Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Mavado V Noriega wrote: ur not very good at fitting tanks are u? where did i ask my surya to be surviveable jesus ur special. Did u even take a look at the math before posting? also shield tanks dont give up defense f...
- by Mavado V Noriega - at 2013.03.05 23:58:00
|
82. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Mavado V Noriega wrote: are u srsly stupid? where was i complaining about rails killing me within its optimal range? im showing u the numbers on how Rail dmg doesnt add up wtf cant u read????? Rails will always Be ki...
- by Mavado V Noriega - at 2013.03.05 21:54:00
|
83. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: Mavado V Noriega wrote: Thor Thunder Fist wrote: from what I've seen armor tanks dominate vehicle vs vehicle but shields are better vs infantry. then again I don't use damage mods on anything other then my glass f...
- by Mavado V Noriega - at 2013.03.05 20:45:00
|
84. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Mavado V Noriega wrote: I have a serious problem with the current marauder class tanks atm and that problem is not enough bang for buck. Currently the differences between a standard and marauder tank is very minimal....
- by Mavado V Noriega - at 2013.03.05 19:59:00
|
85. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
slap26 wrote: Also it's hard to balance a Turret that no one is using, I will be testing missiles after I max Hybrid Turrets. Missiles do need their dmg lowered tho slap the numbers i calculated earlier was for 10% dmg mods and ur still doin...
- by Mavado V Noriega - at 2013.03.05 19:55:00
|
86. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Mav you are overlooking splash damage also. But if they decide to fix that **** they better overhaul shield tanks big time. Otherwise armor will own the game. Explain splash tbh ive never had a problem with how splash ...
- by Mavado V Noriega - at 2013.03.05 19:51:00
|
87. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Mavado V Noriega wrote: that concept of blasters being anti infantry tbh is bs a blaster should be effective against a vehicle within its optimal range. did u even READ my missile fixes and fixes in general for shiel...
- by Mavado V Noriega - at 2013.03.05 19:50:00
|
88. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: from what I've seen armor tanks dominate vehicle vs vehicle but shields are better vs infantry. then again I don't use damage mods on anything other then my glass fit.... take it from me when i say ur wrong. u just h...
- by Mavado V Noriega - at 2013.03.05 19:46:00
|
89. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I agree that damage mods are broken at the moment. However, your proposal would make Shield Tanks utterly useless against Armor Tanks. It would even make Missile turrets and Railgun turrets practically obsolete compared to...
- by Mavado V Noriega - at 2013.03.05 14:50:00
|
90. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
Kesi Raae Kaae wrote: The actual damage they do feels alright , but being able to apply that damage is really difficult. I'd like to see a buff to missile velocity and splash radius so you can apply damage against infantry a bit easier and hi...
- by Mavado V Noriega - at 2013.03.05 13:41:00
|
91. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
Rachoi wrote: nah, leave the missle toys along, those are rarely used because of the fact they have travel time, meaning they dont usually hit often, so people opt more ofr instashot rails missiles are broken im an armor tanker and even i ad...
- by Mavado V Noriega - at 2013.03.05 12:56:00
|
92. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
J Lav wrote: Agree with the above numbers, though have no idea how you've been able to collect some of them. If they're accurate, something's seriously broken. I think everyone agrees that the dropships are either terribly broken, or terrible ...
- by Mavado V Noriega - at 2013.03.05 12:38:00
|
93. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
I have a serious problem with the current marauder class tanks atm and that problem is not enough bang for buck. Currently the differences between a standard and marauder tank is very minimal. One extra mod slot, slightly higher CPU/PG/HP does no...
- by Mavado V Noriega - at 2013.03.05 12:17:00
|
94. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Part 3 on Fixing tanks. The Shield Hardeners Currently Shield tanks dominate Vehicle play because of the broken dmg mods but once those are fixed shields will be a bit ****** with broken missiles ( proposed fix ) and ****** hardeners. First off...
- by Mavado V Noriega - at 2013.03.05 12:05:00
|
95. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
Part 2 of 4 of this feedback series on Tanks. Missiles both large and Small are broken. A hotfix ****** them over so this is a fix to un **** the ****** missiles. First off Missiles should come in 2 variants, a Long range low dmg one and a sho...
- by Mavado V Noriega - at 2013.03.05 11:57:00
|
96. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
ChromeBreaker wrote: pretty valid points... other things need fixing first tho (lol dropships) Dropships get partly fixed with this the reason dropships get 1 shotted so often is because of the broken dmg mods if u do the math a WELL fitted ...
- by Mavado V Noriega - at 2013.03.05 11:38:00
|
97. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Been wanting to get this done for a while but been lazy and tbh im not seeing enough complaints on the forums about how broken this **** really is, maybe on IRC but needs to be stressed here as well so here goes. This is part 1 of my 3 part series...
- by Mavado V Noriega - at 2013.03.05 09:36:00
|
98. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Posting my same comment in this thread incase the devs didnt see/read the same general discussion thread on this topic Mavado V Noriega wrote: 1. Double HP? lolno , a bigger buff to marauders yes but not double HP thats dumb 2. AV nades dmg...
- by Mavado V Noriega - at 2013.02.26 12:22:00
|
99. The Missile Nerf. - in Feedback/Requests [original thread]
Beld Errmon wrote: I was killing infantry with blaster tanks before it was cool , Super assault rifle on tracks. missiles need a buff paper scissors between rail and blaster gets old, rails are certainly the scissors. same
- by Mavado V Noriega - at 2013.02.23 12:25:00
|
100. The Missile Nerf. - in Feedback/Requests [original thread]
Sir Meode wrote: I know its a little late but i would just like to thank all the whiners who got missiles nerfed because you have forced me to use blasters for killing infantry and its by far a much more affective way of killing. You have now a...
- by Mavado V Noriega - at 2013.02.23 12:23:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |