicles)... - in General Discussions [original thread]
He is right people, nerf tanks, nerf them all to hell. In all seriousness AV vs Tanks is pretty good right now, the REAL problem is vehicle vs infantry. Blasters need 1) A serious range nerf, 150m most people can't see what's killing them at tha...
- by Monkey MAC - at 2014.04.15 17:00:00
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1332. The reason why scouts are good at everything and CR/RR dominate... - in General Discussions [original thread]
Its not that getting into short range engagements are difficult, it's more the fact that, the effort required for short range isn't worth the risk, unless you're cloaked in which case you can get away with almost anything. When it comes to AR vs ...
- by Monkey MAC - at 2014.04.15 15:50:00
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1333. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Hansei Kaizen wrote: Gaurdian Satyr wrote: anaboop wrote: Reset isk Limit districts held per corp/alliance No ringers outside of alliance Alliances with to many districts must break from alliance In order to gain more disricts Thats ...
- by Monkey MAC - at 2014.04.15 15:35:00
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1334. A day of gameplay in the future of Dust - in General Discussions [original thread]
pagl1u M wrote: I dont know why you dont like the idea of mining in Dust, it is not that I m going out with a Pick... it is more like a LASER PICK... or drones that mine for me... Anyway that was just an example, the important thing is... Is th...
- by Monkey MAC - at 2014.04.15 11:48:00
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1335. CCP: Is the Swarm Launcher an explosive weapon? - in General Discussions [original thread]
According to the Dev Blog, the Minmatar bonus applies to all explosives light weaponry, this likey including the swarm launcher.
- by Monkey MAC - at 2014.04.15 11:16:00
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1336. A day of gameplay in the future of Dust - in General Discussions [original thread]
No Offence but no PvE mining. Just no [Shudders] Instead if you wish to obtain resources for production you need to by them from Space Elevator Facilities or Steal it via Missions to hostile territory. As such, I awake in my Merc Quarters, the ...
- by Monkey MAC - at 2014.04.15 11:10:00
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1337. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
The Idea of holding land to do nothing more than defend it? No I wouldn't bother, I would fight to take it from someone but I wouldn't put effort into defending it if I don't get a benifit. There needs to be a reason, something that makes me care...
- by Monkey MAC - at 2014.04.15 00:06:00
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1338. "just fit precision mods" - in General Discussions [original thread]
Adipem Nothi wrote: Monkey MAC wrote: There are plenty of options we just have to make sure we don't make them too easily accessible, less we marganalise scouts again. Personally I am in favour of STATIC grenades. Which creates an area of '...
- by Monkey MAC - at 2014.04.14 16:52:00
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1339. "just fit precision mods" - in General Discussions [original thread]
It does show a compeling argument as to why the dampening bonus should prehaps be rethought. However the problem with Scouts and Cloaks doesn't just lie with the fact no oe uses non EHP modules. 1) Cloaked Scouts currently have no hard couner th...
- by Monkey MAC - at 2014.04.14 12:35:00
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1340. CCP, it's time to fix the vehicle mounted turrets - in General Discussions [original thread]
Have you considered the forge gun bug is the same bug you are experiencing.
- by Monkey MAC - at 2014.04.14 12:19:00
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