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2761. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
Leonid Tybalt wrote: Crimson Cerberes wrote: Leonid Tybalt wrote: Arkena Wyrnspire wrote: Leonid Tybalt wrote: What "tanker problem"? There is no tanker problem. Only a bad infantry player problem. Exactly! Anyone playing inf...
- by Monkey MAC - at 2013.12.28 01:46:00
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2762. Remote explosives should be buffed to 3000 damage - in General Discussions [original thread]
Thin Decays wrote: If RE's and PE's get buffed then say bye to tanks because whose going to use them if they get instantly poped by REs and say good bye to squad and teams in dust. We are not Chuck Norris or Rambo. You want to win at New Eden g...
- by Monkey MAC - at 2013.12.28 01:30:00
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2763. F*ck off... - in General Discussions [original thread]
Yes having tanks on the field is nice, its good change of pace. Yes tanks are OP, I survive orbitals all kinds of swarm launcher and even proto forge. My tank? Sica - 1 hardner - 1 Booster - 1 PG upgrade - 1 Railgun Expansion Unit - Mlt Railgun B...
- by Monkey MAC - at 2013.12.28 01:00:00
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2764. Shield Regulator or Basic Plate? - in General Discussions [original thread]
You are running shield tanked, play to that your current setup relies on not being in the fight. So I would suggest regulators all the way, even remove the plate at proto. Minmatar delay is already low. Personally if you wanted to play this kinda...
- by Monkey MAC - at 2013.12.28 00:47:00
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2765. The SCR should overheat if the charge is held too long. - in General Discussions [original thread]
Namirial Kensai wrote: Monkey MAC wrote: Eldest Dragon wrote: Monkey MAC wrote: What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase. Its not meant to be ...
- by Monkey MAC - at 2013.12.28 00:39:00
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2766. The SCR should overheat if the charge is held too long. - in General Discussions [original thread]
Eldest Dragon wrote: Monkey MAC wrote: What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase. Its not meant to be used like that, I would instead say after about...
- by Monkey MAC - at 2013.12.27 01:32:00
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2767. The SCR should overheat if the charge is held too long. - in General Discussions [original thread]
Lea Silencio wrote: No. The gun already distinguishes itself as one of three light weapons that can kill its user. We don't need another reason for us to worry about in the middle of an exchange. I included the MD as one only because, aside fr...
- by Monkey MAC - at 2013.12.27 01:27:00
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2768. The SCR should overheat if the charge is held too long. - in General Discussions [original thread]
Chunky Munkey wrote: That's not why it's OP. Besides which, the new rifles are such a bigger concern when it comes to balance, that this issue can wait. Are they? Why balance one rifle but not another? Do them all at the same time.
- by Monkey MAC - at 2013.12.27 01:25:00
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2769. CCP, Why Do You Directly Support and Encourage - in General Discussions [original thread]
Jaysyn Larrisen wrote: I can appreciate the problem that CCP has with trying to make something like tanks, that by nature dominate most things but other tanks, accessible to newer players that want to try them out or dive full into the playstyl...
- by Monkey MAC - at 2013.12.27 01:21:00
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2770. The SCR should overheat if the charge is held too long. - in General Discussions [original thread]
What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase. Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that...
- by Monkey MAC - at 2013.12.27 01:16:00
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2771. Heavy is OP - in General Discussions [original thread]
Shijima Kuraimaru wrote: XxWarlordxX97 wrote: Mitch Laurence wrote: I'm glad heavies are big and scary now. Good for them! Chrome they were big and scary Yeah, but only in a short hallway or if they drove up you in a LAV. Thats ...
- by Monkey MAC - at 2013.12.27 01:10:00
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2772. Heavy is OP - in General Discussions [original thread]
It sometimes a little over effective at longer ranges, but sailave. Now if they make shotguns that good at short range we will start to see a semblance of balance.
- by Monkey MAC - at 2013.12.27 01:07:00
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2773. Cybernetics in dust? - in General Discussions [original thread]
Leonid Tybalt wrote: So I was reading the description of the drop uplink and it got me thinking. According to the games description the drop uplinks cause a small localized wormhole that exposes anything travelling through it to massive doses o...
- by Monkey MAC - at 2013.12.26 12:53:00
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2774. not bittching, just want an honest answer - in General Discussions [original thread]
Izlare Lenix wrote: fragmentedhackslash wrote: Because some of the clones stick to racial conflicts. Matari fighters and their corporations will always fight for Matari... etc etc. If you want to play outside your race, because that is how y...
- by Monkey MAC - at 2013.12.26 11:28:00
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2775. why no mention of lower militia tank costs in patch 1.7 ?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Monkey MAC wrote: Beld Errmon wrote: They love making undocumented changes, allows them to avoid hearing us tell them its a terrible change and avoids that phrase no man ever wants to hear "I told you so" With that ...
- by Monkey MAC - at 2013.12.26 00:42:00
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2776. small rail turrets are laughably useless - in General Discussions [original thread]
I gave my gunner a rail turret, he blew up a suicide LAV for me!
- by Monkey MAC - at 2013.12.26 00:36:00
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2777. why no mention of lower militia tank costs in patch 1.7 ?? - in General Discussions [original thread]
Beld Errmon wrote: They love making undocumented changes, allows them to avoid hearing us tell them its a terrible change and avoids that phrase no man ever wants to hear "I told you so" With that said, i've got no problem with cheap militia t...
- by Monkey MAC - at 2013.12.26 00:33:00
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2778. why no mention of lower militia tank costs in patch 1.7 ?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: re-re-re read patch 1.7 notes and no mention of this ?? perhaps if there had been mention of lower militia tank costs then we may have been able to say hey! thats going to create tank spam?? CCP oversight? or something e...
- by Monkey MAC - at 2013.12.26 00:25:00
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2779. has anyone else noticed the devs haven't mentioned 1.8? - in General Discussions [original thread]
It'll be minor, so will 1.9
- by Monkey MAC - at 2013.12.25 23:59:00
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2780. Purposed Active Scanner Adjustments - in General Discussions [original thread]
Cat Merc wrote: Monkey MAC wrote: Ok, well I don't agree with the drawback personally, it completely undoes the scanners main positive. Instead I propose that instead you only get tag data while the scanner is equipped. This stops it being ...
- by Monkey MAC - at 2013.12.25 19:21:00
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