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281. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Piercing Serenity wrote: Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use an...
- by Megaman Trigger - at 2015.08.06 20:35:00
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282. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle? Add...
- by Megaman Trigger - at 2015.08.06 20:24:00
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283. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle?
- by Megaman Trigger - at 2015.08.06 19:39:00
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284. Simple graphical change - in Feedback/Requests [original thread]
bear90211 wrote: Talos Vagheitan wrote: It's bothered my slightly that Armor and shield bars are the same color. Personally, I feel a full shield bar should be colored dark blue, and a full armor bar should be yellow. As the bars deplete, ...
- by Megaman Trigger - at 2015.08.06 12:26:00
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285. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
Pokey Dravon wrote: Megaman Trigger wrote: Sylwester Dziewiecki wrote: Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them passi...
- by Megaman Trigger - at 2015.08.06 11:00:00
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286. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: Sylwester Dziewiecki wrote: Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them pass...
- by Megaman Trigger - at 2015.08.05 22:23:00
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287. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them passive. Maybe we could have Small one passive and L...
- by Megaman Trigger - at 2015.08.05 20:56:00
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288. [IDEA] Trading WP for Warbarges... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Megaman Trigger wrote: Why would anyone want to be able to trade war points? Warbarge components, I can see that being something people would want to trade or sell, but WP? Why? even trading warbarge components is dange...
- by Megaman Trigger - at 2015.08.05 20:42:00
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289. [IDEA] Trading WP for Warbarges... - in Feedback/Requests [original thread]
Why would anyone want to be able to trade war points? Warbarge components, I can see that being something people would want to trade or sell, but WP? Why?
- by Megaman Trigger - at 2015.08.05 17:46:00
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290. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
I've had an idea rolling around in my head, admittedly it's probably a terrible idea; What if flux weapons temporarily disabled certain modules? Flux grenades and Flux strikes already destroy equipment and terminate clones, the latter by (I assum...
- by Megaman Trigger - at 2015.08.05 17:23:00
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291. Making hybrids more hybrid-y - in Feedback/Requests [original thread]
That could work. Would help shields out a little as well as buff the AR slighty.
- by Megaman Trigger - at 2015.08.05 16:36:00
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292. [Idea] Pilotable Bolas and Red Line changes - in Feedback/Requests [original thread]
Bolas are already prime OB targets, having one carry passengers just makes it more lucrative to drop a laser on.
- by Megaman Trigger - at 2015.08.03 21:07:00
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293. Battle Damaged Skins Request - in Feedback/Requests [original thread]
I've noticed that, on the Gal heavy at least, the SKIN/paint is worn away on the fingers to expose the bare plating. You notice this if using the HMG. Making a SKIN with this effect in other areas shouldn't be too hard.
- by Megaman Trigger - at 2015.07.17 12:10:00
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294. [SUGGESTION] Decrypter Keys... - in Feedback/Requests [original thread]
I think the Devs mentioned the possibility of a Decryption Lab, to produce keys in small amounts, as a possible Warbarge upgrade some point in the future.
- by Megaman Trigger - at 2015.07.16 01:49:00
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295. make a pineapple grenade - in Feedback/Requests [original thread]
Resistance: Fall of Man's Hedgehog Grenades?
- by Megaman Trigger - at 2015.07.16 00:01:00
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296. Commandos, and all heavies, need inherent resistance - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Megaman Trigger wrote: Their regen needs work, and the Amarr and Caldari need more weapons, but I disagree that Commandos need resistance. I mean as heavies in that category. They are just as slow as sentinels, sa...
- by Megaman Trigger - at 2015.07.15 19:45:00
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297. Commandos, and all heavies, need inherent resistance - in Feedback/Requests [original thread]
Their regen needs work, and the Amarr and Caldari need more weapons, but I disagree that Commandos need resistance.
- by Megaman Trigger - at 2015.07.15 19:10:00
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298. Warbarge upgrade idea, - in Feedback/Requests [original thread]
Ripley Riley wrote: Lady MDK wrote: Build your own weapons or dropsuits? That's what I thought at first too, but you can easily purchase dropsuits and weapons from the market. This would not be new or interesting content then. The experime...
- by Megaman Trigger - at 2015.07.03 20:28:00
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299. Repurposing the Swarm Launcher - in Feedback/Requests [original thread]
Would the Heavy Swarm be an actual Heavy weapon or just something like a Breach Light weapon? Can the Rocket be a Heavy AV weapon?
- by Megaman Trigger - at 2015.06.26 01:33:00
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300. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
DDx77 wrote: ....or just delete the new matchmaker that is responsible for the problem The problem's been around long before the new matchmaker, it's just more noticeable now that no one gets pulled in to replace those leaving battle.
- by Megaman Trigger - at 2015.06.24 01:05:00
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