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301. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
Red quickly the rest of the thread and i see some kind of consensus about the failed tweaks made in chromosome on TARs. Tactical Assault Rifle is long range. Should be usefull at mid-long range and be a massive pain in the ass for its user at sho...
- by Laurent Cazaderon - at 2012.12.20 13:25:00
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302. [feedback] Can no longer simply walk into objectives - in Feedback/Requests [original thread]
That's the classic MAG developpers signature feature ! weird little steps stopping your merc like a 10m wall Congrats dudes lol
- by Laurent Cazaderon - at 2012.12.20 13:18:00
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303. [Request] Clear message for OB/PS - in Feedback/Requests [original thread]
Jack Boost wrote: Can we have 'icon' for OB/PS cumulated at HUD? Now little blue mesage is hidden among others. Just made the exact same thread. Many notifications (new order, OB available) are way too discrete now.
- by Laurent Cazaderon - at 2012.12.19 13:44:00
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304. [Request] Signature profile in fitting stats - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Would be really handy to judge if if I will get spotted easily, and know to use the appropriate module. EDIT: Also, would be nice to know how much shield extenders raise signature profile (if it effects it at all). ...
- by Laurent Cazaderon - at 2012.12.19 13:43:00
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305. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
If CCP could just had some new scale. like -100 to +100
- by Laurent Cazaderon - at 2012.12.19 13:42:00
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306. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
Nova Knife wrote: I think the key thing you guys are missing here is that You will be able to buy a UVT for ISK If you don't want to spend money on dust, you won't and never will have to, even if you want aurum stuff. You'll even be ab...
- by Laurent Cazaderon - at 2012.12.19 13:39:00
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307. Iron Sights - an alternative - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Greasepalms wrote: Feels like I'm back in 'Nam with these irons, I thought we were immortal mercs fighting an intergalactic war? The way I see it, when you pull up your weapon, the interface in your helmet receptors o...
- by Laurent Cazaderon - at 2012.12.19 13:36:00
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308. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
Tac Rifle is still fine at short/mid range hip firing. Recoil is good enough to kill the modded controller use i think but still allows to be deadly if you can control your aim. On the other hand, recoil is crazy through ADS. Making its use at lo...
- by Laurent Cazaderon - at 2012.12.19 13:34:00
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309. HMG after update. - in Feedback/Requests [original thread]
I never hide the fact i found HMG to be way too beasty in Codex. With the movement nerf, evading line of fire even with a fast assault suit was near impossible. And i dont get the complains, HMG seems to have a narrower fire cone but they still do...
- by Laurent Cazaderon - at 2012.12.19 13:31:00
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310. [FeedBack] Orbital strike notification is too discreet - in Feedback/Requests [original thread]
Hello there. I assume you all noticed that the notification you receive when you're Squad Leader and can use an orbital strike has changed. And imo, it is way too discrete now. Same goes with orders in general. The smaller font seems like a good ...
- by Laurent Cazaderon - at 2012.12.19 13:25:00
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311. HMG after update. - in Feedback/Requests [original thread]
G-SLicK wrote: they are just gonna nerf everything to hell because of all these bitches on the IRC, they cant get out of militia gear so they always die extremely quick when they come up against me. good luck shooting someone when they come out...
- by Laurent Cazaderon - at 2012.12.19 00:38:00
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312. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
I was always amazed that my 0 skill vehicle merc can somehow find the way to drive a massive HAV Locking the access to the operator seat to AT LEAST people with enough skills to use EVERY module fitted on it AND the HAV itself (same goes for LA...
- by Laurent Cazaderon - at 2012.12.11 08:38:00
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313. Bullet dodging - in Feedback/Requests [original thread]
Uhtread Ragnarson wrote: I feel there is a need for some kind of dive/roll command, The jump in the air is just not cutting it for me . I have just finished playing Mass Effect 3 to come over to Dust and found the dive in ME3 to be not only us...
- by Laurent Cazaderon - at 2012.12.05 16:00:00
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314. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Garrett Blacknova wrote: The Black Jackal wrote: Actually, rehacking a point after it's been hacked takes alot longer. Literally twice the time it takes to initially 'hack' the point. So that balance is there. I've often killed the guy who's...
- by Laurent Cazaderon - at 2012.12.05 15:59:00
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315. Requests: implement biotics that speed up walking speed - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Sprinting is to common I think it would be very useful for everyone especially for Heavy class. Or even better..... Give us back former movement speed, or at least increase current ones, so we can feel like enh...
- by Laurent Cazaderon - at 2012.12.05 11:14:00
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316. We need a character Wipe - in Feedback/Requests [original thread]
A character wipe WILL be needed. But now is not the time. It will be needed when we have a very stable build. Almost every items added to the market and pretty much balanced. Then, go open beta with a character wipe. In the mean time. The longer...
- by Laurent Cazaderon - at 2012.12.04 15:29:00
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317. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Overlord Ulath wrote: Question. Is it 150% OF NORMAL DAMAGE, or is it 150% DAMAGE BONUS? BIG difference there. It's a MULTIPLIER (damage x 150%) not a BONUS (damage + 150%). Exactly. Meaning a HS in Dust for a 3...
- by Laurent Cazaderon - at 2012.12.04 15:04:00
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318. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
****. double post...
- by Laurent Cazaderon - at 2012.12.04 15:01:00
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319. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Laurent Cazaderon wrote: Duplicate\Copy Fit Function I think that, like me, every time people want to try new weapons or see the effect of a specific module, they create a new fit that is usually pretty close t...
- by Laurent Cazaderon - at 2012.12.04 14:59:00
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320. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
digging and found that thread. Worth a Bump.
- by Laurent Cazaderon - at 2012.12.04 12:57:00
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