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61. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Make Regular Ambush INFANTRY ONLY Have OMS version anything goes. I personally feel regular ambush vehicles ruin the mode and this is coming from someone who has most his SP invested into tanks so yea that says alot. There are no supply depots...
- by Mavado V Noriega - at 2013.03.12 05:14:00
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62. Switch the Sagaris Marauder skill from missiles to railguns. - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: RECON BY FIRE wrote: How about instead we make missiles work better and keep Caldari having a bonus to missiles since thats their lore weapon of choice. I know its a hard concept to grasp, but it can be done. We have ...
- by Mavado V Noriega - at 2013.03.11 09:31:00
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63. Switch the Sagaris Marauder skill from missiles to railguns. - in Feedback/Requests [original thread]
RECON BY FIRE wrote: How about instead we make missiles work better and keep Caldari having a bonus to missiles since thats their lore weapon of choice. I know its a hard concept to grasp, but it can be done. We have the technology. This. Ju...
- by Mavado V Noriega - at 2013.03.11 09:29:00
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64. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Principus Shmoof Triariian wrote: Why don't you get over it? How does this matter at all, don't waste CCP's time with this nonsense. Fruitless, pointless, and meaningless sup smoofy
- by Mavado V Noriega - at 2013.03.10 16:16:00
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65. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Guessing trolling. shes serious chick wants her boobs
- by Mavado V Noriega - at 2013.03.10 05:48:00
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66. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
ZiwZih wrote: Just note that different passives are compounded while skill levels stack. Quote: Hybrid Operations gives 3% per lvl Hybrid Proficiency gives 2% per lvl Turret Operations gives 2% per lvl Our driver had HO, TO maxed out, and ...
- by Mavado V Noriega - at 2013.03.10 04:32:00
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67. Shield tanks are made of glass - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: According to this damage calculator an Ishukune with perfect skills and 2x complex damage mods does 2300 damage per shot. 2300 * 3 < 7000. Something doesn't add up here. apparently according to caeli test...
- by Mavado V Noriega - at 2013.03.10 04:28:00
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68. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Mavado V Noriega wrote: caeli posted in ur other thread mind if i link ur thread into mine? seems passive skills are broken and dmg mods just display the wrong value but stack properly You can link them Mav I want CCP...
- by Mavado V Noriega - at 2013.03.10 00:29:00
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69. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
0 Try Harder wrote: Idk, I'm still undecided lol. I really like being the best at one thing, and then figuring out how to use that advantage against others in multiple different situations, but I also like being as effective as I can be in mult...
- by Mavado V Noriega - at 2013.03.10 00:25:00
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70. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
0 Try Harder wrote: Mavado, shield tanks with a railgun are a counter to armor tanks. Infantry AV can't deal with armor tanks because they are able to use hardeners 24/7 and repair any damage done to them. The high alpha of the rail is what mak...
- by Mavado V Noriega - at 2013.03.10 00:23:00
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71. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
Caeli SineDeo wrote: I have talked about passive skills being broken a long time ago. And instead of banging my head on a wall and saying Damage mods are okay even though there broken by giving a extra percentage it is what allows shield tanks ...
- by Mavado V Noriega - at 2013.03.10 00:16:00
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72. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
caeli posted in ur other thread mind if i link ur thread into mine? seems passive skills are broken and dmg mods just display the wrong value but stack properly
- by Mavado V Noriega - at 2013.03.10 00:12:00
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73. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
so passive skills are actually broken and the dmg mods just output 21% instead of 10% but stacks correctly im fine with that seems passive skilling is broken then kudos Caeli
- by Mavado V Noriega - at 2013.03.10 00:10:00
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74. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
moar feedback , especially from devs plz
- by Mavado V Noriega - at 2013.03.09 17:08:00
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75. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: BulletSnitcheZ wrote: I agree that damage mods are broken at the moment. However, your proposal would make Shield Tanks utterly useless against Armor Tanks. It would even make Missile turrets and Railgun turrets pract...
- by Mavado V Noriega - at 2013.03.07 03:55:00
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76. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Sir Meode wrote: I have to agree that a tank should not be able to take 6-7 shots from a proto rail gun with 3 damage mods. Also you can't fit 3 damage mods on a Sagaris with proto rail gun and have high HP it's doesn't have enough power grid ...
- by Mavado V Noriega - at 2013.03.07 03:48:00
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77. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
slap26 wrote: Mavado V Noriega wrote: Around 3K max dmg is fine with triple dmg mods and all skills yet this isnt the case at all u do 5-6K dmg per shot instead. 3k dmg is not fine, Team Aldin had a Surya with 20,000+ ehp last build. With...
- by Mavado V Noriega - at 2013.03.07 03:22:00
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78. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Would like to know if CCP even read this series yet??? some communication, acknowledgement would be nice that these problems are being addressed
- by Mavado V Noriega - at 2013.03.06 13:08:00
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79. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Rachoi wrote: i love how you're trying to deflect the idea of fixing the broken code for mods. These guys make solid points and i agree wholeheartedly, because all the damage mods are broken. there will never be a t...
- by Mavado V Noriega - at 2013.03.06 06:38:00
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80. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Rachoi wrote: BulletSnitcheZ wrote: immortal ironhide wrote: i run shield tanks...try again bud. i can 2-3 shot ANY tank right now...that is not right. And i have taken out blaster madrugars in CQC with my railgun since i can land 2-3 ...
- by Mavado V Noriega - at 2013.03.06 04:08:00
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