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261. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Heavies are toast now and will be for a while now due to the complaint mill group. I like the idea of mid range weapons but I would prefer a heavy long range weapon. Make it precision based like the laser is one way to ...
- by Megaman Trigger - at 2015.08.15 00:15:00
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262. Allegiance feature. - in Feedback/Requests [original thread]
If it goes through, any chance it could change our starter fits too?
- by Megaman Trigger - at 2015.08.14 13:24:00
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263. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
HMG hasn't been OP in close range since the last balance pass it got. Introduction of Super Mari-lol fits just hammered the point home.
- by Megaman Trigger - at 2015.08.13 00:35:00
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264. Scrambler rifle and ion pistol functionality change - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Llast 326 wrote: I like this idea. Having a lot of experience with both weapons I think this would work. Do you think the damage level for overheat should remain the same if transferred to the Ion Pistol? Taking dam...
- by Megaman Trigger - at 2015.08.12 20:13:00
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265. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
What would stop mid range Heavy Rifles being OP in CQC? Coukd it be applied to HMG?
- by Megaman Trigger - at 2015.08.12 19:03:00
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266. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
Tighten the dispersion and/or add a turning penalty to the weapon. Head on, it's deadly. Up close, switch to side arm. EDIT: not that there haven't been people saying the HMG is OP even after it was pigeon holed into CQC
- by Megaman Trigger - at 2015.08.12 18:56:00
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267. Scrambler rifle and ion pistol functionality change - in Feedback/Requests [original thread]
Scrambler Pistol could probably do with the charge shot too to help it out. Maybe lower the headshot bonus as a trade off.
- by Megaman Trigger - at 2015.08.12 16:56:00
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268. would u guys still play fw if... - in Feedback/Requests [original thread]
Add the missing racial weapons and vehicles, then we'll talk.
- by Megaman Trigger - at 2015.08.12 15:55:00
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269. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
HMG's don't need to be OP in order to be mid range weapons. They just need to be balanced correctly, same as with your suggested Heavy Rifles.
- by Megaman Trigger - at 2015.08.12 12:15:00
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270. Better music please! - in Feedback/Requests [original thread]
You can make, and use, a custom soundtrack on your PS3.
- by Megaman Trigger - at 2015.08.12 00:20:00
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271. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
LOL KILLZ wrote: I'd like a laser HMG Amarr get no love when it comes to content Heavy Laser or Scrambler Cannon.
- by Megaman Trigger - at 2015.08.11 16:46:00
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272. [Suggestion] Negative Passive Effects As Well As Other Things - in Feedback/Requests [original thread]
Moguns Ja'Xon wrote: maybe deadcatz wrote: This will be torture to scouts. Wait. My reps nor 30 sheild hp per sec can save me?....... This probably will be borked badly. I would like to think that it wouldnt effect cloakies. I mean an ...
- by Megaman Trigger - at 2015.08.10 20:51:00
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273. All equipment skills should have a fitting bonus like Nanocircuitry.... - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Megaman Trigger wrote: Nanocircuitry has a fittings bonus? Since when? because I'm looking at the skill right now and all I see if levelling unlocks higher tiers. No mention of any bonus to fitting Nanocircuitry equ...
- by Megaman Trigger - at 2015.08.09 20:39:00
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274. All equipment skills should have a fitting bonus like Nanocircuitry.... - in Feedback/Requests [original thread]
Nanocircuitry has a fittings bonus? Since when? because I'm looking at the skill right now and all I see if levelling unlocks higher tiers. No mention of any bonus to fitting Nanocircuitry equipment.
- by Megaman Trigger - at 2015.08.09 16:34:00
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275. Dropsuit wrist device - in Feedback/Requests [original thread]
As far as I can tell, I think it's actually the NavCom.
- by Megaman Trigger - at 2015.08.07 20:41:00
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276. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
As a Sentinel, I'd love to have more of a variety of Heavy Weapons. That said, I'm not sure about "Heavy Rifles" as the answer. As an alternative, perhaps moving the HMG to mid-range and then introducing something like a Heavy Shotgun/Shot Cannon
- by Megaman Trigger - at 2015.08.07 16:12:00
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277. Player Market implementation - in Feedback/Requests [original thread]
I like the sound of this.
- by Megaman Trigger - at 2015.08.07 12:00:00
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278. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Kensai Dragon wrote: I meant having isk values on screen so we can see the progress, and possibly having each item priced so I can see at a glance which target I should focus on. Individual prices aren't really necessary, but at least some kin...
- by Megaman Trigger - at 2015.08.06 20:48:00
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279. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Kensai Dragon wrote: Oh really? Like the way nobody pulls out now and sacrifices their end of battle rewards? Players would be less inclined to cut and run if they had incentive to stick around, such as an increased payout or some sort o...
- by Megaman Trigger - at 2015.08.06 20:46:00
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280. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Kensai Dragon wrote: Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use anothe...
- by Megaman Trigger - at 2015.08.06 20:40:00
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