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Kelbec Illidarie
The Forlorn Hope.
25
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Posted - 2014.04.27 05:15:00 -
[1] - Quote
so i have an idea that may or may not help uplink camping. the biggest problem is when the random blueberries are not really smart and will spawn into known danger.
the idea is to add a passive function of a 10 meter 360 degree passive scan to the deployable uplink. the uplink will have a scan precision the same as an active scanner of the same meta level. this will give incentive to the enemy to destroy the uplink rather then camp it as it will betray their location and leave them open to being OB'ed by those who take advantage of this. on the flip side should they not destroy it and try to camp it anyways it will show what uplink is hostile and help you decide a better location to reactivate your new clone.
Primary role: Logi
Secondary role: Pilot/Tanker
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Kelbec Illidarie
The Forlorn Hope.
31
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Posted - 2014.04.29 06:33:00 -
[2] - Quote
bump
Primary role: Logi
Secondary role: Pilot/Tanker
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Rogan Berris
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2014.04.29 07:01:00 -
[3] - Quote
i can get behind this. |
MINA Longstrike
583
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Posted - 2014.04.29 07:18:00 -
[4] - Quote
You think it'll be used to prevent camping - I think it will end up being used as deployable scanners.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Rogan Berris
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2014.04.29 08:18:00 -
[5] - Quote
MINA Longstrike wrote:You think it'll be used to prevent camping - I think it will end up being used as deployable scanners. all the more reason to destroy an uplink if found. |
Altus Nox
HELLRAIZERZ
43
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Posted - 2014.04.29 13:28:00 -
[6] - Quote
I like the idea. However, to prevent abuse as a deployable scanner i think the uplink symbol should just change to say yellow to represent the possibility of danger. This would eliminate the use a scanner and not give a way an enemies exact position, just their general location. It would also force players to pay more attention to where friendly uplinks are placed as it might be safe on an elevated structure with enemies below.
-Nox
-Omnes una manet Nox
(The same night awaits us all)
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21yrOld Knight
Pradox XVI Proficiency V.
837
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Posted - 2014.04.29 14:01:00 -
[7] - Quote
Terrible idea. Sure it will fix being spawn but then If you put uplinks near points then you will be able to see everything.
Mike Ruan Said I was Dust Famous
General John Ripper Said I was Dust Famous
Who else thinks I'm Famous?
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
149
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Posted - 2014.04.29 14:56:00 -
[8] - Quote
I tend to agree with those who posted a "negative" towards this scanner-component having any success.
Your idea has a LOT of merit, because it was thought up by a player who is clearly THINKING!! (namely YOU,...take a bow, because MOST players are still, well, kind of behind the curve on thinking before they take their next step).
But it's the fact that you're surrounded by a multitude that still hasn't cultivated the THINKING part of this game, that will cause your idea to end up being dumped by the curb, trampled right over, or as suggested by someone already,...exploited as another kind of "scanner".
But God Bless you folks for just coming up with these ideas. At least it shows SOME of us are being aware of the battlefield traps, and trying to help save our team-mercs from putting thier foot in it.
, and My Lord, I see them put their foot in it OVER and OVER AGAIN! How many times do you have to get mad and respawn at the same camped-uplink, before you realize it's been overrun and your death won't be different the fourteenth time!?
...The same way we need GOOD drivers for dropships (not just cocky players who BRAG that they are good), we need players who are ferrets, REALLY clever at setting uplinks that can't be located/camped very well. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2750
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Posted - 2014.04.29 15:33:00 -
[9] - Quote
Yeah, I immediately thought portable scanner when I read this idea. A less abusable mechanic might be to make the icon turn yellow if a teammate has died within 10m of the uplink in the past 30 seconds or something.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Denn Maell
PIanet Express Canis Eliminatus Operatives
359
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Posted - 2014.04.29 17:22:00 -
[10] - Quote
This idea wouldn't be much of a help in stopping blueberries from spawning into danger because passive scans are only shared with squad, not team. I would like the idea of a dedicated portable scanner (like a TUGS) but adding scanning to drop links sounds like it wouldn't help in the way you're thinkingGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Awry Barux
Ametat Security Amarr Empire
2311
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Posted - 2014.04.29 17:36:00 -
[11] - Quote
Uplink camping is not a "problem". Bad teams failing to keep control of their spawn points is a problem.
Nerdier than thou
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Kelbec Illidarie
The Forlorn Hope.
33
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Posted - 2014.04.29 18:04:00 -
[12] - Quote
Awry Barux wrote:Uplink camping is not a "problem". Bad teams failing to keep control of their spawn points is a problem. i disagree. spawn camping is a major problem. if it wasnt then i would not have posted a thread attempting to fine a way to prevent it. i cant tell you how many times i have spawned in on a game already in progress and found myself right in front of a firing squad. and the biggest abuser of this is nyain san/chan.
Primary role: Logi
Secondary role: Pilot/Tanker
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Dunce Masterson
Savage Bullet
93
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Posted - 2014.04.29 18:12:00 -
[13] - Quote
My idea is to un-nerf the uplinks and give them a spawn radius that would be boosted by the amarr logistics skill this would give players a small to wide area to spawn rather then directly on top of the uplink this would make it harder for players to camp them and most likely to destroy them when they are found.
I don't even know why I bother.
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Kelbec Illidarie
The Forlorn Hope.
33
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Posted - 2014.04.29 18:15:00 -
[14] - Quote
Dunce Masterson wrote:My idea is to un-nerf the uplinks and give them a spawn radius that would be boosted by the amarr logistics skill this would give players a small to wide area to spawn rather then directly on top of the uplink this would make it harder for players to camp them and most likely to destroy them when they are found. that would allow players to get around bottle necks by placing uplinks near walls and hoping their spawn will be on the other side of it rather then going through the bullet storm goin on at the front gate or door.
Primary role: Logi
Secondary role: Pilot/Tanker
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Dunce Masterson
Savage Bullet
93
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Posted - 2014.04.29 18:35:00 -
[15] - Quote
they could restrict it by line of sight im not trying to get that kind of exploit in the game.
I don't even know why I bother.
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Dauth Jenkins
Ultramarine Corp
508
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Posted - 2014.04.29 20:25:00 -
[16] - Quote
I prefer the idea to change the color of the uplink, or have it flash some kind of warning on the screen if their are enemies near it. That way, you come out expecting a fight, or you can choose a safer spot. Also, the warning should only be visible to players who are dead and searching for a respawn point, to prevent people from using it as a proximity detector.
-Sincerely
--The Dual Swarm Commando
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ALPHA DECRIPTER
Dragon-Empire RUST415
912
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Posted - 2014.04.29 21:11:00 -
[17] - Quote
Dauth Jenkins wrote:I prefer the idea to change the color of the uplink, or have it flash some kind of warning on the screen if their are enemies near it. That way, you come out expecting a fight, or you can choose a safer spot. Also, the warning should only be visible to players who are dead and searching for a respawn point, to prevent people from using it as a proximity detector.
^This works.
Scout Tactician
Dance puppets, DANCE!
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Talos Vagheitan
Ancient Exiles.
598
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Posted - 2014.04.29 21:24:00 -
[18] - Quote
Interesting idea.
I'd wouldn't mind seeing a special type of link that does this though, rather than all links. Or simply the proto links
Who cares what some sniper has to say
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
71
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Posted - 2014.04.30 00:19:00 -
[19] - Quote
Maybe the scanner aspect could be limited to a proximity scanner, only be displayed on the overhead map, and have a small bubble around it that shines red whenever an enemy is within it, but displays no other indicators. No arrows, chevrons, nothing. Also, the scanner will have no hud indicator, like "Someone is in the vicinity", to anyone on the ground.
Just an idea, if it were to be implemented. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
800
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Posted - 2014.04.30 17:59:00 -
[20] - Quote
ALPHA DECRIPTER wrote:Dauth Jenkins wrote:I prefer the idea to change the color of the uplink, or have it flash some kind of warning on the screen if their are enemies near it. That way, you come out expecting a fight, or you can choose a safer spot. Also, the warning should only be visible to players who are dead and searching for a respawn point, to prevent people from using it as a proximity detector. ^This works.
I like this.
Yellow = someone died within the vicinity recently (> 1 minute but less than 3) or just # redberries are within the vicinity Red = someone died within the last minute within the vicinity recently or greater than # redberries are within the vicinity
also i would like green uplinks at default when nothing is happening to show squad uplinks.
Minmatar Logisis | Heavy lover. Ping for video services.
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