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141. Heavies drew the nerf straw - in Feedback/Requests [original thread]
heavies need more mod slots if anything their slot layout/count will be adjusted stupid how an armor suit only gets like 2 low slots proto heavy should have 6-7 slots not 5
- by Mavado V Noriega - at 2013.01.19 11:10:00
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142. [Feedback] What FW needs - in Feedback/Requests [original thread]
some more good feedback nice still waiting on nullabor to post ;)
- by Mavado V Noriega - at 2013.01.19 05:34:00
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143. [Request] Infra Red Scopes for Snipers - in Feedback/Requests [original thread]
sniping is already too easy infra red makes spottin even easier bad idea tbh
- by Mavado V Noriega - at 2013.01.17 06:30:00
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144. [Feedback] What FW needs - in Feedback/Requests [original thread]
some good thoughts Royal i kinda disagree with ur suggestion slightly that just makes FW a gloried pub arena for big squads imo i personally dont wanna get rid of the organised corp v corp battles making it ur way means any jack corp that enlists ...
- by Mavado V Noriega - at 2013.01.15 04:27:00
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145. [Feedback] What FW needs - in Feedback/Requests [original thread]
btw Loyalty points is SHOULD be changed in DUST why? simple because the word LOYALTY implies ur loyal to a specific group/faction and that goes against the whole mercenaries lifestyle in DUST and wouldnt fit well within it and even IF CCP told u...
- by Mavado V Noriega - at 2013.01.14 15:29:00
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146. [Feedback] What FW needs - in Feedback/Requests [original thread]
Caz u wont need much EVE interaction for the planetary conquest if ccp wants to make it uber complicated then sure but leave that for nullsec, treat FW as nullsec lite and as an initial testing ground for full planetary conquest Dont get ur comme...
- by Mavado V Noriega - at 2013.01.14 11:56:00
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147. [Feedback] What FW needs - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Problem - Corps can rig planets for themselves What happens if corp A make dummy corp B accept every contract they can with dummy corp B and corp B refuses to show hence corp A wins with no risk but yet gain passive IS...
- by Mavado V Noriega - at 2013.01.14 11:40:00
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148. [Feedback] What FW needs - in Feedback/Requests [original thread]
Mavado V Noriega wrote: lowratehitman wrote: Mavado V Noriega wrote: Iron Wolf Saber wrote: I rather get Loyalty Points, Loyalty Point store where players can spend LP aquiring Army Gear (better than proto not as good as officer) bette...
- by Mavado V Noriega - at 2013.01.14 11:12:00
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149. Marauder Skill - in Feedback/Requests [original thread]
Noc Tempre wrote: Tony Calif wrote: No. 50% damage and active rep is ridiculous. Basically it's a super sniping mod. You'd literally NEVER kill a tank who played smart. Well the purpose is a module that lets it move to the front line and...
- by Mavado V Noriega - at 2013.01.12 17:17:00
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150. Marauder Skill - in Feedback/Requests [original thread]
think ppl need to check what siege modules do on EVE and see how much of a dmg bonus it gets i dont think 50% is bad when in siege mode ur immobile so yes ur natural defenses go up and ur offensive output is greatly increased http://wiki.eveonli...
- by Mavado V Noriega - at 2013.01.12 17:15:00
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151. Eves skill system - in Feedback/Requests [original thread]
Templar1 wrote: how come you cant abandon the sp caps and all and just use the same system as what you have in eve that works and it is good i think i heard the sp caps = what eves sp was over a month 2m sp or some thing time just if there w...
- by Mavado V Noriega - at 2013.01.09 13:42:00
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152. CCP's New SP Cap... - in Feedback/Requests [original thread]
GLOO GLOO wrote: In which sort of MMO a newbie can catch up a 2 years-old player ? This is a non sense, as DUST is name as MMO/FPS. Add to this that DUST need to be on the same SP gain than EVE... Well, it's not perfect yet, but it sounds ...
- by Mavado V Noriega - at 2013.01.09 13:34:00
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153. CCP's New SP Cap... - in Feedback/Requests [original thread]
posted this months ago............... https://forums.dust514.com/default.aspx?g=posts&t=44696&find=unread
- by Mavado V Noriega - at 2013.01.09 01:36:00
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154. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Victor 'LifeLine' Ramous wrote: Like both ideas by OP: Skirmish 1.0 was fun, definitely placed that sense of urgency and constant action. Plus the BF2142 idea is brilliant, it adds a solution to the whole 'red-lining' issue, board the MCC and...
- by Mavado V Noriega - at 2013.01.08 21:38:00
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155. CCP's New SP Cap... - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Mavado V Noriega wrote: Sha Kharn Clone wrote: Kira Lannister wrote: I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not. The que...
- by Mavado V Noriega - at 2013.01.08 12:48:00
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156. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Mavado V Noriega wrote: Is boring. Let me elaborate. Currently its a snooze fest 2/3 of the time and usually when u cap all objectives the game just drags on Solution: Make Skirmish 2.0 MORE like Titan Mode from BF...
- by Mavado V Noriega - at 2013.01.08 12:28:00
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157. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
even the old skirmish had a better sense of urgency than this one. u had to get the 2 defense relays down before ur MCC shields ran out or u would lose. so the 1st part u only had half ur MCC life to play with and back then a viable tactic was hav...
- by Mavado V Noriega - at 2013.01.08 12:12:00
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158. CCP's New SP Cap... - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Kira Lannister wrote: I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not. The question is how long will it take to hit the cap? Dude ...
- by Mavado V Noriega - at 2013.01.08 11:53:00
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159. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
sooo new SP daily cap blows think ppl need to see this again......... dont force ppl to treat DUST like a job CCP making ppl have to be on everyday in order to not miss SP
- by Mavado V Noriega - at 2013.01.08 11:49:00
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160. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Is boring. Let me elaborate. Currently its a snooze fest 2/3 of the time and usually when u cap all objectives the game just drags on Solution: Make Skirmish 2.0 MORE like Titan Mode from BF2142 Right now skirmish 2.0 is a half ass titan mode ...
- by Mavado V Noriega - at 2013.01.08 05:15:00
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