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361. Ambush : Making it fun again - in Feedback/Requests [original thread]
+1 this zone control idea would fix alot of the ambush spawn problems and have u spawn near ur teammates for a change
- by Mavado V Noriega - at 2012.10.07 07:46:00
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362. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
@OP scouts will be able to cloak /thread
- by Mavado V Noriega - at 2012.10.05 19:46:00
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363. Points Over Time for Rep Tool - in Feedback/Requests [original thread]
ewwwww life made a post? life is a bad logi bro :P jk +1 well put, dont know why it isnt already like that
- by Mavado V Noriega - at 2012.10.05 19:42:00
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364. Increase sp cap or return it back to last build 500sp a game wtf - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Equaniox wrote: Cerebral Wolf Jr wrote: YoUnGcUz wrote: Im getting 400-700sp a game with a booster wtf was you thinking ccp It's in place to stop people like you getting too far in front of people who can'...
- by Mavado V Noriega - at 2012.10.03 01:38:00
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365. [Feedback] Codex Impressions - in Feedback/Requests [original thread]
Suit nerf is fine its about small advantages not huge ones like before Skill > gear
- by Mavado V Noriega - at 2012.10.02 12:22:00
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366. Request: Skirmish v1.0! - in Feedback/Requests [original thread]
Kleanur Guy wrote: I loved that two part mess on the first few builds. It was really fun and it would be refreshing to have a gamemode other than ambush and skirmish v2.0. Please? ^ what lil buddy said
- by Mavado V Noriega - at 2012.10.02 11:44:00
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367. Think about ARs - in Feedback/Requests [original thread]
fenrir storm wrote: D3LTA NORMANDY wrote: Since precursor they are completly weird. Tactical should be longer range but less damage versions but they have the highest damage right now. Breach should be high damage low rof verions with low am...
- by Mavado V Noriega - at 2012.09.25 23:24:00
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368. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
Jexct Doc wrote: I really think they should just remove the movement penalty from armor plates in dropsuits. Using them as a slot does more harm than good, especially if they are proto and you use more than one. You can negate more damage from ...
- by Mavado V Noriega - at 2012.09.24 21:09:00
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369. Proxy chat - in Feedback/Requests [original thread]
Th3rdSun wrote: Super Cargo wrote: Th3rdSun wrote: Gotta be honest,I don't need proxy chat in this game.I loved it in MAG,but the one thing that proxy chat breeds is anything ranging from minor annoyance,to full on hatred. I'm all for go...
- by Mavado V Noriega - at 2012.09.24 20:44:00
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370. Please give me this AR sight - in Feedback/Requests [original thread]
well like i said i hope they provide options and dont force 1 sight on ppl cuz tbqh i like this sight but i know ill also use the RDS if we do get it as well
- by Mavado V Noriega - at 2012.09.22 12:42:00
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371. Please give me this AR sight - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: I really like having the open sights. Why u want 2 see less ? Edit: the dots massive tho I wouldnt mind being able to select dot,small dot, teeny weeny dot, Chevron etc etc same. i actually like the sights we have now...
- by Mavado V Noriega - at 2012.09.22 12:29:00
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372. Nerf the militia equipment - in Feedback/Requests [original thread]
Hiseki Lionel wrote: QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ basically what i read
- by Mavado V Noriega - at 2012.09.21 23:54:00
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373. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
CCP Wolfman wrote: There is a small reduction in speed when hit. In the next new build strafe speeds have been slowed a touch to lessen the power of the zig zag and the hit detection improvements should make a pretty big difference as well. C...
- by Mavado V Noriega - at 2012.09.19 13:35:00
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374. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Seran Jinkar wrote: Yep .. he didn't read it ... effective vehicles should be a team effort. They should reward team play and coordination. the stronger the vehicle the more crew (seperate driver and gunnner) or support (ammo and refueling) it ...
- by Mavado V Noriega - at 2012.09.19 13:29:00
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375. Cavity Thukker - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: well its a start but its still a one hit kill everything noob nade.
- by Mavado V Noriega - at 2012.09.19 13:09:00
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376. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Seran Jinkar wrote: immortal ironhide wrote: Kyy Seiska wrote: Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers ne...
- by Mavado V Noriega - at 2012.09.19 13:03:00
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377. Backwards Logic. - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: The random spawning is one thing I hate about this game. I like it better when there is a spawn building that is protected from intruders inside, but can be hacked outside. Allows you to at least spawn and get outside before ...
- by Mavado V Noriega - at 2012.09.18 01:59:00
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378. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
Aeon Amadi wrote: Seriously, it shouldn't require another ****ing Jita riot to get something done around here. Remove it from the market, or add a non-aurum variant. it needs to be nerfed even if they add an ISK variant cuz it gives u no c...
- by Mavado V Noriega - at 2012.09.17 03:29:00
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379. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
lots of good MD posts +1 to all the good ones :D def feel the MD needs some srs love
- by Mavado V Noriega - at 2012.09.17 02:35:00
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380. Not op my *** - in Feedback/Requests [original thread]
Jin Robot wrote: STB Vermaak Doe wrote: Jin Robot wrote: I have seen some AR guys go 17-0. We need to adjust AR also? He risked death by being in ar range of enemies but they didn't give it to him Thing about headshots, when sniping ...
- by Mavado V Noriega - at 2012.09.17 01:49:00
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