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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1446
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Posted - 2014.04.14 21:44:00 -
[91] - Quote
We are all discussing putting band-aids on a sucking chest wound here. PC is, at best, high stakes, winner take all skirmish, at worst, an ISK faucet. Pull the plug, start over with a more meaningful Dust/EVE crossover game mode. |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
31
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Posted - 2014.04.14 21:53:00 -
[92] - Quote
Outlaw OneZero wrote:We are all discussing putting band-aids on a sucking chest wound here. PC is, at best, high stakes, winner take all skirmish, at worst, an ISK faucet. Pull the plug, start over with a more meaningful Dust/EVE crossover game mode. I agree 100%. +1
EDIT: See topic Protesting the Protest
Sincerely,
Your Multi-purpose Everything User
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Patrick57
6995
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Posted - 2014.04.14 21:57:00 -
[93] - Quote
Hell no, because then, if your corp wanted to make money, you'd have to set a tax (a deal breaker for many people), or rely on people donating to the corp. Maybe just lower the passive ISK income? I don't know.
Hell is empty and all the devils are here.
-William Shakespeare
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
31
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Posted - 2014.04.14 22:00:00 -
[94] - Quote
IgniteableAura wrote:BrotherofHavok wrote: -stuff about lag/frame rate
Some kind of Counter argument First off will edit or reply again later, going out to socialize. Thanks for correcting my mistake, I did indeed mean milliseconds.
Define Lag:
lag is impaired computer functionality (slow application responses or reduced/choppy frame rates) resulting from high latency, packet loss, or low-performance (generally video) hardware
Sincerely,
Your Multi-purpose Everything User
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Patrick57
6996
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Posted - 2014.04.14 22:02:00 -
[95] - Quote
Leonid Tybalt wrote:Disband DNS and stop hugging eachother like you do now, while locking everybody else out from PC and you'll see a positive effect on PC participation... Just putting this out there, GG, you guys had a very strong team, and I'd love to see more of you.
Hell is empty and all the devils are here.
-William Shakespeare
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3315
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Posted - 2014.04.14 22:11:00 -
[96] - Quote
Void Echo wrote: The negative affects of these options is welcome because to the community, the coalition your involved in has negatively affected everyone else by denying them a chance to fight. So according to the community, anything that will remove DNS & N-F form PC will be greatly welcomed by all. (If you want to know where I though of this, look through the forums and see how much complaining small corps are doing).
The current land holders will adapt and overcome as they always have, so these changes wouldn't remove them from participating in PC. My concern is that this could reduce or eliminate corps, especially new ones, working towards getting involved in Planetary Conquest since the promise of wealth from passive ISK would be gone. Now what we are looking at is the incentive being that players work towards forming strong organizations to fight others in order to get ISK and that could very well be a positive direction.
You have to understand that having land has the inherent negative of the game basically saying, "You will play at X time if someone chooses to attack you or you will loose this land." That negative is offset by the passive ISK and the corp programs like payroll and vehicle replacement that it can fund. As a result when you remove passive ISK entirely is could lead many corps not even trying to enter the PC arena because there is no way to set off the entry costs.
I guess it comes down to whether or not the negatives of turning off passive are outweighed by it's benefits.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Levithunder
Butt Hurt Try Hards Primus Federation
192
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Posted - 2014.04.14 22:14:00 -
[97] - Quote
Outlaw OneZero wrote:We are all discussing putting band-aids on a sucking chest wound here. PC is, at best, high stakes, winner take all skirmish, at worst, an ISK faucet. Pull the plug, start over with a more meaningful Dust/EVE crossover game mode. Agreed.
(-í° -£-û -í°) against my adversaries.
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Levithunder
Butt Hurt Try Hards Primus Federation
192
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Posted - 2014.04.14 22:25:00 -
[98] - Quote
Kain Spero wrote:Void Echo wrote: The negative affects of these options is welcome because to the community, the coalition your involved in has negatively affected everyone else by denying them a chance to fight. So according to the community, anything that will remove DNS & N-F form PC will be greatly welcomed by all. (If you want to know where I though of this, look through the forums and see how much complaining small corps are doing).
The current land holders will adapt and overcome as they always have, so these changes wouldn't remove them from participating in PC. My concern is that this could reduce or eliminate corps, especially new ones, working towards getting involved in Planetary Conquest since the promise of wealth from passive ISK would be gone. Now what we are looking at is the incentive being that players work towards forming strong organizations to fight others in order to get ISK and that could very well be a positive direction. You have to understand that having land has the inherent negative of the game basically saying, "You will play at X time if someone chooses to attack you or you will loose this land." That negative is offset by the passive ISK and the corp programs like payroll and vehicle replacement that it can fund. As a result when you remove passive ISK entirely is could lead many corps not even trying to enter the PC arena because there is no way to set off the entry costs. I guess it comes down to whether or not the negatives of turning off passive are outweighed by it's benefits. Why don't you do what you want and don't bother the community you say you want OUR feedback but you come on the forums and tell us what your planing todo and won't stray from it. You just want the community to recognize what your doing.
You say you want to let everyone fight but do you think making a clone pack cost from 36,000,000isk to 60,000,000isk is a good idea???
FYI bud your stepping 24,000,000isk in the wrong direction.
NO small corp is willing to pay more than 10,000,000isk for a clone pack just to get there butt kicked in by ancient exiles or nyisn sain PERIOD.
(-í° -£-û -í°) against my adversaries.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
715
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Posted - 2014.04.14 22:36:00 -
[99] - Quote
Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing.
Remove the passive ISK completely. Have districts act like POS's in EVE that generate different amounts/types of resources. These resources can be sold to industry people (in eve) that will build all the gear/modules/etc in DUST and sell it back.
Thus you have an open market that uses generated ISK from PUB matches to determine price of the goods, that will determine the price of the resources generated from the districts. Corporations will have to sell the generated resources at prices that will reflect what the general public can afford for those goods. If no one can afford proto gear any more then resource values will drop, and when people can afford good expensive proto gear then prices will rise. Economy 101.
As for that, people will fight over the districts but they won't go out of control over the passive ISK income (******* stupid imo). This is exactly the Moon-Goo exploit that happened a few years ago in EVE, trillions of ISK flooding the game... Absurd.
Also having districts "mine planets out" of resources causing shifts in which districts hold which resources will mean that corporations will continually fight in regular (or irregular) intervals for the most valuable districts. (Resource shifting).
As for attacking districts, they need to change the mechanic completely. It should be free to attack a district, but should require reinforcement windows to win-over a districts control. (which should require new modules like TCU's in EVE).
DUST needs to reflect EVE sovereignty warfare if it is going to make any good PC mechanic.
And for the love of all that is holy we need Corp Battle's back in game so we can practice against other corps, or duke it out with those that we absolutely loathe, like Escrow and DDB and, yes you, you quebec fools (I won't even capitalize your name).
Newb
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
508
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Posted - 2014.04.14 23:04:00 -
[100] - Quote
Super easy fixes that takes minimal coding time:
Enlarge clone packs top 150, price change if need be.
Elongate the attack window from 1 to 3 hours, making it logistically impossible to stack a 150 man god mode army to control the whole of MH; smaller corps of 30 or less would gladly sit on one or two distinct at most, they'll at least get to play.
Keep passive income as is, its the incentive to get the smaller guys in and to stay in if these other changes happen.
It's gotta be a package deal, you can't chop or change one variable in the quick fix, it breaks it farther.
There are more problems in the players than in the game.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2785
|
Posted - 2014.04.14 23:15:00 -
[101] - Quote
Cenex Langly wrote:Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing. Remove the passive ISK completely. Have districts act like POS's in EVE that generate different amounts/types of resources. These resources can be sold to industry people (in eve) that will build all the gear/modules/etc in DUST and sell it back. Thus you have an open market that uses generated ISK from PUB matches to determine price of the goods, that will determine the price of the resources generated from the districts. Corporations will have to sell the generated resources at prices that will reflect what the general public can afford for those goods. If no one can afford proto gear any more then resource values will drop, and when people can afford good expensive proto gear then prices will rise. Economy 101. As for that, people will fight over the districts but they won't go out of control over the passive ISK income (******* stupid imo). This is exactly the Moon-Goo exploit that happened a few years ago in EVE, trillions of ISK flooding the game... Absurd. Also having districts "mine planets out" of resources causing shifts in which districts hold which resources will mean that corporations will continually fight in regular (or irregular) intervals for the most valuable districts. (Resource shifting). As for attacking districts, they need to change the mechanic completely. It should be free to attack a district, but should require reinforcement windows to win-over a districts control. (which should require new modules like TCU's in EVE). DUST needs to reflect EVE sovereignty warfare if it is going to make any good PC mechanic. And for the love of all that is holy we need Corp Battle's back in game so we can practice against other corps, or duke it out with those that we absolutely loathe, like Escrow and DDB and, yes you, you quebec fools (I won't even capitalize your name).
It's what I suggested but you need an open market for this to be a reality.
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2785
|
Posted - 2014.04.14 23:19:00 -
[102] - Quote
Levithunder wrote:Kain Spero wrote:Void Echo wrote: The negative affects of these options is welcome because to the community, the coalition your involved in has negatively affected everyone else by denying them a chance to fight. So according to the community, anything that will remove DNS & N-F form PC will be greatly welcomed by all. (If you want to know where I though of this, look through the forums and see how much complaining small corps are doing).
The current land holders will adapt and overcome as they always have, so these changes wouldn't remove them from participating in PC. My concern is that this could reduce or eliminate corps, especially new ones, working towards getting involved in Planetary Conquest since the promise of wealth from passive ISK would be gone. Now what we are looking at is the incentive being that players work towards forming strong organizations to fight others in order to get ISK and that could very well be a positive direction. You have to understand that having land has the inherent negative of the game basically saying, "You will play at X time if someone chooses to attack you or you will loose this land." That negative is offset by the passive ISK and the corp programs like payroll and vehicle replacement that it can fund. As a result when you remove passive ISK entirely is could lead many corps not even trying to enter the PC arena because there is no way to set off the entry costs. I guess it comes down to whether or not the negatives of turning off passive are outweighed by it's benefits. Why don't you do what you want and don't bother the community you say you want OUR feedback but you come on the forums and tell us what your planing todo and won't stray from it. You just want the community to recognize what your doing. You say you want to let everyone fight but do you think making a clone pack cost from 36,000,000isk to 60,000,000isk is a good idea??? FYI bud your stepping 24,000,000isk in the wrong direction. NO small corp is willing to pay more than 10,000,000isk for a clone pack just to get there butt kicked in by ancient exiles or nyisn sain PERIOD.
increasing the clone pack cost and number of clones is a good idea. 120 clones definitely needs to be increased to at least 150..at most 200. But then you don't want people to just spam clone packs all the time. You want attacks to be strategic..instead of launching clone packs and hitting any district from anywhere. So, you have to increase the cost of the clone pack....$80M was a good number. I don't think it should be lower than that.
It used to cost $240M to takeover a hub. CCP got that part right
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2785
|
Posted - 2014.04.14 23:26:00 -
[103] - Quote
In fact, $80M is too low. The reason that CCP reduced the number of clones in the pack is because they wanted to limit the clone pack attacks. I agree with their intention but instead of nerfing the number of clones, they should have just raised the price. $120M for 200 clones sounds about right....$120M - $150M or so.
weRideNDie2getha since 2010
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
798
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Posted - 2014.04.14 23:27:00 -
[104] - Quote
Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing.
Hmm, that is an interesting thing to think about. My very first thought, "In that case, why would I want to hold land?". I would want to attack quite often.
But I can instantly see perks to actually holding land for those that want to attack and make money. Holding districts is beneficial because of the clone generation. Basically free clones. But that would also mean that at some point, production stops. Meaning the district can be considered null and useless at that point.
But then again, attacking is the only way to make money. So you move those clones out to another district (some) and make some money. Still the district is important because again, free clones. I think this would place a heavy emphasis on district ownership as a source of revenue still.
But, at the same time it limits the amount of districts that a corp would actually want to hold. Sure if you can consistently hold districts, that means more money. But considering the fact that money generation comes from actual fighting, you want many opponents, meaning you don't want to hold the whole of MH, or even a large portion.
Then again, a large corporation, I mean alliance, could gather up most of the districts like we are currently doing, and just make bank from those sending clone packs at us, still abusing the system for the good of just a few people. But actually allowing people to hold more land, means more battles (through free clone generation). Meaning more potential earnings, as it can be expensive running clone packs.
An interesting idea.
Tanks - Balancing Turrets
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Maximus Stryker
Who Are Those Guys
908
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Posted - 2014.04.14 23:39:00 -
[105] - Quote
No.
My basic thoughts: - Need incentives to attack - Need incentives to hold land (not just winning the ISK by winning a defense contract)
- Possibility, much better EVE rewards. Since EVE is not interested in DUST at the moment, make the the rewards for holding districts & space stupid helpful to EVE players. Like, really really helpful to them.
- If no passive ISK for owning districts, than maybe DUST players can get other rewards like a "booster" By owning districts...you get more stuff when you play pubs...kinda like how when you have increased loyalty to a faction, you get stuff from their store, when when you own a district, you get higher reputation and that reputation allows pubs to be more profitable, perhaps in both terms of ISK and SP.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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deepfried salad gilliam
Sanguine Knights
649
|
Posted - 2014.04.14 23:41:00 -
[106] - Quote
id fight for my own place in new eden real estate even if it payed less than a pub match
id also be fine with winner takes all 350 k isk for each dead clone and 75% salvage rate
It'll help define roles, i promise:)
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Rowdy Railgunner
Capital Acquisitions LLC Dirt Nap Squad.
383
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Posted - 2014.04.14 23:45:00 -
[107] - Quote
Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing. The way it should work is clones supply the district. EVE support should be needed to move clones. Clones only generate ISK when someone else buys them off of you. Clones should be supplied for an attack at a rate that the EvE pilot drops them onto district. So if someone buys 3 clone packs and has an EVE character drop all 3 packs on one district then say it is a 450 clone district the attackers have 450 clones as well as the defenders. If it is a 300 clone district, the EVE character only drops 2 packs on it and 300 clones are available to the attackers. Oh and clone packs should be 150 per. What is this 120 BS? And all of nullsec should be opened up. MH is nice and all, but people that don't live in MH don't care, and they shouldn't. But if you add in planetary control for the planet that your moon circles cutting into mining or cap production... I can picture a lot more EVE FPS players getting involved with PC. DUST needs to opened up on a grand scale and it needs to matter in nullsec. Alliance must control the planet to mine the moons or it takes a hefty tax set by the DUST corp that owns it. EVE is big. DUST is small right now, I don't think this would really be a problem unless EVE just continues to **** on DUST.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1017
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Posted - 2014.04.14 23:45:00 -
[108] - Quote
I really don't see the point. Ideally districts should have resources sellable on EvE market.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Monkey MAC
Rough Riders..
2531
|
Posted - 2014.04.15 00:06:00 -
[109] - Quote
The Idea of holding land to do nothing more than defend it? No I wouldn't bother, I would fight to take it from someone but I wouldn't put effort into defending it if I don't get a benifit.
There needs to be a reason, something that makes me care, that makes me want more land than I have.
1) Ground-Based Facilities need to give HUGE bonuses to Alliances and Corporations. For Example Gùå Research Facilities lower the time to research/produce blueprints, while increasing the number of runs per blueprint. Gùå Production Facilities reduce the production time/resource consumption of producing items Gùå Space Elevator Facilities allow for the transferal of resources at a faster rate than mining them by hand. Gùå Mining Facilities while producing small amounts of resources also restrict mining in adjacent districts by Capsuleers, forcing them to either mine elsewhere or pay levies as set by the Space Elevator Gùå Storage Facilities alloe resources to be stored on planet where EvE pilots cannot salvage/mine/steal or otherwise obtain without permission.
2) Allow Dust-Mercs to run missions to sabotage/steal resouces from these facilities Gùå Allow Blueprint Segments to be stolen / delay completion of the current blueprint research Gùå Allow inventory items to be stolen / delay completion of a manufacturing run Gùå Disable Taxes Levies / Halt all interplanetary transport of materials Gùå Disable Minning Operations Gùå Steal Resouces
Doing this will mean people like myself will hold land not just for the sake of holding it, but because of the industrial power it can grant. Done correctly PC should provide income for its custodians, but in a far more round about way then the current method of selling surplus clones.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Levithunder
Butt Hurt Try Hards Primus Federation
192
|
Posted - 2014.04.15 00:44:00 -
[110] - Quote
Ydubbs81 RND wrote:In fact, $80M is too low. The reason that CCP reduced the number of clones in the pack is because they wanted to limit the clone pack attacks. I agree with their intention but instead of nerfing the number of clones, they should have just raised the price. $120M for 200 clones sounds about right....$120M - $150M or so.
Well I guess it will be coming out of your wallet then not mine:)you realize that corp contracts in beta were 5-10 million right? And everyone still wants that game mode returned right? Soooooo yeah PC is gonna still be broken after fanfest in 2014.
(-í° -£-û -í°) against my adversaries.
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Levithunder
Butt Hurt Try Hards Primus Federation
192
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Posted - 2014.04.15 00:46:00 -
[111] - Quote
Monkey MAC wrote:The Idea of holding land to do nothing more than defend it? No I wouldn't bother, I would fight to take it from someone but I wouldn't put effort into defending it if I don't get a benifit.
There needs to be a reason, something that makes me care, that makes me want more land than I have.
1) Ground-Based Facilities need to give HUGE bonuses to Alliances and Corporations. For Example Gùå Research Facilities lower the time to research/produce blueprints, while increasing the number of runs per blueprint. Gùå Production Facilities reduce the production time/resource consumption of producing items Gùå Space Elevator Facilities allow for the transferal of resources at a faster rate than mining them by hand. Gùå Mining Facilities while producing small amounts of resources also restrict mining in adjacent districts by Capsuleers, forcing them to either mine elsewhere or pay levies as set by the Space Elevator Gùå Storage Facilities alloe resources to be stored on planet where EvE pilots cannot salvage/mine/steal or otherwise obtain without permission.
2) Allow Dust-Mercs to run missions to sabotage/steal resouces from these facilities Gùå Allow Blueprint Segments to be stolen / delay completion of the current blueprint research Gùå Allow inventory items to be stolen / delay completion of a manufacturing run Gùå Disable Taxes Levies / Halt all interplanetary transport of materials Gùå Disable Minning Operations Gùå Steal Resouces
Doing this will mean people like myself will hold land not just for the sake of holding it, but because of the industrial power it can grant. Done correctly PC should provide income for its custodians, but in a far more round about way then the current method of selling surplus clones. This is why I allied myself with rough riders this right here:)
(-í° -£-û -í°) against my adversaries.
|
Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2785
|
Posted - 2014.04.15 00:48:00 -
[112] - Quote
Levithunder wrote:Ydubbs81 RND wrote:In fact, $80M is too low. The reason that CCP reduced the number of clones in the pack is because they wanted to limit the clone pack attacks. I agree with their intention but instead of nerfing the number of clones, they should have just raised the price. $120M for 200 clones sounds about right....$120M - $150M or so.
Well I guess it will be coming out of your wallet then not mine:)you realize that corp contracts in beta were 5-10 million right? And everyone still wants that game mode returned right? Soooooo yeah PC is gonna still be broken after fanfest in 2014.
corp contracts were whatever corps agreed to. PFB and HS fought for $300M, if I am correct.
it used to cost $160M or $300M to take over a district. And this was before there were multi-billion ISK corps.
weRideNDie2getha since 2010
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Levithunder
Butt Hurt Try Hards Primus Federation
192
|
Posted - 2014.04.15 00:49:00 -
[113] - Quote
Ydubbs81 RND wrote:Levithunder wrote:Kain Spero wrote:Void Echo wrote: The negative affects of these options is welcome because to the community, the coalition your involved in has negatively affected everyone else by denying them a chance to fight. So according to the community, anything that will remove DNS & N-F form PC will be greatly welcomed by all. (If you want to know where I though of this, look through the forums and see how much complaining small corps are doing).
The current land holders will adapt and overcome as they always have, so these changes wouldn't remove them from participating in PC. My concern is that this could reduce or eliminate corps, especially new ones, working towards getting involved in Planetary Conquest since the promise of wealth from passive ISK would be gone. Now what we are looking at is the incentive being that players work towards forming strong organizations to fight others in order to get ISK and that could very well be a positive direction. You have to understand that having land has the inherent negative of the game basically saying, "You will play at X time if someone chooses to attack you or you will loose this land." That negative is offset by the passive ISK and the corp programs like payroll and vehicle replacement that it can fund. As a result when you remove passive ISK entirely is could lead many corps not even trying to enter the PC arena because there is no way to set off the entry costs. I guess it comes down to whether or not the negatives of turning off passive are outweighed by it's benefits. Why don't you do what you want and don't bother the community you say you want OUR feedback but you come on the forums and tell us what your planing todo and won't stray from it. You just want the community to recognize what your doing. You say you want to let everyone fight but do you think making a clone pack cost from 36,000,000isk to 60,000,000isk is a good idea??? FYI bud your stepping 24,000,000isk in the wrong direction. NO small corp is willing to pay more than 10,000,000isk for a clone pack just to get there butt kicked in by ancient exiles or nyisn sain PERIOD. increasing the clone pack cost and number of clones is a good idea. 120 clones definitely needs to be increased to at least 150..at most 200. But then you don't want people to just spam clone packs all the time. You want attacks to be strategic..instead of launching clone packs and hitting any district from anywhere. So, you have to increase the cost of the clone pack....$80M was a good number. I don't think it should be lower than that. It used to cost $240M to takeover a hub. CCP got that part right btw you just don't want smaller corps attacking your districts more often :) join me in a pub match and you will taste my laser beams
(-í° -£-û -í°) against my adversaries.
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2785
|
Posted - 2014.04.15 00:53:00 -
[114] - Quote
Levithunder wrote:Ydubbs81 RND wrote:Levithunder wrote:Kain Spero wrote:Void Echo wrote: The negative affects of these options is welcome because to the community, the coalition your involved in has negatively affected everyone else by denying them a chance to fight. So according to the community, anything that will remove DNS & N-F form PC will be greatly welcomed by all. (If you want to know where I though of this, look through the forums and see how much complaining small corps are doing).
The current land holders will adapt and overcome as they always have, so these changes wouldn't remove them from participating in PC. My concern is that this could reduce or eliminate corps, especially new ones, working towards getting involved in Planetary Conquest since the promise of wealth from passive ISK would be gone. Now what we are looking at is the incentive being that players work towards forming strong organizations to fight others in order to get ISK and that could very well be a positive direction. You have to understand that having land has the inherent negative of the game basically saying, "You will play at X time if someone chooses to attack you or you will loose this land." That negative is offset by the passive ISK and the corp programs like payroll and vehicle replacement that it can fund. As a result when you remove passive ISK entirely is could lead many corps not even trying to enter the PC arena because there is no way to set off the entry costs. I guess it comes down to whether or not the negatives of turning off passive are outweighed by it's benefits. Why don't you do what you want and don't bother the community you say you want OUR feedback but you come on the forums and tell us what your planing todo and won't stray from it. You just want the community to recognize what your doing. You say you want to let everyone fight but do you think making a clone pack cost from 36,000,000isk to 60,000,000isk is a good idea??? FYI bud your stepping 24,000,000isk in the wrong direction. NO small corp is willing to pay more than 10,000,000isk for a clone pack just to get there butt kicked in by ancient exiles or nyisn sain PERIOD. increasing the clone pack cost and number of clones is a good idea. 120 clones definitely needs to be increased to at least 150..at most 200. But then you don't want people to just spam clone packs all the time. You want attacks to be strategic..instead of launching clone packs and hitting any district from anywhere. So, you have to increase the cost of the clone pack....$80M was a good number. I don't think it should be lower than that. It used to cost $240M to takeover a hub. CCP got that part right btw you just don't want smaller corps attacking your districts more often :) join me in a pub match and you will taste my laser beams
smaller corps need to do what we had to do when pc first started. Ask most corps that were here when pc first started what they did to prepare for pc. We all played pubs and grind out ISK to fund our pc efforts.
If a corp can field a team and can defend their districts then they have more than enough people to grind out in pubs to save for pc efforts.
PS:: lasers are for those afraid to get their hands dirty fighting over an objective.
weRideNDie2getha since 2010
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deepfried salad gilliam
Sanguine Knights
649
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Posted - 2014.04.15 00:56:00 -
[115] - Quote
Maximus Stryker wrote:No.
My basic thoughts: - Need incentives to attack large amounts of isk for a win from biomass and salvage - Need incentives to hold land (not just winning the ISK by winning a defense contract) free clones, isk from biomass and salvage
- Possibility, much better EVE rewards. Since EVE is not interested in DUST at the moment, make the the rewards for holding districts & space stupid helpful to EVE players. Like, really really helpful to them.
- If no passive ISK for owning districts, than maybe DUST players can get other rewards like a "booster" By owning districts...you get more stuff when you play pubs...kinda like how when you have increased loyalty to a faction, you get stuff from their store, when when you own a district, you get higher reputation and that reputation allows pubs to be more profitable, perhaps in both terms of ISK and SP.
It'll help define roles, i promise:)
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
548
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Posted - 2014.04.15 00:58:00 -
[116] - Quote
Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing. No passive isk no reason to even have PC other than a pissing contest. |
Thor Odinson42
Molon Labe. General Tso's Alliance
3353
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Posted - 2014.04.15 01:08:00 -
[117] - Quote
Ydubbs81 RND wrote:In fact, $80M is too low. The reason that CCP reduced the number of clones in the pack is because they wanted to limit the clone pack attacks. I agree with their intention but instead of nerfing the number of clones, they should have just raised the price. $120M for 200 clones sounds about right....$120M - $150M or so.
I can't disagree more.
PC would be more dead than it is now. If clone packs were cheap (10 mil) there would be fighting. You'd need to be in a god mode donut for 4 or 5 months to afford 120 mil clone packs.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3353
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Posted - 2014.04.15 01:09:00 -
[118] - Quote
Thurak1 wrote:Kain Spero wrote:I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you want to hold land?
This would also be in light of increasing clone pack sizes back to their original 150 at the current 300k per clone cost. Fighting getting you double what you receive now but no passive ISK to prop up payroll, vehicle reimbursement, or the hiring of ringers. The only issue is you only collect the payment when you win your fights and if you can't win your fights you end up with nothing. No passive isk no reason to even have PC other than a pissing contest.
People did corp battles for ZERO ISK all the time. People want to play in a team setting.
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3353
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Posted - 2014.04.15 01:13:00 -
[119] - Quote
I just can't wrap my head around wanting to increase the cost of entry for a game mode that is suffering from a lack of participation.
It would be like a restaurant that is struggling increasing the cost of their entrees.
Level 3 Forum Warrior
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Ydubbs81 RND
Ahrendee Mercenaries Dirt Nap Squad.
2786
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Posted - 2014.04.15 01:24:00 -
[120] - Quote
Thor Odinson42 wrote:Ydubbs81 RND wrote:In fact, $80M is too low. The reason that CCP reduced the number of clones in the pack is because they wanted to limit the clone pack attacks. I agree with their intention but instead of nerfing the number of clones, they should have just raised the price. $120M for 200 clones sounds about right....$120M - $150M or so.
I can't disagree more. PC would be more dead than it is now. If clone packs were cheap (10 mil) there would be fighting. You'd need to be in a god mode donut for 4 or 5 months to afford 120 mil clone packs.
reason CCP reduced the clone pack number to 120 from 150 (from what I could remember) is that they wanted to reduce the clone pack attack spam. If you reduce clone packs to $10M, everyone would be spamming clone pack attacks. It would be cheaper to launch attacks with clone packs instead of from your districts.
People shouldn't be launching attacks from across the universe.....it should be strategic and you should be invading a corp's territory instead of being able to hop over the wall
weRideNDie2getha since 2010
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