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Nothing Certain
Bioshock Rejects
486
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Posted - 2014.04.15 20:38:00 -
[31] - Quote
I really don't get tankers ideas about balance, they are players like any other player, balance would mean that an average tanker will have approximately a 1.0 kdr, just like any other player.
Tanks, besides their obvious firepower, invulnerability to small arms and high HP have a couple of other advantages. First, they are a suit wrapped around another suit. This gives them all the advantages of the tank while giving up nothing. Two, they can recall at any time, not just at supply depots, like everyone else. Three, they can have a third person view and see all around them, only vehicles have this advantage. Those three things need to be removed before we can even get close to balance, but balance isn't what is wanted is it?
Because, that's why.
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Atiim
Living Like Larry Schwag
6758
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Posted - 2014.04.15 20:43:00 -
[32] - Quote
Paladin Sas wrote:sidearms are lethal, learn to use them. Assuming equal skill here:
- Kaalakiota Rail Rifle vs. Kaalakiota Magsec SMG... Who wins?
- Ishukone Assault Rail Rifle vs. Ishukone Assault SMG... Who wins?
- Core Breach Mass Driver vs. Core Flaylock Pistol.. Who wins?
- Carthum Assault Scrambler Rifle vs. Carthum Assault Scrambler Pistol... Who Wins?
I know where my money's at.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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medomai grey
WarRavens League of Infamy
592
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Posted - 2014.04.15 20:58:00 -
[33] - Quote
Monkey MAC wrote:Do you really think the majority of players are gonna go with an overcomplicated capacitor system that really only facilitates use of keyboard, I'd like to see you try and micromanage all of your modules using just a selection wheel. Mid-Combat Uhmmm... Sorry for already managing all my active modules in combat? Player base has no problem managing wheal menus during combat. Just take a look at cloaked scouts.
Medium frame EHP is not medium
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Alpha 443-6732
General Tso's Alliance
466
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Posted - 2014.04.15 21:54:00 -
[34] - Quote
Atiim wrote:Paladin Sas wrote:sidearms are lethal, learn to use them. Assuming equal skill here:
- Kaalakiota Rail Rifle vs. Kaalakiota Magsec SMG... Who wins?
- Ishukone Assault Rail Rifle vs. Ishukone Assault SMG... Who wins?
- Core Breach Mass Driver vs. Core Flaylock Pistol.. Who wins?
- Carthum Assault Scrambler Rifle vs. Carthum Assault Scrambler Pistol... Who Wins?
I know where my money's at.
My money's on the commando with one of those rifles and an infantry AV weapon |
Monkey MAC
Rough Riders..
2535
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Posted - 2014.04.15 22:13:00 -
[35] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Do you really think the majority of players are gonna go with an overcomplicated capacitor system that really only facilitates use of keyboard, I'd like to see you try and micromanage all of your modules using just a selection wheel. Mid-Combat Also their is no need to rebuild, AV vs HAV is pretty well balanced right about now, all we to do is reduce your effectiveness against infantry slightly such that people can in certain circumstances push past HAV's without getting blown to pieces from hyper-accurate 3 round bursts of large blaster. Not to say the large blaster shouldn't be infantry capable, but when you can sit on a rooftop in a tank of the fractured road domination and headshot people consistently on the pipes above the objective, it makes you think. 1) Why the hell does this map actually encourage rooftop camping? 2) How the . . . +60 WP hell is . . . +60 WP this blaster so damn . . . +60 WP accurate? Cap can easily be done on a controller, all you have to do is watch and make sure the cap doesnt hit 0 or the pretty pony doesnt disappear - Its not ******* hard unless your blind ffs and i already have to deal with the wheel of fortune already which is ******* annoying so it can easily be done
That's the point Im making not only do you now have to deal with the Active Modules, you have to deal with EVERY ****ING module that doesn't improve EHP. You want the general, community to sit there amd operate these at speed?
Taki wrote: Is it ****, vehicles have less skills, less slots, less mods, less vehicles, less variety, less playstyles, less of everything while infantry has more Since vehicles came into DUST right now we are alot worse off in every department, no choice, no variety
Im pretty sure that when CCP started the vehicle rework they said they were only taking out the modules temporarily, that they would be reintroduced when they were happy with the core, obviously they aren't happy with the core yet, so how about a bit of patience.
Taki wrote: The addition of EVE aka New Eden into DUST which is supposed to be in New Eden gives it ties to the game and a system which has already been well thought out for the best part of 10years and adds more variety for everyone involved
Its a win win
You mean the mechanics etc that were designed for a space ship game where you don't manually aim? Or even actually "physically" fly the ship (you just plot the course), sounds like a great idea to try shoehorn this directly into a FPS setting on a controller. Learn from them, take inspiration from them, but don't just try and copy them. Capacitors just aren't cut out for dust.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2535
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Posted - 2014.04.15 22:21:00 -
[36] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Do you really think the majority of players are gonna go with an overcomplicated capacitor system that really only facilitates use of keyboard, I'd like to see you try and micromanage all of your modules using just a selection wheel. Mid-Combat Also their is no need to rebuild, AV vs HAV is pretty well balanced right about now, all we to do is reduce your effectiveness against infantry slightly such that people can in certain circumstances push past HAV's without getting blown to pieces from hyper-accurate 3 round bursts of large blaster. Not to say the large blaster shouldn't be infantry capable, but when you can sit on a rooftop in a tank of the fractured road domination and headshot people consistently on the pipes above the objective, it makes you think. 1) Why the hell does this map actually encourage rooftop camping? 2) How the . . . +60 WP hell is . . . +60 WP this blaster so damn . . . +60 WP accurate? Breaking the blaster (which already got a nerf) is a horrible idea. no,fixing it is a better way to go about things.
It's hardly breaking it, as it stands blasters have PERFECT accuracy, that little circle is the only place it hits, EVERY TIME. That's just as broken, it needs dispersion you can't deny it.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Kigurosaka Laaksonen
DUST University Ivy League
757
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Posted - 2014.04.15 23:43:00 -
[37] - Quote
Does the whole picture have anything to do with about half of racial AV weaponry, vehicles, and vehicle weaponry not being in the game?
As if we only have half the picture?...
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Eko Sol
Strange Playings
159
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Posted - 2014.04.15 23:48:00 -
[38] - Quote
hackerzilla wrote:I see all these threads about how "tanks are OP" and "AV is UP" so "let's buff the **** out of AV". Wut.... It's incredibly easy to take out a dropship with AV (except brokenness of FG and passive skill not working), and same with a LAV. The real problem here are tanks. NOT LAVs. NOT Dropships. Tanks. So It makes no sense why you would buff AV, when that would disturb the (pretty good) balance of AV vs. LAVs, and AV vs. Dropships, although I'm not saying that there should be a nerf to tanks, I think there should be a more thoughtful and creative fix, to this obvious problem. I could add more but I'm not up for a rant right now ...
Not being sarcastic. AV is balanced people need to realize that some people just aren't skilled with being AV. Stick to what you are good at and do your best to get away from vehicles when it happens. The rest of us are going to keep dealing with the fact we die trying to get rid of a tank on bad days and other days we don't even lube up before we put the hurt on tanks. They shouldn't nerf or buff anything.
Personally, I would like an extra nade for AV but I personally think that would just be too OP and for those that have seen what I do with just two nades they know what I can do with three. |
Nothing Certain
Bioshock Rejects
488
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Posted - 2014.04.16 00:11:00 -
[39] - Quote
Unfortunately the claims I read on the forums, such as "I shred tanks with my swarms" and "I OHK tanks with my IAFG" and other claims of dominating tanks don't reflect either statistical reality or my actual experiences with the game.
Because, that's why.
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hgghyujh
Expert Intervention Caldari State
310
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Posted - 2014.04.16 00:12:00 -
[40] - Quote
I enjoy seeing the stupidity on these forums, the problem is multi stacked hardeners, and DS base resistances, rail turret elevation, course now the rail range is broken short, blaster and rail dispersion(too low), and yes swarm need a damage tweak but a VERY small one, swarms scale pretty fast.
really ewar and a real role for vehicles is whats needed, I will be interesting to see how vehicles work out in the larger maps something tells me people will be yelling buff vehicles in those larger maps. |
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