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Talos Vagheitan
Ancient Exiles.
334
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Posted - 2013.12.27 08:17:00 -
[31] - Quote
I like it. It somehow doesn't feel right being able to hold the charge continuously for an indefinite period. This isn't even much of a nerf, seeing as how you can cancel the charge just by sprinting.
Who cares what some sniper has to say
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stlcarlos989
SVER True Blood Public Disorder.
703
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Posted - 2013.12.27 13:17:00 -
[32] - Quote
Talos Vagheitan wrote:I like it. It somehow doesn't feel right being able to hold the charge continuously for an indefinite period. This isn't even much of a nerf, seeing as how you can cancel the charge just by sprinting. And 5 secs is a long enough time to hold a charge and I also it should increased with skills, the SCR users are fearing a nerf because its alpha damage is insane. I occasionally brick tank 500 shields and 500 armor on a logi suit when I run more support then slayer and no weapon other than an HMG in CQC drops me in faster. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
21
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Posted - 2013.12.27 14:06:00 -
[33] - Quote
Monkey MAC wrote:You mean you can't keep track of your heat guage?
Do you also play with your radio while doing 160 km/h on the highway? The heat gauge is in the lower right corner. The target is in the middle of the screen. If you can keep track of your heat gauge while shooting, this either means that you won't have much success at hitting your target or that auto-aim is insanely overpowered. On that note, I want a more sensible positioning of the heat gauge on the HUD. |
deepfried salad gilliam
Sanguine Knights
341
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Posted - 2013.12.27 16:38:00 -
[34] - Quote
Sole Fenychs wrote:Monkey MAC wrote:You mean you can't keep track of your heat guage?
Do you also play with your radio while doing 160 km/h on the highway? The heat gauge is in the lower right corner. The target is in the middle of the screen. If you can keep track of your heat gauge while shooting, this either means that you won't have much success at hitting your target or that auto-aim is insanely overpowered. On that note, I want a more sensible positioning of the heat gauge on the HUD. i usually count out my shots 17 usually overheats it but with a duvolll yiu can just pull the trigger so yea
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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jordy mack
Ultramarine Corp
63
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Posted - 2013.12.27 18:42:00 -
[35] - Quote
deepfried salad gilliam wrote:Sole Fenychs wrote:Monkey MAC wrote:You mean you can't keep track of your heat guage?
Do you also play with your radio while doing 160 km/h on the highway? The heat gauge is in the lower right corner. The target is in the middle of the screen. If you can keep track of your heat gauge while shooting, this either means that you won't have much success at hitting your target or that auto-aim is insanely overpowered. On that note, I want a more sensible positioning of the heat gauge on the HUD. i usually count out my shots 17 usually overheats it but with a duvolll yiu can just pull the trigger so yea Depends on how fast u shoot... pretty sure u can cook in less than ten if u shoot slower. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1915
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Posted - 2013.12.27 20:59:00 -
[36] - Quote
When talking about DPS it's a bad idea to dumb it down into one simple number based off of the first second of combat.
Let's say the SCR user fires off a high damage salvo. If you look at the first second of combat the DPS is really high, right? But then in the next second of combat the SCR doesn't get any shots off because he needs to let his rifle cool down. This cuts the on paper DPS in half.
Compare that to the AR where it has a high DPS for 5 seconds straight. Being able to sustain the damage output makes a huge difference when looking at the balance of different rifles.
Try to kill it all you want CCP, I still <3 my laser.
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stlcarlos989
SVER True Blood Public Disorder.
718
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Posted - 2013.12.27 21:15:00 -
[37] - Quote
Talos Alomar wrote:When talking about DPS it's a bad idea to dumb it down into one simple number based off of the first second of combat.
Let's say the SCR user fires off a high damage salvo. If you look at the first second of combat the DPS is really high, right? But then in the next second of combat the SCR doesn't get any shots off because he needs to let his rifle cool down. This cuts the on paper DPS in half.
Compare that to the AR where it has a high DPS for 5 seconds straight. Being able to sustain the damage output makes a huge difference when looking at the balance of different rifles. Not really when they can walk around holding a charge shot that does close 400 damage to shields and then they can fire it almost as fast as an AR and do 80 damage to armor and drop any suit almost instantly, not to mention zero hip fire spread and the same damage and fire rate as the old DTAC which got nerfed down to 400 RPM and currently has an 18 shot clip which is the same as a non amarr suit can fire the SCR before overheating which I've heard goes up to 24 when in the proper suits. |
Monkey MAC
Lost Millennium
1325
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Posted - 2013.12.28 00:39:00 -
[38] - Quote
Namirial Kensai wrote:Monkey MAC wrote:Eldest Dragon wrote:Monkey MAC wrote:What he is trying to stop people holding a charge until they find combat. You'll see people charging and holding the ScR just incase.
Its not meant to be used like that, I would instead say after about 3 secs, fhe gun begins to heat up, such that you get another 7 secs before it over heats. Its much fairer as it doesn't punish marksman, but does punish those who have one held. If you hold charge you cant sprint, how many ppl do you know that walks more than they run, and how logical is it to walk all the time. As I said before, ( a overheat when firing to much and not fast enough ), is double penalty and too much of a drawback. Now if you are worried about the charge being held, why not just make it so after it is held a certain amount of time its lost, but overheat is an overkill nerf imo. You could do it that way, if you like. I see plenty of people running with a charged shot, you don't have to sprint everywhere. The reason I favour having the shot slowly add heat as it is held, is because of the risk v reward system. At the moment there is no drawback, the last time I used an ScR, you could even cooldown while holding the charge. there is no risk vs reward with your ssytem though, in your ssytem only an IDIOT would EVER charge the weapon, as while your charging and NOT doing DPS, your RECEIVING shittons fo damage, meaning with this game's TTK youll be dead before the gun is even 1/3 charged, and assuming by some miracle you DO charge and fire it, you better pray by the Amarrian god that it hits, you you just waited a shitton of time you could have been firing multiple shots and now youll die anyways.
No by my method you can charge the shot to maximum, since the timer is 3 secs before additional heat is applied. Then you must hold it fod an additional 7 secs before the gun overheats and provides feedback.
Therefore only an idiot would hold the charge long enough (10 secs) to recieve feedback. It would not effect the use of the charge insidd combat, at the moment if you are lasting 5secs (2Sec charge time + 3sec idle), your opponent shouldn't be here.
To other guy yes, I can quite comfortably operate my radio whilst driving down a motorway. Its called multi-tasking, its more akin to checking your mirrors. You mean you never look at the tac info? How do you watch your radar?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ulysses Knapse
Knapse and Co. Mercenary Firm
901
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Posted - 2013.12.28 02:18:00 -
[39] - Quote
stlcarlos989 wrote:Duvolle AR 37.4 damage x 750 RPM = 467.5 DPS Visiam SCR 79.2 damage x 705.88 RPM = 931 DPS You would need to spam the fire button over six times a second to get more DPS than the Duvolle AR.
And with great spamming comes great overheating.
Also, it's *Viziam, not Visiam.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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stlcarlos989
SVER True Blood Public Disorder.
721
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Posted - 2013.12.28 02:20:00 -
[40] - Quote
Ulysses Knapse wrote:stlcarlos989 wrote:Duvolle AR 37.4 damage x 750 RPM = 467.5 DPS Visiam SCR 79.2 damage x 705.88 RPM = 931 DPS You would need to spam the fire button over six times a second to get more DPS than the Duvolle AR. And with great spamming comes great overheating. Also, it's *Viziam, not Visiam. 18 shots before overheat on a non amarr suit which is 24 in the proper suit which means 1800-2400 damage potential before overheat. |
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