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141. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
trollsroyce wrote: Laurent Cazaderon wrote: Chinduko wrote: I sill love the idea of a war barge fight. Having a war barge map would be just as awesome. I love CQC! War Barge is a failry large ship. You could have some huge warehouse wh...
- by Laurent Cazaderon - at 2013.03.11 14:13:00
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142. Request: 64 Versus 64 players for a total of 128 players. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Next major update will bring us to 24 vs. 24 with 6-person squads. I haven't seen much to definitely confirm this claim, but there are a few hints floating around in various places, so while not 100%, I'd say I'm about...
- by Laurent Cazaderon - at 2013.03.11 11:01:00
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143. screw you ccp band FIX THIS **** - in Feedback/Requests [original thread]
Kaios Family wrote: call in a tank youre drunk ass bolas smashes into a building drops my tank upside down on red dots omg your so friggin stupid cant belive you wont fix this **** screw you........ Sh*t happens. Also, not calling a big vehi...
- by Laurent Cazaderon - at 2013.03.11 10:59:00
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144. [Request] Lasers for ... vehicles - in Feedback/Requests [original thread]
Wasnt there something about plasma turrets as well ? But regarding your suggestion, would only make sense to see bigger lasers for vehicles.
- by Laurent Cazaderon - at 2013.03.11 10:58:00
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145. [request and suggestions] Various usefull options for fitting screen - in Feedback/Requests [original thread]
monday bump. Anyone has something to add to those suggestions ?
- by Laurent Cazaderon - at 2013.03.11 10:52:00
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146. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
monday bump. So what ? i find it hard to believe that no new players find that suggestion interesting ? Why vehicle should be the only ones to have active modules ?
- by Laurent Cazaderon - at 2013.03.11 10:52:00
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147. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
monday bump
- by Laurent Cazaderon - at 2013.03.11 10:51:00
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148. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
Riffix Dathmor wrote: Seriously, it's 2013. This game needs a kill camera. If you don't know what I mean, here is an example. Basically, after you die you get some information about how you died. Kill cameras provide invaluable informati...
- by Laurent Cazaderon - at 2013.03.08 08:53:00
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149. Request - an anit-hacking bomb. - in Feedback/Requests [original thread]
Talos Alomar wrote: I'd love to be able to set an explosive on something (a null cannon, turret, etc...) that would go off if someone took too long to hack something. It would give people a reason to have a dedicated hacker with skills or mod...
- by Laurent Cazaderon - at 2013.03.08 08:53:00
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150. Portable Shield Generator - in Feedback/Requests [original thread]
Chemical Moon wrote: My idea is simple: a piece of equipment much like nanohives in that they have a sphere of influence; however, instead of giving ammo, or health, this would be a shield bubble. The bubble would have a certain amount of shiel...
- by Laurent Cazaderon - at 2013.03.08 08:50:00
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151. (Request) Spotter - in Feedback/Requests [original thread]
Gunner Niv wrote: What I'm thinking here is a spotter who has a scoped laser painter to point out targets to team mates like enemy snipers. Spotter scope would take up main weapon slot leaving just a pistol for the spotter to defend himself. Sp...
- by Laurent Cazaderon - at 2013.03.08 08:43:00
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152. Mini Campaign/ Tutorial - in Feedback/Requests [original thread]
Magpie Raven wrote: I think it would be awesome if there was some kind of campaign story that new players could go through. Something like the tutorial missions in EVE. This is how I see it. The player automatically is recruited into an NPC c...
- by Laurent Cazaderon - at 2013.03.08 08:42:00
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153. TROLLSROYCE Fix to Snipers - in Feedback/Requests [original thread]
trollsroyce wrote: Snipers in dust have one endgame issue that's going to surface soon, as corps get the game. Dust is local objective based, and snipers are a global field asset. This will ultimately mean, that the counter to snipers is at th...
- by Laurent Cazaderon - at 2013.03.08 08:36:00
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154. [Request] How about add prone position to the game? - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Short answer no. Long answer NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Prone as it stands right now would just allow people to exploit headvglitching even more than they already do. Maybe if that were fixed and so...
- by Laurent Cazaderon - at 2013.03.08 08:29:00
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155. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
For a game mode without infantry to exist, it should have some kind of explanation why vehicles couldnt be used. => https://forums.dust514.com/default.aspx?g=posts&t=44285&p=5
- by Laurent Cazaderon - at 2013.03.08 08:28:00
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156. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Chinduko wrote: I sill love the idea of a war barge fight. Having a war barge map would be just as awesome. I love CQC! War Barge is a failry large ship. You could have some huge warehouse where the fight wouldnt be so CQC as well. I guess v...
- by Laurent Cazaderon - at 2013.03.08 00:04:00
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157. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
i was talking about active module that could be fitted or used just like any other one for vehicule. Hold R2, select active module with wheel, let go of R2. Module doest its magic and then goes to cooldown mode. Repeat to activate again once coo...
- by Laurent Cazaderon - at 2013.03.08 00:03:00
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158. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Goric Rumis wrote: Garrett Blacknova wrote: You could maybe replace the grenade slot with an active module, so you hit L2 to turn it on/off. I've been wanting this for a while. It would be great if we could sacrifice the grenade slot to in...
- by Laurent Cazaderon - at 2013.03.07 19:00:00
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159. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Part 3 on Fixing tanks. The Shield Hardeners Currently Shield tanks dominate Vehicle play because of the broken dmg mods but once those are fixed shields will be a bit ****** with broken missiles ( proposed fix ) and *...
- by Laurent Cazaderon - at 2013.03.07 18:58:00
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160. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: So who gets picked to get fired into space and drill into the control panel to open the ventilation panel so they can crawl through the ventilation system while trying to remain undetected and not get lost so they can f...
- by Laurent Cazaderon - at 2013.03.07 18:57:00
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