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21. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Ok so this is 1 of many feedback posts ive been wanting to make a while but been slackin cuz well......loldust and lolccp listening to feedback for once but here goes. I have a serious problem with the tactical play in this game when it comes to ...
- by Mavado V Noriega - at 2013.07.04 09:36:00
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22. Fixing Faction Warfare - in Feedback/Requests [original thread]
Noc Tempre wrote: Your criticisms make sense, but your solutions not so much. I also think FW should strive to be its own thing, not a bridge to PC. LP would go a long way here, as well as some sort of "battle front" and synchronization with E...
- by Mavado V Noriega - at 2013.06.09 16:53:00
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23. [Request] Swap Swarm damage stats with plasma launcher - in Feedback/Requests [original thread]
Stefan Stahl wrote: The PC has anti-infantry capabilities with it's enormous splash radius while the swarm launcher doesn't. That's why the SL is better at AV than the PC. hence i said REDUCE the splash radius of the plasma cannon
- by Mavado V Noriega - at 2013.06.09 12:59:00
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24. [Request] Swap Swarm damage stats with plasma launcher - in Feedback/Requests [original thread]
Why is a fire and forget ezmode weapon like the swarm launcher still doin so much dmg compared to a skill shot weapon like the plasma cannon? The 2 need their damage values swapped. Aiming should be rewarded and that is not the case currently wit...
- by Mavado V Noriega - at 2013.06.08 21:07:00
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25. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Absolute Idiom II wrote: Platoons, yes please. I'd love to be able to join a squad and (queue up to) join the battle that they are in. Related - why do we have to return to the MQ after each battle? Why can't we just stay in a battle type, lik...
- by Mavado V Noriega - at 2013.06.07 14:21:00
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26. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Roy Ventus wrote: Squad member is optional, so is Squad Leader if you don't want to use them and only allow directors to handle battles. It's all about how you can use it and honestly I could use both options based on the way my corporation is ...
- by Mavado V Noriega - at 2013.06.07 06:22:00
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27. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
Bendtner92 wrote: xxwhitedevilxx M wrote: Ill Omens Lost before MCC is destroyed, that's it. If the screen read "Defeat" on your end, then you lost. End of story. If there's a delay before losing after you're down to 0 clones, then that's...
- by Mavado V Noriega - at 2013.06.06 19:41:00
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28. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: Mavado V Noriega wrote: Absolute Idiom II wrote: Also, can you investigate the following issue? I've had no response about it: As you can see from the following photos, I'm unable to launch an attack against an un...
- by Mavado V Noriega - at 2013.06.05 05:31:00
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29. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
Absolute Idiom II wrote: Also, can you investigate the following issue? I've had no response about it: As you can see from the following photos, I'm unable to launch an attack against an unoccupied district Almur : Hedaleolfarber III : Distric...
- by Mavado V Noriega - at 2013.06.05 00:47:00
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30. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
VEXation Gunn wrote: To the victor goes the spoils. /thread
- by Mavado V Noriega - at 2013.06.04 18:10:00
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31. [Feedback] PC - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I get your suggestion s point really. And it s still better than what we have now. But my view on this regarding tz is that attacking an odd TZ requires some planning on the attacker side. When winning the district it ...
- by Mavado V Noriega - at 2013.05.22 23:52:00
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32. [Feedback] PC - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Mavado V Noriega wrote: So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossib...
- by Mavado V Noriega - at 2013.05.22 12:46:00
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33. [Feedback] PC - in Feedback/Requests [original thread]
NIKIA BETHUNE wrote: Mavado V Noriega wrote: So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible t...
- by Mavado V Noriega - at 2013.05.22 05:32:00
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34. [Feedback] PC - in Feedback/Requests [original thread]
So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. N...
- by Mavado V Noriega - at 2013.05.22 05:19:00
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35. [Feedback] Timers and Lock conditions for PC - in Feedback/Requests [original thread]
+1 Gunner
- by Mavado V Noriega - at 2013.05.21 02:33:00
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36. Awarding more SP for PC battles!! - in Feedback/Requests [original thread]
+1
- by Mavado V Noriega - at 2013.05.18 00:36:00
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37. [Feedback / suggestions]: weapon ranges and dmg VS map design - in Feedback/Requests [original thread]
My view on ranges: for the most part its fine BUT thats just due to my in-your-face type of gameplay overall guns could use a little more range imho HMGs...........are bad....CCP should feel bad this is suppose to be a support weapon? how can ppl...
- by Mavado V Noriega - at 2013.05.08 13:55:00
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38. [Feedback] HAV Turrets - in Feedback/Requests [original thread]
yup cant hit dopships since they on higher ground PG upgrade skill is ALSO glitched pato
- by Mavado V Noriega - at 2013.05.08 02:56:00
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39. [Feedback] HAV Turrets - in Feedback/Requests [original thread]
So it seems turrets are bugged aiming from a high ground to low ground seems i dont get hitmarkers on my blaster same with elevated positions, ppl on higher ground dont seem to register hitmarkers
- by Mavado V Noriega - at 2013.05.08 00:26:00
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40. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
keep thee support coming gais
- by Mavado V Noriega - at 2013.04.19 06:19:00
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