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341. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Real problem aint the cap imo. Beside, cap is hardly debatable due to the need to see Dust and EVE offer a slightly similar progression in SP over a same time period. Imo, the main thing to tweak is the diminishing retu...
- by Mavado V Noriega - at 2012.10.13 19:53:00
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342. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Alldin Kan wrote: Mavado V Noriega wrote: needs a bit of a buff imho its way to slow and diminishing returns needs to be tweaked...kinda sucks that after 2-3 days of a 7day cycle ppl gettin like 5K SPs makes the grind even more painful. id...
- by Mavado V Noriega - at 2012.10.13 19:48:00
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343. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Free Beers wrote: Hardcore gamers spend more real money then casuals. There are more casual players though. I would love to hear CCPs definition of what a casual and hardcore gamer is. There are solutions out there that dont include anti grin...
- by Mavado V Noriega - at 2012.10.13 15:58:00
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344. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
needs a bit of a buff imho its way to slow and diminishing returns needs to be tweaked...kinda sucks that after 2-3 days of a 7day cycle ppl gettin like 5K SPs makes the grind even more painful. idk what the value is now but imo should be around...
- by Mavado V Noriega - at 2012.10.13 15:13:00
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345. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
tbh i dont like the current swarm tracking system as a tanker its annoying to see u get behind cover to put a solid object between the LoS of the swarms and ur vehicle only to see it SWERVE around the cover to still track u and with the slower sp...
- by Mavado V Noriega - at 2012.10.12 12:21:00
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346. MILITA SWARM - in Feedback/Requests [original thread]
Rhadiem wrote: Mavado V Noriega wrote: Rhadiem wrote: As an AV "veteran" from several builds, I agree that Militia Swarm Launchers are too strong. This is more like a $50 saturday night special, not a $500 version. The real thing is, co...
- by Mavado V Noriega - at 2012.10.12 02:10:00
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347. [Feedback] Swarm Launchers. - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: Currently the speed isn't enough to catch a dropship in full flight, which kinda defeats the purpose of the weapon if you ask me. As for Swarms against tanks, they definately need tweaking. 90% of the time they hi...
- by Mavado V Noriega - at 2012.10.11 06:23:00
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348. MILITA SWARM - in Feedback/Requests [original thread]
Rhadiem wrote: As an AV "veteran" from several builds, I agree that Militia Swarm Launchers are too strong. This is more like a $50 saturday night special, not a $500 version. The real thing is, considering how few did AV last patch with tank...
- by Mavado V Noriega - at 2012.10.11 06:22:00
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349. MILITA SWARM - in Feedback/Requests [original thread]
BobThe843CakeMan wrote: Mavado V Noriega wrote: BobThe843CakeMan wrote: I AM SICK AND TIRED OF DYING TO THESE THINGS WHEN I HAVE OVER 2,000 ARMOR LEFT NERF THEM OR BUFF THE TANK. I WHY DO U MAKE SHIELD TANKS STRONG TO EVERYTHING AND THEN ...
- by Mavado V Noriega - at 2012.10.11 04:15:00
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350. MILITA SWARM - in Feedback/Requests [original thread]
BobThe843CakeMan wrote: I AM SICK AND TIRED OF DYING TO THESE THINGS WHEN I HAVE OVER 2,000 ARMOR LEFT NERF THEM OR BUFF THE TANK. I WHY DO U MAKE SHIELD TANKS STRONG TO EVERYTHING AND THEN ARMOR GETS TWO OR THREE HIT KILL TO MILITA SWARMS. NER...
- by Mavado V Noriega - at 2012.10.11 02:27:00
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351. [Feedback] Corp Battles - in Feedback/Requests [original thread]
Gonna keep this short 1. 8v8 for big maps.....bump that up. I kno ur only testing now cuz alot of corps might ot be able to field more than 8 regularly thats kool but it needs to go up soon. 2. Lag lag LAAAAAAAAAAAAAAAGGGGGGGGGGGGGGG...............
- by Mavado V Noriega - at 2012.10.09 05:39:00
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352. [Request] VR Training Room - in Feedback/Requests [original thread]
Baracka Flocka Flame wrote: Really hope we get something like this, if you want teams to develop real strategies and practice as a team this is a must. this. its sad to see so many teams doin just what happened in MAG and resort to zerg rus...
- by Mavado V Noriega - at 2012.10.08 01:37:00
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353. [Request] VR Training Room - in Feedback/Requests [original thread]
Codename BG 47 wrote: There will be PvE so....there will be your VR Training Room. You probably will have option of Solo/Corp missions. LOL PvE sorry but AI bots are never a challenge in any game sorry if u find they are but i rather practic...
- by Mavado V Noriega - at 2012.10.08 01:35:00
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354. [Feedback] Swarm Launchers. - in Feedback/Requests [original thread]
GIZMO2606 wrote: Might want to consider tweaking the chase speed or giving them a better guiding system. Dropships are now almost impossible to due to the Swarm Launcher being so slow. When you fire the Swarm Launcher, there is a high chance it...
- by Mavado V Noriega - at 2012.10.08 01:32:00
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355. [Feedback/Request] Tank Campers Are Almost Impossible To Take Out - in Feedback/Requests [original thread]
I'm Not Moejoe wrote: Make tanks appear on the map permanently or remove shield regeneration and make people have to come out and repair... Or give assault rifles the ability to actually damage these things...not once have I seen a tank NOT la...
- by Mavado V Noriega - at 2012.10.08 01:29:00
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356. [Feedback] Codex build - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: Some nice feedback there Mavado I agree with pretty much everything. I will say that as a tank driver for many builds now, I feel that armour tanks other than their speed are already OP in comparison to shields. Th...
- by Mavado V Noriega - at 2012.10.07 20:09:00
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357. [Feedback] Codex build - in Feedback/Requests [original thread]
Whispercrow wrote: The active speed boost mods, if they do anything beneficial, are absolutely not worth it as they destroy your maneuverability. It'd be nice if we had a speedometer so we could SEE our speed and judge their utility. As it is,...
- by Mavado V Noriega - at 2012.10.07 15:52:00
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358. [Feedback] Codex build - in Feedback/Requests [original thread]
First off props on gettin hit detection alot better (not perfect but better) Also loving corps being brought into the game but 1 problem with that.....corp tickers need to be expanded u cant expect a bunch of FPS clans coming into the game and fo...
- by Mavado V Noriega - at 2012.10.07 14:39:00
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359. [Request] VR Training Room - in Feedback/Requests [original thread]
seeing as we got this gay skill cap in place what reason is there to play other than grind out ISK??? this is another reason why we need this implemented imho i rather practice with my corp when we hit this cap (if u intend to keep it) and get rea...
- by Mavado V Noriega - at 2012.10.07 08:20:00
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360. Virtual-reality training/testing area {request} - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=20361&find=unread posted this months ago in full detail support the thread with this new gay skill cap in place i rather train/practice with my corp when we hit the cap than have nothing...
- by Mavado V Noriega - at 2012.10.07 07:50:00
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