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101. [Request] Rear View Vehicle Button - in Feedback/Requests [original thread]
kinda annoying having to reverse but cant see where ur goin unless u rotate the turret and with a railgun ppl know thats just too slow to do some of the face buttons are unused CCP.
- by Mavado V Noriega - at 2013.02.22 12:19:00
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102. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
WR3CK HAVOC wrote: Django Quik wrote: I've seen several people here agreeing that tanks should not be allowed in ambush but not one has said an actual reason why they want this? If you're complaining about tanks on the manus peak ambush roll...
- by Mavado V Noriega - at 2013.02.21 13:47:00
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103. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
Ted Nugget wrote: For the ones that are amazed that someone from STB complaining about tanks. You do realize that every corporation has tank drivers. STB isn't full of tankers but we do have some. We are just recognized as tankers cause we do i...
- by Mavado V Noriega - at 2013.02.21 12:54:00
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104. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
SoTa PoP wrote: KryptixX wrote: player in STB complaining about tanks...thats rich. I'm at a loss for a proper response myself. Get good doesn't seem to work in this situation... anyone got another good one liner to help out the OP? s...
- by Mavado V Noriega - at 2013.02.21 12:50:00
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105. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
ImperfectFan514 wrote: Pvt Numnutz wrote: Mavado V Noriega quit dust now. Im getting very tiered of seeing posts like this, i can only imagine how people like CCP Eterne feel when people post this kind of stuff. I think its a very good th...
- by Mavado V Noriega - at 2013.02.18 20:46:00
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106. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
CCP Eterne wrote: Just a friendly reminder that one guy working on matchmaking tweaks doesn't mean we don't have others working on other projects. DUST 514 is a big game with lots of teams working on it. And with certain things, adding more dev...
- by Mavado V Noriega - at 2013.02.18 13:58:00
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107. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Mavado V Noriega wrote: Iron Wolf Saber wrote: Lets get in faction warfare in first. Get it solid, and lets make it the test bed and spring board. FW would provide an excellent environment to set player owned distri...
- by Mavado V Noriega - at 2013.02.18 05:11:00
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108. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Lets get in faction warfare in first. Get it solid, and lets make it the test bed and spring board. FW would provide an excellent environment to set player owned districts up. well yes i did make a feedback post a whi...
- by Mavado V Noriega - at 2013.02.18 05:09:00
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109. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
DUST Fiend wrote: Screw that, I'll take that when it's good and ready. For right now, they need to stop inflating peoples stats by placing full squads of skilled mercs against brand new newberries. That is the priority right now, since it's dr...
- by Mavado V Noriega - at 2013.02.18 05:07:00
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110. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I agree but the thing is there is no reason for a corp to own a district now, and that my friend is the big white elephant in the room. While the community is full of ideas what districts can and cannot do the problem is...
- by Mavado V Noriega - at 2013.02.18 04:50:00
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111. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Requires a new build, matchmaking was something small CCP Nullarbor could deploy while he's in iceland. After all its more network and crest related. yes i know it requires a new build but u urself hinted on IRC that...
- by Mavado V Noriega - at 2013.02.18 04:34:00
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112. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Please stop focusing your attention on bs matchmaking and other small stuff and put everything behind gettin Player districts out ASAP There is your balance. Any corp worth its weight will go to where glory and ISK is at and thus freeing up Insta...
- by Mavado V Noriega - at 2013.02.18 04:28:00
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113. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=44430&find=unread swarm fix
- by Mavado V Noriega - at 2013.02.17 07:08:00
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114. [Feedback] Shield tanks are like glass - in Feedback/Requests [original thread]
Ted Nugget wrote: I hit a small bump in the road and my tank exploded from full health. That is 100% bs. The collision damage is way to high. I had a drop ship and it grazed the side of a building and it died. Armor is way stronger than shields...
- by Mavado V Noriega - at 2013.02.15 12:16:00
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115. [Requests] Match making - in Feedback/Requests [original thread]
ImperfectFan514 wrote: quick fix is to make a mercenary playlist for the people who don't have any friends to play with. Let everyone else run full 16v16 matches. pubs? no FW will be gettin updated
- by Mavado V Noriega - at 2013.02.15 12:13:00
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116. Top 6 features that made MAG great, that also will fit in well in Dust. - in Feedback/Requests [original thread]
Prangstar RND wrote: communication and team deployment in MAG are still the best ever. I would definitely want them to add that we will have team deployment in FW comms on dust need to be on par with the lvl MAG was and the ease of use that...
- by Mavado V Noriega - at 2013.02.05 13:57:00
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117. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
lolOP clearly hasnt seen my Jugg yet
- by Mavado V Noriega - at 2013.01.31 00:18:00
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118. How to "fix" Skirmish... - in Feedback/Requests [original thread]
KingBabar wrote: Its not a map issue, its a game mode issue. Even if separated into single player games and group player games one team can certainly be stomped hard in any case. My sollution makes sence, as you can call it a "multiple beam...
- by Mavado V Noriega - at 2013.01.30 13:02:00
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119. ATTENTION CCP - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=20361&find=unread been asking for this for months now
- by Mavado V Noriega - at 2013.01.30 12:18:00
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120. How to "fix" Skirmish... - in Feedback/Requests [original thread]
KingBabar wrote: Lag issues aside, there is something fundamentally wrong with this game mode. - Its just not that tactical in Pub matches, especially on the bigger maps. Most games we just chase each other around in circles, hacking and movi...
- by Mavado V Noriega - at 2013.01.30 11:58:00
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