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61. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Hey there great thread. Nice work I agree with you. A lot of those bonuses are pretty much useless and never considered by player before they just dont know what to do with their SPs. Max Ammo Capacity 932,760 SP to max I agree with your so...
- by Laurent Cazaderon - at 2013.06.04 13:30:00
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62. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
TonYtigr wrote: Ok lets do something constructive here. I haven't fully tested the LR, but I'm pretty sure most people that used the LR in Uprising would agree, the LR requires adjustements. Here are my suggestions/requests: 1- Range: increas...
- by Laurent Cazaderon - at 2013.05.29 14:35:00
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63. bring back the sharpshooting skill - in Feedback/Requests [original thread]
Atom Heart Mother wrote: ...that, and bring back the 80 clones ambush as well. I'd say no to sharpshooter. Tweaking native ranges yes. Skill based ? No as it unbalances weapon types. Maybe add modules in the future to boost range as it woul...
- by Laurent Cazaderon - at 2013.05.28 10:17:00
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64. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
told you he liked it
- by Laurent Cazaderon - at 2013.05.28 10:15:00
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65. Team Vocal Chat is terminated way too fast - in Feedback/Requests [original thread]
It's annoying in FW or PC fights to have the team chat disabled 2 seconds after the VICTORY or DEFEAT screen appears. When you play with out-of-corps players it doesnt help talking about what was good and what wasnt in the fight. Could you guys e...
- by Laurent Cazaderon - at 2013.05.28 09:07:00
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66. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Etero Narciss wrote: Jenova's Witness wrote: SponkSponkSponk wrote: CCP Remnant wrote: The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the...
- by Laurent Cazaderon - at 2013.05.28 08:52:00
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67. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
Hey Remnant, thanks for the update ! If you want early feedback, could you give us the range you have in mind for each racial rifle once they're all added ? I really hope the gallente wont get a nerf or then it's gonna be a useless AR compared to...
- by Laurent Cazaderon - at 2013.05.28 08:44:00
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68. Variable Damage Grenades - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Grenades should not be limited to either explosive damage, or a specialty role. Instead, there should be four damage grenades, one for each damage type. Flux Grenade Converted into an EM-damage grenade. Very strong ag...
- by Laurent Cazaderon - at 2013.05.27 08:10:00
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69. Buying a different MQ - in Feedback/Requests [original thread]
Ecshon Autorez wrote: I recently made a Minmatar character so I could check the prices on skills that I already had and realized something. I like the Minmatar Mercenary Quarters A LOT better than the Gallente ones. And since we are mercs who...
- by Laurent Cazaderon - at 2013.05.27 08:05:00
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70. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
Master Jaraiya wrote: I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina. I cannot count the number of times I wa...
- by Laurent Cazaderon - at 2013.05.27 07:55:00
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71. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Wolfmann is still working on controls for KBM and DS3. He tries to see what's up with the input lag and tweaks the acceleration curve and such using new test builds pretty much every day. No idea when he will feel like it's done but stay put and ...
- by Laurent Cazaderon - at 2013.05.27 07:51:00
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72. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
Jack McReady wrote: I want to enjoy the player quarters and avatar from different races with my main character. please introduce a race change for aurum. PS: I know you want my money, do it! A purely vanity option. Does no harm. Can please...
- by Laurent Cazaderon - at 2013.05.27 07:49:00
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73. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
dalt ud wrote: Laurent Cazaderon wrote: My team is full DS3 and i'm the only KBM user. Yet we do pretty fine in PC or anywhere else. Also, know that at the moment, aiming with mouse is difficult due to latest changing in controls done with ...
- by Laurent Cazaderon - at 2013.05.27 07:48:00
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74. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
dalt ud wrote: kbm have better strafe - i was wrong about strafe i tested and its same but sensitivity of mouse really as minimum twice faster than ds3 kbm have better aim speed and aim's accuracy Video 3:33 CCP do nothing about it top...
- by Laurent Cazaderon - at 2013.05.26 23:53:00
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75. Lasers effectively removed from the game this coming week - in Feedback/Requests [original thread]
Bob Amarrley wrote: I browse this forum every day to see if anyone is seriously talking about lasers. The threads exist, but they are few and far between. I fear that with the optional respecs coming through this week, that the few holdouts wil...
- by Laurent Cazaderon - at 2013.05.26 23:50:00
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76. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
D legendary hero wrote: Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out the proficiency so as to maximize damage, etc. I ...
- by Laurent Cazaderon - at 2013.05.23 11:44:00
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77. [Feedback] PC - in Feedback/Requests [original thread]
Cant agree more with the "result need to matter" And if you want a quick fix. Insta change of rt may not need coding. Adding a dibs counter atack prior to that may do. Insta change imo would still be better than currnt situation. Wemade the effo...
- by Laurent Cazaderon - at 2013.05.23 06:13:00
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78. [Feedback] PC - in Feedback/Requests [original thread]
I get your suggestion s point really. And it s still better than what we have now. But my view on this regarding tz is that attacking an odd TZ requires some planning on the attacker side. When winning the district it makes sense that the former ...
- by Laurent Cazaderon - at 2013.05.22 14:08:00
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79. [Feedback] PC - in Feedback/Requests [original thread]
Mavado V Noriega wrote: So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer ev...
- by Laurent Cazaderon - at 2013.05.22 10:31:00
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80. More Robust Squad Organization Tools - in Feedback/Requests [original thread]
martinofski wrote: Not just for pc: I think the squad leader should be able to cancel a battle for the complete squad when waiting for deployment. Like he is able to do it by starting one. Such a mess when he do cancel, but not half the squad...
- by Laurent Cazaderon - at 2013.05.17 11:20:00
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