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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
777
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Posted - 2014.04.12 21:29:00 -
[61] - Quote
Lynn Beck wrote:Magnus Amadeuss wrote:Lynn Beck wrote:A gal scout with 2 damps and a cloak is seriously gimped on slots, and spare CPU.
If the Gal scout has 2 damps, 2 precisions, and a Range amp, then he has 1 slot for actual tank/speed.
Just carry a Fused locus, Mass driver, or Plasma Cannon, or :o SLEEK LOCUSES!?
Also if you have Eyesight Operation level 1, you can SEE the invisible scout. I ran heavy yesterday, minmatar nonetheless(even max tanked, takes 2 shotty rounds to kill me) and i can kill 95% of the scouts that think they can kill me. What kind of horsesh-t argument is this? If a suit has a cloak + 2 dampners it is invisible to a suit that sacrifices 4 modules. That is not balanced. There is no interplay between ewar there, just damp >>>>>>>>>>> scanning. We weren't even talking about the invisibilty of cloaks here, we were PURELY talking about ewar interplay. Cloaks should not have a free dampener attached to them. This completely upsets a PREVIOUSLY BALANCED SYSTEM. I mean it would be like throwing a free non-stacking-penalized precision enhancer on top of a active scanner, oh and make the scanner last for between 30-90 seconds. Not only would it make absolutely no sense, but it would seriously damage ewar balance. Take your eyes argument somewhere else where some idiot might actually lend credence to it (you know, like people soloing tanks with militia AV consistently and stuff.) What i'm getting at, it a scout stacking damps doesn't have the HP to survive against a bricked scout, or any heavy worth his salt. While a cloaked damp scout is definitely a threat, it's not uncounterable.
So what you are saying is that you don't like the fact that to specialize in ewar, you can no longer be a hybrid assault at the same time?
Isn't that what the entire fitting system is based around? Making sacrifices to one type of play in order to excel at another. This is also the reason why the cloak is unbalanced as long as it has a free non-stacking-penalized complex dampening mod on it.
You want to be completely invisible... well say goodbye to speed and HP. You want to have the best HP? Say goodbye to stealth and speed. You want the best speed? Say goodbye to HP and stealth. If you want to be midly good at one of those things, then you can be midly bad at the others. You can also design a suit that is ok at everything.
I mean you are honestly not trying to argue against this type of balancing are you?
Fixing swarms
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Matticus Monk
Ordus Trismegistus
1668
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Posted - 2014.04.12 21:30:00 -
[62] - Quote
Magnus Amadeuss wrote: 1) Passive scans are not shared between squad members.
2) in order to defeat almost all dampeners for suits, the caldari scout will have to fit 3 precision enhancers, meaning it dies to a stern stare. The gallente scout will always be able to be invisible to the caldari scout, and with two precision enhancers willpretty much always be able to see the caldari scout.
3) The point of the bonus is so that caldari scouts can be scout hunters. 3 PEs caldari can see a 3 dampner minmatar scout, but only the scout will be able to see them. Sure you could have the scout on comms shouting out positions, good luck with that. Also, 1 gallente scout properly fit = death to all caldari scouts fit for purely scanning.
4) In your scenerio, the caldari scout has at most 300 HP, and dies instantly to nearly everything. It does not share vision with anyone, and is completely blind to a gallente scout.
I think your apprehension is based upon shared passive vision. Only the results of active scanners are shared by the squad.
You are right, my apprehension is completely based on the assumption that passive squad vision was shared, which I thought it was ( I thought we had confirmed this, but I could be wrong.)
I have no issue with the interplay you propose if cloak dampening is removed, provided shared squad vision for passive scans is not in the game. In that case caldari does pay the price to pick up dampened scouts (using PE), and other scouts pay the price to stay dampened (using PDs).
Double posting like a Kaiser.
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Asha Starwind
794
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Posted - 2014.04.12 22:37:00 -
[63] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can see plain as day that you have an Amarr Head? PS: My CalScout super vision is shared with my squad. Does that play a part in your chart?
In that aspect the CalScout is pretty worthless, for that I'd rollout
Quote:Scout gk.0
2x Comp Precision Enh
1x Comp Damp 2x Comp Range whatever in 4th '-' slot(3rd Comp range or 2nd Comp damp(total invis))
whatever in L slot whatever in S slot
Cloak whatever in Eq 2 slot
1 - Gal Scout will see any uncloaked non-gal scout that isn't heavily damped. For the Cal scout to avoid this dragnet it has to fit 2x comp damps and sacrifice it's range and still can't see the Gal Scout unless fitted with 3+ enhancers.
The the squad with the ewar focused gal scout will always outmaneuver one with an ewar focused Cal scout it simply is no contest.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4168
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Posted - 2014.04.12 22:43:00 -
[64] - Quote
Chunky Munkey wrote:You could always just level up eyesight.
Once you get it to level 3 you can start skilling situational awareness too.
You're the only other person on the whole forums I've EVER seen use the word "Situational awareness".
3/4ths of the dust playerbase would be TERRIBLE pilots
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Llast 326
An Arkhos
2871
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Posted - 2014.04.13 00:46:00 -
[65] - Quote
Magnus Amadeuss wrote:Llast 326 wrote:Magnus Amadeuss wrote:deepfried salad gilliam wrote:Artemis Kaiba wrote:Nothing should be unscannable. well the alternative is to have something that can scan everything and nothing should be able to scan everything Come one guys, we went over this. CCP has already established an ewar system where by everything else being equal 1 suit + 1 damp beats 1 suit + 1 enhancer. I mean it is quite balanced without the free complex damp on the cloak: suit (base damp) > suit (base enhancement) suit (base damp) < suit+ enhancer suit + damp > suit + enhancer Suit + damp < suit + 2 enhancers suit + 2damps > suit + 2 enhancers That is balanced. Now it is suit (base damp) > suit (base enhancement) suit + cloak > suit + enhancer suit + cloak +damp > suit + 3 enhancers Since the cloak already has it's own POWERFUL function, adding on this extra ewar just serves to unbalance ewar. Factor in the Active scanner, which does effectively counter most of the cloak bonus and it comes closer to balanced in it's current incarnation. The fact that one piece of equipment can be used to counter the cloak without the need for precision enhancers (which is actually what should be used on the Medium and Commandos, rather than the "add precision enhancers" argument you point out in the OP) works to counter the cloak. Should all tiers of cloak add a Complex DampenerGǪ probably not changing the bonus by tier would help. Personally I thought that they would introduce the cloak as a visual EWAR, and add an Active Dampener to counter the Active scanner, but that was a long time ago that I had that thought, when scanners were ubiquitous. I still think an Active Dampener would create a more interesting EWAR interplay, and hope that CCP separates the Cloak from the Damp bonus to create a Signal Scrambler piece of equipment. As for your first paragraph, did you see the graph I posted early after someone requested it? Here it is again.This shows that without fitting for ewar in the least, just by fitting a peice of equipment meant to visually conceal you, you also get to counter-act all but the prototype advanced active scanners. Also I am unsure of what exactly you are trying to state there in the first paragraph. The cloak is meant to conceal you visually. The active/passive scanners and dampeners are meant to conceal you electronically. I mean you could argue that the active scanner should change it's role to counter-act cloaked suits, but that would be a different thread I think. I am purely concerned with the electronic scanning/concealment interplay in this thread, and how the cloak has completely screwed it up. I saw the graph, I was the one who requested it Sorry that my first paragraph was unclear I do tend to ramble sometimes. Essentially what I am saying is that if you don't factor in the Cloak Dampeners and Precision Enhancers work fairly well (we agree on that, we both said so correct?). The area of debate is simply should Dampening trump Precision?
You added the cloak to the equation and it throws out the balance heavily to the side of Dampening. What I am saying is the Active scanner is another counter to being hidden. I say that this is the choice that Medium frames and Commandos should go, as you have clearly shown that Precision Enhancers are not the solution for those frames.
As the cloak is a secondary Dampening bonus, a secondary counter is needed, in this case the Active scanner would play that role. In order for the Cloak to be effective against Active Scanners it requires further resources in the form of Dampeners. The Active Scanner does not require Precision enhancers to improve it. The only improvement is through Gal Logi bonus, and perhaps something needs to be done to balance that, but that is indeed a whole other thread.
According to the chart Active Scanner is effective against the majority of scouts. To counter an Active Scanner a scout suit has to devote a slot to dampening and also a cloak. In order for the scanner to be effective it does not require precision enhancers and will potentially pick up scouts who are only using the cloak. Gal Logi has a distinct advantage in scanning with little tradeoff comparative to what most scouts have to equip in order to bypass them.
Now what I am saying is that you can't choose two aspects of stealth and say they cause a problem without factoring in both aspects of counter stealth. Should Active scanners be looked at to make them a fair counter to the cloak? Probably.
I think you understood the second part of my post. I do think that a separate Active method for Profile Dampening to counter Scanners would be good, rather than tying it to the Cloak. Failing this development tiered profile reduction on the cloaks would be a good compromise.
A reduction based on tier like this:
Basic = 0.10 Advanced = 0.15 Proto = 0.25
or
Basic = 0.00 Advanced = 0.10 Proto = 0.15
KRRROOOOOOM
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1988
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Posted - 2014.04.13 02:39:00 -
[66] - Quote
Asha Starwind wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Another guy who didn't look at the charts. Cal scout's ewar is perfectly balanced against gal scout, when you take away the free non-stacking-penalty complex damping module on the cloak.
Why would I look at your chart when I can see plain as day that you have an Amarr Head? PS: My CalScout super vision is shared with my squad. Does that play a part in your chart? In that aspect the CalScout is pretty worthless, for that I'd rollout Quote:Scout gk.0
2x Comp Precision Enh
1x Comp Damp 2x Comp Range whatever in 4th '-' slot(3rd Comp range or 2nd Comp damp(total invis))
whatever in L slot whatever in S slot
Cloak whatever in Eq 2 slot 1 - Gal Scout will see any uncloaked non-gal scout that isn't heavily damped. For the Cal scout to avoid this dragnet it has to fit 2x comp damps and sacrifice it's range and still can't see the Gal Scout unless fitted with 3+ enhancers. The the squad with the ewar focused gal scout will always outmaneuver one with an ewar focused Cal scout it simply is no contest. Moving Range Amps would solve this and reduce the problem of the low number of High slot mods but the community probably wouldn't have it.
Seeing as though EWAR isn't really in the game actively yet, your argument is pretty damn pointless.
click me
Blup Blub Bloop. Translation: Die -_-
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Happy Violentime
OMFGZOMBIESRUN
347
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Posted - 2014.04.13 03:23:00 -
[67] - Quote
Charlotte O'Dell wrote:+1
Buff precision enhancers!
I'm guessing you're a Cal scout? |
Denn Maell
PIanet Express Canis Eliminatus Operatives
272
|
Posted - 2014.04.13 03:24:00 -
[68] - Quote
Yes PE will bring your precision down by 20%% per module and PD will bring theirs down 25% per module(excluding stacking penalties). With 2 Range amps a Cal Scout can see pretty much anything within a 76m radius, and so can his squad mates (Squad sharing passive scans works).
I'm not saying your wrong about the imbalance (your not, spot on). But the alternative (in the current system) would entail taking away the (temporary)PD Buff or buffing Precision Enhancers would simply mean that we would have a situation where we see even more CalScouts than we do today and Profile Dampening would be useless to consider.
Without the current imbalance you have pointed out, the CalScout would be over powered and have the ability to negate what little Ewar exists in the game as of now.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Toby Flenderson
research lab
471
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Posted - 2014.04.13 05:46:00 -
[69] - Quote
Magnus Amadeuss wrote:
What is on display, and what I take issue with, is that by fitting one module in addition to the cloak, a scout becomes unscannable to all but one suit. That is not tactical, there is no interplay between precision enhancement and dampening. It becomes an analog function, either you are sometimes seen or never seen, that is it. This is not balance.
no you are making a false statement. I am not arguing that other suits should have an easy time seeing scouts, I am arguing that ewar as it is is completely messed up thanks to the non-stacking-penalized complex dampener that comes for free with an already powerful module.
CCP obviously chose the precision and profile levels of each suit in order to establish a type of interplay between the suits when it comes to ewar. If you do not get that free complex damp, the interplay appears well thought out and balanced. With the free complex dampener from the cloak, there is no longer any type of interplay, damp + cloak >>>>> anything (ewar wise).
It's always been that way, you either are able to scan someone or you can't. Just how useless do you want cloaks to be? Let's say you require a second dampener so that only a scout with two complex dampeners and a cloak can be ALMOST completely invisible (scanning wise) to everything but the caldari scout (and gal logi maybe?). This would be ridiculous to require someone to invest into the scout suit, cloak, proto dampening, and sacrifice two modules for dampening just so that their entire fitting/tactic is not nullified by passive scans. On top of all of this, the cloak is not permanent. Using range amplifiers make it easier to spot scouts who need to pause for a second to recharge their cloak before going in the for attack.
I don't see how I'm making a false statement but whatever. Everyone had the opportunity to re-evaluate their decisions and choose a suit knowing what was coming in 1.8. If you want to see scouts, get a scout suit or prepare to have to sacrifice your fitting to try. That's what everyone had to decide when they chose their new suits. Among my choices was the caldari scout. Easy choice. Ewar is fine among scouts. If you want to participate in ewar then don't pick assault suits. Get a gallente logi. The scout suits are top tier for this role and mediums are the poor man's scout suit when it comes to ewar. It shouldn't be balanced between scouts and medium suits, that's what scouts are made for. This is why I referenced the heavy comparison. Certain suit types are just made for certain things. Ewar is scout territory just like support is logi territory and slaying/defense is assault/heavy territory. Competition between the suit types in categories like this shouldn't be balanced, there only needs to be balance within the each suit type. In the case of the scouts, it's fine. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
784
|
Posted - 2014.04.13 06:44:00 -
[70] - Quote
Denn Maell wrote:Yes PE will bring your precision down by 20%% per module and PD will bring theirs down 25% per module(excluding stacking penalties). With 2 Range amps a Cal Scout can see pretty much anything within a 76m radius, and so can his squad mates (Squad sharing passive scans works).
I'm not saying your wrong about the imbalance (your not, spot on). But the alternative (in the current system) would entail taking away the (temporary)PD Buff or buffing Precision Enhancers would simply mean that we would have a situation where we see even more CalScouts than we do today and Profile Dampening would be useless to consider.
Without the current imbalance you have pointed out, the CalScout would be over powered and have the ability to negate what little Ewar exists in the game as of now.
Hey I have an idea, maybe we should stop repeating a lie? Lke the one underlined in your statement. I have been in many many squads, I never get to see all of the reds that they see without a scanner, FULL STOP.
Toby Flenderson wrote:Magnus Amadeuss wrote:
What is on display, and what I take issue with, is that by fitting one module in addition to the cloak, a scout becomes unscannable to all but one suit. That is not tactical, there is no interplay between precision enhancement and dampening. It becomes an analog function, either you are sometimes seen or never seen, that is it. This is not balance.
no you are making a false statement. I am not arguing that other suits should have an easy time seeing scouts, I am arguing that ewar as it is is completely messed up thanks to the non-stacking-penalized complex dampener that comes for free with an already powerful module.
CCP obviously chose the precision and profile levels of each suit in order to establish a type of interplay between the suits when it comes to ewar. If you do not get that free complex damp, the interplay appears well thought out and balanced. With the free complex dampener from the cloak, there is no longer any type of interplay, damp + cloak >>>>> anything (ewar wise).
It's always been that way, you either are able to scan someone or you can't. Just how useless do you want cloaks to be? Let's say you require a second dampener so that only a scout with two complex dampeners and a cloak can be ALMOST completely invisible (scanning wise) to everything but the caldari scout (and gal logi maybe?). This would be ridiculous to require someone to invest into the scout suit, cloak, proto dampening, and sacrifice two modules for dampening just so that their entire fitting/tactic is not nullified by passive scans. On top of all of this, the cloak is not permanent. Using range amplifiers make it easier to spot scouts who need to pause for a second to recharge their cloak before going in the for attack. I don't see how I'm making a false statement but whatever. Everyone had the opportunity to re-evaluate their decisions and choose a suit knowing what was coming in 1.8. If you want to see scouts, get a scout suit or prepare to have to sacrifice your fitting to try. That's what everyone had to decide when they chose their new suits. Among my choices was the caldari scout. Easy choice. Ewar is fine among scouts. If you want to participate in ewar then don't pick assault suits. Get a gallente logi. The scout suits are top tier for this role and mediums are the poor man's scout suit when it comes to ewar. It shouldn't be balanced between scouts and medium suits, that's what scouts are made for. This is why I referenced the heavy comparison. Certain suit types are just made for certain things. Ewar is scout territory just like support is logi territory and slaying/defense is assault/heavy territory. Competition between the suit types in categories like this shouldn't be balanced, there only needs to be balance within the each suit type. In the case of the scouts, it's fine.
1) so cloaks are useless without having a free non-stacking penalized complex module on them? Sure buddy.
2) No, there was never, fit two mods and never worry about a type of gameplay ever again. Nope.
3) You can either be invisible to scans and sacrifice, or you can be your mini assault, not both. Or at least that is what balance dictates. LEt me rephrase your ****** moment there that is underlined:
This would be ridiculous to require someone to invest into the scout suit, precision, and sacrifice four modules for enhancement just so that their entire fitting/tactic is not nullified by two... maybe three modules.
Look, there is no balance allowing cloaks to be 2 different forms of ewar.
You obviously didn't decide to spend the time looking at any of the graphs in this thread. If you had, you would see that a scanner is pretty much pointless. With one damp and one cloak, the gallente scout is unscannable. With one cloak and two dampeners, all other scouts are unscannable. This isn't balance.
Look, go read the graphs, come up with one thing that hasn't been said and disproven 400 times already in this thread, and then come back. It is consensus, the free non-stacking-penalized complex dampener that cloaks have is not needed, and it actively harms a delicate balance that has existed for a year in the ewar department.
Fixing swarms
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Denesian Morenti
The Neutral Zone
18
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Posted - 2014.04.13 06:48:00 -
[71] - Quote
jerrmy12 kahoalii wrote:Magnus Amadeuss wrote:This is a ridiculous statement made by some people. Let me show you why: Hover zoom or clickyThe above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak. Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph): Hover zoom or clickyStop saying that, it is not a good idea. TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening to strong Second link shows why precision enhancers on mediums or above is stupid. That's the point, a damped scout should be un scannable.
agreed, but it should not have 700ehp. |
SirManBoy
Molon Labe. General Tso's Alliance
493
|
Posted - 2014.04.13 08:43:00 -
[72] - Quote
OP,
In your opinion, if cloaks, damps, and enhancers were balanced, how much should three complex precision enhancers pay off for a logi with level 5 precision skills like me? Clearly, I give up a lot of shielding for this setup but a significant portion of the scout community currently evades my radar. Where would you like to see someone like me fall on the spectrum? |
Asha Starwind
798
|
Posted - 2014.04.13 09:23:00 -
[73] - Quote
SirManBoy wrote:OP,
In your opinion, if cloaks, damps, and enhancers were balanced, how much should three complex precision enhancers pay off for a logi with level 5 precision skills like me? Clearly, I give up a lot of shielding for this setup but a significant portion of the scout community currently evades my radar. Where would you like to see someone like me fall on the spectrum?
Your Logi is a med suit so it should be concerned about scanning other meds not scouts.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
700
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Posted - 2014.04.13 09:24:00 -
[74] - Quote
@Magnus
I agree with all you say, but you're wrong about passive.
Passive scan is always shared. Your scout mate need to have range skill and at least a module with a range AMP.
Not so common with all the FOTM LETSSTACKASMANYHPASPOSSIBLE chasers.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Toby Flenderson
research lab
471
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Posted - 2014.04.13 14:31:00 -
[75] - Quote
Magnus Amadeuss wrote:
1) so cloaks are useless without having a free non-stacking penalized complex module on them? Sure buddy.
2) No, there was never, fit two mods and never worry about a type of gameplay ever again. Nope.
3) You can either be invisible to scans and sacrifice, or you can be your mini assault, not both. Or at least that is what balance dictates. LEt me rephrase your ****** moment there that is underlined:
This would be ridiculous to require someone to invest into the scout suit, precision, and sacrifice four modules for enhancement just so that their entire fitting/tactic is not nullified by two... maybe three modules.
Look, there is no balance allowing cloaks to be 2 different forms of ewar.
You obviously didn't decide to spend the time looking at any of the graphs in this thread. If you had, you would see that a scanner is pretty much pointless. With one damp and one cloak, the gallente scout is unscannable. With one cloak and two dampeners, all other scouts are unscannable. This isn't balance.
Look, go read the graphs, come up with one thing that hasn't been said and disproven 400 times already in this thread, and then come back. It is consensus, the free non-stacking-penalized complex dampener that cloaks have is not needed, and it actively harms a delicate balance that has existed for a year in the ewar department.
Haha this is funny.
1. I never said that. I asked how useless you want them to be, calling for a nerf. As it is, the cloak helps not being seen visually and "electronically". Take away the dampening and you're requiring two complex dampeners on top of the cloak to actually be invisible. Now if you can be passively scanned while cloaked, the cloak is useless. So I'm asking you: How worthless do you want it to be? Do you want to require the scout to run 1,2,3, or 4 complex dampeners before the cloak is not useless?
2. I'll just say it again, it's always been this way: You either can be seen or you can't. Haha that's what I said. Am I wrong? Is there some apparition mode where you can be "half seen"? Must've been in closed beta then because I've never seen it.
3. My suits all have about 300 ehp. I only used advanced suits (minus my proto minmatar super-hack suit) and on each one I run 2 precision enhancers and 2 dampeners/range amplifiers/codebreakers depending on the suit. The extra module is hp whether it be a shield extender or an armor plate. I'm not advocating for assault suits. People that stack armor are gimping themselves enough with scan range/dampening because you can't be cloaked all of the time so it doesn't make it god mode to other scouts. All it takes is them to be within about 50 meters of me and uncloaked for a few seconds and I can see them coming.
All in all I think that dampening should beat out precision because you can't share dampening but passively scanning a scout will share it with your squad. To be the invisible scout you need to separate from the rest of the team who aren't also being completely invisible like you. If a blueberry runs next to you then you're as good as scanned. If it were completely balanced between the modules then it would take a couple caldari scouts to find everyone in the map and the wear battle will be won. |
Mike Ox Bigger
Skill Shots
256
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Posted - 2014.04.13 14:49:00 -
[76] - Quote
The reason gal scouts are OP at the moment is there is no counter to them. A gal scout with 2 complex dampeners is not detectable to a cal scout with 4 complex precision enhancers. That tells me there's obviously something wrong here. Removing the cloak bonus of 25% is needed and raising precision enhancers to be equal to dampeners is needed.
A medium frame with two complex precision enhancers should be able to pick up a cloaked scout wearing no dampeners. Making that a possibility will help improve balance. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
784
|
Posted - 2014.04.13 18:39:00 -
[77] - Quote
Toby Flenderson wrote:Magnus Amadeuss wrote:
1) so cloaks are useless without having a free non-stacking penalized complex module on them? Sure buddy.
2) No, there was never, fit two mods and never worry about a type of gameplay ever again. Nope.
3) You can either be invisible to scans and sacrifice, or you can be your mini assault, not both. Or at least that is what balance dictates. LEt me rephrase your ****** moment there that is underlined:
This would be ridiculous to require someone to invest into the scout suit, precision, and sacrifice four modules for enhancement just so that their entire fitting/tactic is not nullified by two... maybe three modules.
Look, there is no balance allowing cloaks to be 2 different forms of ewar.
You obviously didn't decide to spend the time looking at any of the graphs in this thread. If you had, you would see that a scanner is pretty much pointless. With one damp and one cloak, the gallente scout is unscannable. With one cloak and two dampeners, all other scouts are unscannable. This isn't balance.
Look, go read the graphs, come up with one thing that hasn't been said and disproven 400 times already in this thread, and then come back. It is consensus, the free non-stacking-penalized complex dampener that cloaks have is not needed, and it actively harms a delicate balance that has existed for a year in the ewar department.
Haha this is funny. 1. I never said that. I asked how useless you want them to be, calling for a nerf. As it is, the cloak helps not being seen visually and "electronically". Take away the dampening and you're requiring two complex dampeners on top of the cloak to actually be invisible. Now if you can be passively scanned while cloaked, the cloak is useless. So I'm asking you: How worthless do you want it to be? Do you want to require the scout to run 1,2,3, or 4 complex dampeners before the cloak is not useless? 2. I'll just say it again, it's always been this way: You either can be seen or you can't. Haha that's what I said. Am I wrong? Is there some apparition mode where you can be "half seen"? Must've been in closed beta then because I've never seen it. 3. My suits all have about 300 ehp. I only used advanced suits (minus my proto minmatar super-hack suit) and on each one I run 2 precision enhancers and 2 dampeners/range amplifiers/codebreakers depending on the suit. The extra module is hp whether it be a shield extender or an armor plate. I'm not advocating for assault suits. People that stack armor are gimping themselves enough with scan range/dampening because you can't be cloaked all of the time so it doesn't make it god mode to other scouts. All it takes is them to be within about 50 meters of me and uncloaked for a few seconds and I can see them coming. All in all I think that dampening should beat out precision because you can't share dampening but passively scanning a scout will share it with your squad. To be the invisible scout you need to separate from the rest of the team who aren't also being completely invisible like you. If a blueberry runs next to you then you're as good as scanned. If it were completely balanced between the modules then it would take a couple caldari scouts to find everyone in the map and the wear battle will be won.
Wow so much wrong with what you wrote.
1) your contention is that a cloak would be useless unless it is also a free non-stackng-penalized complex dampener. You have repeated it twice now.
2) No, it hasn't always been fit 2 mods and beat 4, it has never been that way
3)Dampnening is by default stronger than Scanning.
IF you had bothered to read the thread, you would have seen that there is an interplay between scanning and dampening. Given equal modules (and thus sacrifice) dampening always wins, but the idea is that you should have to sacrifice. If another suit has sacrificed to increase it's scanning ability, then you should have to sacrifice in order to beat it. If they sacrifice 4 slots and the ability of the suit to do pretty much anything else to scan you, you should have to do the same.
If you had looked at the charts, you would see that dampening makes it so that you do not have to make this sacrifice when trying to hide, and that is because the cloak gives you a free non-stacking-penalized complex dampening module.
Everything you have wrote so far has been covered, explain, disproven and laughed out of discussion. Just because you rephrease the statement "but I should be able to do more than just try to be invisible" doesn't make it any more true.
TLDR: IF another scout suit sacrifices 4 module slots to see you, you should have to sacrifice 4 module slots to stay hidden. The cloak completely messes this up.
Fixing swarms
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
333
|
Posted - 2014.04.13 19:35:00 -
[78] - Quote
I proposed removing the dampining bonus from cloaks awhile ago
it doesen't make sense, nor is it necessary |
Toby Flenderson
research lab
471
|
Posted - 2014.04.13 22:01:00 -
[79] - Quote
Magnus Amadeuss wrote:Toby Flenderson wrote:Magnus Amadeuss wrote:
1) so cloaks are useless without having a free non-stacking penalized complex module on them? Sure buddy.
2) No, there was never, fit two mods and never worry about a type of gameplay ever again. Nope.
3) You can either be invisible to scans and sacrifice, or you can be your mini assault, not both. Or at least that is what balance dictates. LEt me rephrase your ****** moment there that is underlined:
This would be ridiculous to require someone to invest into the scout suit, precision, and sacrifice four modules for enhancement just so that their entire fitting/tactic is not nullified by two... maybe three modules.
Look, there is no balance allowing cloaks to be 2 different forms of ewar.
You obviously didn't decide to spend the time looking at any of the graphs in this thread. If you had, you would see that a scanner is pretty much pointless. With one damp and one cloak, the gallente scout is unscannable. With one cloak and two dampeners, all other scouts are unscannable. This isn't balance.
Look, go read the graphs, come up with one thing that hasn't been said and disproven 400 times already in this thread, and then come back. It is consensus, the free non-stacking-penalized complex dampener that cloaks have is not needed, and it actively harms a delicate balance that has existed for a year in the ewar department.
Haha this is funny. 1. I never said that. I asked how useless you want them to be, calling for a nerf. As it is, the cloak helps not being seen visually and "electronically". Take away the dampening and you're requiring two complex dampeners on top of the cloak to actually be invisible. Now if you can be passively scanned while cloaked, the cloak is useless. So I'm asking you: How worthless do you want it to be? Do you want to require the scout to run 1,2,3, or 4 complex dampeners before the cloak is not useless? 2. I'll just say it again, it's always been this way: You either can be seen or you can't. Haha that's what I said. Am I wrong? Is there some apparition mode where you can be "half seen"? Must've been in closed beta then because I've never seen it. 3. My suits all have about 300 ehp. I only used advanced suits (minus my proto minmatar super-hack suit) and on each one I run 2 precision enhancers and 2 dampeners/range amplifiers/codebreakers depending on the suit. The extra module is hp whether it be a shield extender or an armor plate. I'm not advocating for assault suits. People that stack armor are gimping themselves enough with scan range/dampening because you can't be cloaked all of the time so it doesn't make it god mode to other scouts. All it takes is them to be within about 50 meters of me and uncloaked for a few seconds and I can see them coming. All in all I think that dampening should beat out precision because you can't share dampening but passively scanning a scout will share it with your squad. To be the invisible scout you need to separate from the rest of the team who aren't also being completely invisible like you. If a blueberry runs next to you then you're as good as scanned. If it were completely balanced between the modules then it would take a couple caldari scouts to find everyone in the map and the wear battle will be won. Wow so much wrong with what you wrote. 1) your contention is that a cloak would be useless unless it is also a free non-stackng-penalized complex dampener. You have repeated it twice now. 2) No, it hasn't always been fit 2 mods and beat 4, it has never been that way 3)Dampnening is by default stronger than Scanning. IF you had bothered to read the thread, you would have seen that there is an interplay between scanning and dampening. Given equal modules (and thus sacrifice) dampening always wins, but the idea is that you should have to sacrifice. If another suit has sacrificed to increase it's scanning ability, then you should have to sacrifice in order to beat it. If they sacrifice 4 slots and the ability of the suit to do pretty much anything else to scan you, you should have to do the same. If you had looked at the charts, you would see that dampening makes it so that you do not have to make this sacrifice when trying to hide, and that is because the cloak gives you a free non-stacking-penalized complex dampening module. Everything you have wrote so far has been covered, explain, disproven and laughed out of discussion. Just because you rephrease the statement "but I should be able to do more than just try to be invisible" doesn't make it any more true. TLDR: IF another scout suit sacrifices 4 module slots to see you, you should have to sacrifice 4 module slots to stay hidden. The cloak completely messes this up.
Just a bunch of no. Not going to bother responding to your posts if you don't understand what I'm saying. The last word I'll have in this thread will be in the form of a suggestion: try not to think of cloaks as an extension of passive dropsuit skills because it's not, it's an active piece of equipment. Good day
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SirManBoy
Molon Labe. General Tso's Alliance
493
|
Posted - 2014.04.14 01:43:00 -
[80] - Quote
Asha Starwind wrote:SirManBoy wrote:OP,
In your opinion, if cloaks, damps, and enhancers were balanced, how much should three complex precision enhancers pay off for a logi with level 5 precision skills like me? Clearly, I give up a lot of shielding for this setup but a significant portion of the scout community currently evades my radar. Where would you like to see someone like me fall on the spectrum? Your Logi is a med suit so it should be concerned about scanning other meds not scouts.
I used to be concerned with such things, but then scouts started constantly uncloaking from behind me and destroying my 200K+ ISK support suits almost instantly with two quick shotgun blasts. So yeah, I'm concerned about scouts.
It seems to me that a fair system would be one where a medium suit with three complex precision enhancers should at least be able to pick up scouts with one complex dampener. If scouts should be able to out EWAR other scouts with a 1 module advantage, then mediums should be able to out EWAR scouts whenever they have a two module advantage. |
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
790
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Posted - 2014.04.14 05:53:00 -
[81] - Quote
bump.
Truth kinda speaks for itself, cloaks completely mess up any type of balance for ewar.
Fixing swarms
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G Torq
ALTA B2O
663
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Posted - 2014.04.14 07:17:00 -
[82] - Quote
This might be of general interest: Scanning equipment and suits (incl cloaks) https://docs.google.com/spreadsheets/d/11ouz89DQ0j4dK8K0yUVEDSAysZvELwS9YNN-wBUUO-U/edit?usp=sharing
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
790
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Posted - 2014.04.14 07:25:00 -
[83] - Quote
That is a nice spreadsheet. If I could make one suggestion (and it is just a suggestin) I would change the colors scheme slightly. Right now it is initially confusing as to what the colors indicate (as in, the color indicates that it beats that type of scanner.
Rather I would think the color should indicate what level of scanner you require to pick up that suit, and then put a new color in for no scanner and maybe proto focused.
Like here there is a simple line above which the scanner works.
Other than that small gripe, awesome spreadsheet and a +1 to you sir.
I find it hilarious how commando suits could theoretically beat Prototype scanners because of the cloak.
Fixing swarms
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Exodeon Salviej
The Phoenix Federation
80
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Posted - 2014.04.14 07:48:00 -
[84] - Quote
I can't say "yes" to this, but I can't say "No" either. -Crosses my arms.- My question is, why the hell didn't they use a random number generator for this precision enhancing stuff? Like say, for example; This person has this much precision, and that person has that much dampening. No matter the scale, there would ALWAYS be a small chance to pick that person up on the radar. I just find it a helluva lot easier than using any set factor, because it's precision, and dampening. The Scanner notifies you of an error, and if your precision isn't high enough, then it doesn't even warn you of that error, because it thinks there isn't one. Also, if they use a random number generator, then majority of the issues with cloak dampening would be solved, as no one would complain, rather...they'd pat themselves on the back for having the surprisingly good luck to pick one up and thwart that scouts hunting indefinitely if he attempts during that time.
I just think a lot more people would be satisfied with this issue if they had a CHANCE, no matter how small it is, instead of a fixed number. And no, it's not COMPLETELY random, out of a hundred, the generator takes the factors, makes a percentage for a "yes" and "no" sides. Then it rolls a number by random, and depending on where the number lands, it determines that "yes," or "no," result. For example: The "Yes" is 50%, and the "No" is 50%. The generator has a set limit of 100, if the number lands below 50, then the attempt is a success. If the number lands above 50, then the attempt is a failure.
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
Commandoooo punch! >:D
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SirManBoy
Molon Labe. General Tso's Alliance
494
|
Posted - 2014.04.14 09:58:00 -
[85] - Quote
Exodeon Salviej wrote:I can't say "yes" to this, but I can't say "No" either. -Crosses my arms.- My question is, why the hell didn't they use a random number generator for this precision enhancing stuff? Like say, for example; This person has this much precision, and that person has that much dampening. No matter the scale, there would ALWAYS be a small chance to pick that person up on the radar. I just find it a helluva lot easier than using any set factor, because it's precision, and dampening. The Scanner notifies you of an error, and if your precision isn't high enough, then it doesn't even warn you of that error, because it thinks there isn't one. Also, if they use a random number generator, then majority of the issues with cloak dampening would be solved, as no one would complain, rather...they'd pat themselves on the back for having the surprisingly good luck to pick one up and thwart that scouts hunting indefinitely if he attempts during that time.
I just think a lot more people would be satisfied with this issue if they had a CHANCE, no matter how small it is, instead of a fixed number. And no, it's not COMPLETELY random, out of a hundred, the generator takes the factors, makes a percentage for a "yes" and "no" sides. Then it rolls a number by random, and depending on where the number lands, it determines that "yes," or "no," result. For example: The "Yes" is 50%, and the "No" is 50%. The generator has a set limit of 100, if the number lands below 50, then the attempt is a success. If the number lands above 50, then the attempt is a failure.
The fixed nature of it allows you to prepare your modules accordingly. However, the problem lies in the fact that scouts are too OP in terms of scan profile, which makes them almost impossible to combat with even three complex precision enhancers.
This is a rough idea of what I'd like to see in EWAR:
Scout vs. Scout
In terms of enhancers and dampeners, a one module advantage (ex. 2 complex enhancers vs. 1 complex dampener) should always result in radar supremacy. No exceptions.
When the number of modules is even (ex. 1 complex enhancer vs. 1 complex dampener) the following rules should apply:
Gal scout damp > Cal scout pre.en.
Cal scout pre.en. > Min and Amarr scout damp
Scout vs. Medium
In terms of enhancers and dampeners, a medium frame with a two module advantage over a scout (ex. 3 complex enhancers vs. 1 complex dampener) should always obtain radar supremacy. No exceptions. |
SirManBoy
Molon Labe. General Tso's Alliance
494
|
Posted - 2014.04.14 10:11:00 -
[86] - Quote
SirManBoy wrote:Exodeon Salviej wrote:I can't say "yes" to this, but I can't say "No" either. -Crosses my arms.- My question is, why the hell didn't they use a random number generator for this precision enhancing stuff? Like say, for example; This person has this much precision, and that person has that much dampening. No matter the scale, there would ALWAYS be a small chance to pick that person up on the radar. I just find it a helluva lot easier than using any set factor, because it's precision, and dampening. The Scanner notifies you of an error, and if your precision isn't high enough, then it doesn't even warn you of that error, because it thinks there isn't one. Also, if they use a random number generator, then majority of the issues with cloak dampening would be solved, as no one would complain, rather...they'd pat themselves on the back for having the surprisingly good luck to pick one up and thwart that scouts hunting indefinitely if he attempts during that time.
I just think a lot more people would be satisfied with this issue if they had a CHANCE, no matter how small it is, instead of a fixed number. And no, it's not COMPLETELY random, out of a hundred, the generator takes the factors, makes a percentage for a "yes" and "no" sides. Then it rolls a number by random, and depending on where the number lands, it determines that "yes," or "no," result. For example: The "Yes" is 50%, and the "No" is 50%. The generator has a set limit of 100, if the number lands below 50, then the attempt is a success. If the number lands above 50, then the attempt is a failure. The fixed nature of it allows you to prepare your modules accordingly. However, the problem lies in the fact that scouts are too OP in terms of scan profile, which makes them almost impossible to combat with even three complex precision enhancers. This is a rough idea of what I'd like to see in EWAR: Scout vs. Scout In terms of enhancers and dampeners, a one module advantage (ex. 2 complex enhancers vs. 1 complex dampener) should always result in radar supremacy. No exceptions. When the number of modules is even (ex. 1 complex enhancer vs. 1 complex dampener) the following rules should apply: Gal scout damp > Cal scout pre.en. Cal scout pre.en. > Min and Amarr scout damp Scout vs. Medium In terms of enhancers and dampeners, a medium frame with a two module advantage over a scout (ex. 3 complex enhancers vs. 1 complex dampener) should always obtain radar supremacy. No exceptions.
Well, maybe I shouldn't say no exceptions. Clearly, skill tree differences should matter. For example, all mods in equal proportion, a Cal logi should absolutely see a Gal logi if the Cal logi's enhancer skills are higher than the Gal logi's dampening skills.
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Garrett Blacknova
Codex Troopers
5103
|
Posted - 2014.04.14 10:37:00 -
[87] - Quote
Fact: Cloaks make dampening too powerful in the EWAR equation. Fact: Dampening SHOULD be capable of exceeding scanning to be effective.
BOTH of these things are facts. BOTH are true and correct.
Solution: Reduce profile dampening effect of cloak from 25% to 10 or 15%
There SHOULD be a valid EWAR benefit to cloak use, but it's currently too large a benefit. |
G Torq
ALTA B2O
675
|
Posted - 2014.04.14 11:07:00 -
[88] - Quote
Matticus Monk wrote:You are right, my apprehension is completely based on the assumption that passive squad vision was shared, which I thought it was ( I thought we had confirmed this, but I could be wrong.)
Come play with me - I promise you'll see my passive scans (confirmed repeatedly by lots of people)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Galvan Nized
Deep Space Republic
874
|
Posted - 2014.04.14 11:50:00 -
[89] - Quote
I think you could get away with getting rid of the dampening bonus from cloaks. Or you could fix cloaks where you cannot fire until fully uncloaked (either a delay or instant), that way you appear on the radar a split second before you fire. I always expected it to work more like the latter.
But there will always be a disparity between precision mods and dampening mods because scanning wins in a tie. With profile and precision rounding to the nearest whole number the disparity has to be significant or precision enhancers would always trump dampeners.
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Monkey MAC
Rough Riders..
2527
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Posted - 2014.04.14 12:35:00 -
[90] - Quote
It does show a compeling argument as to why the dampening bonus should prehaps be rethought.
However the problem with Scouts and Cloaks doesn't just lie with the fact no oe uses non EHP modules. 1) Cloaked Scouts currently have no hard couner that isn't a prescion stacked caldari scouts. 2) Scouts are designed to beat Scanners therefore, fixing Scanners will only stop those who brick tank and will not give a hard counter to the actual scout.
Now there are plenty of ways we can give Scout suits a hard counte, ranging from -Deployable Sensor Arrays -Accoustic Locators (as suggested by King Checkmate) -Making a larger selection of ACTIVE scanners harder to dodge (achieved with gallante bonus, needs to be given to all logi units) -EMP/Static Grenades that increase shimmer on cloaked units. -Taggable Tracking devices
There are plenty of options we just have to make sure we don't make them too easily accessible, less we marganalise scouts again. Personally I am in favour of STATIC grenades. Which creates an area of 'chaff' tiny relective particles of metal that scrambler electronic sensor equipment. Cloaked units inside the 'chaff' will be easier to spot as they will NOT cloak to the chaff around them.
You will see the silhouette of the unit effectively cut out off the chaff.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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