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81. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Kesi Raae Kaae wrote: Real life comparisons from a CPM member /o\ Lol Sometimes it can be usefull to take roots in reality.
- by Laurent Cazaderon - at 2013.05.17 11:18:00
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82. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Okay, i have a video i would like feedback on : https://www.youtube.com/watch?v=ysf8x477c30 At 4:00, dude starts firing 3 different IRL weapons. one full auto and 2 semi-auto. Imo, the TAC AR should behave exactly like the third weapon. Roughly...
- by Laurent Cazaderon - at 2013.05.17 09:51:00
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83. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: - Drop the RoF to 120-180 RPM. That's 2-3 rounds/second. - Increase hip fire kick drastically - Modify damage falloff in mid range. It's enhanced range shouldn't give it as drastic an increase in mid-range/long ra...
- by Laurent Cazaderon - at 2013.05.16 10:53:00
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84. Some PS Move Feedback - in Feedback/Requests [original thread]
So, this feedback comes from a french player who only use this as a controller. He asked me to translate it so here we go : "Greetings, First, congrats on the enhancement to the PS Move. Thank you. Though, there are still quite a number of thing...
- by Laurent Cazaderon - at 2013.05.16 10:49:00
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85. PLEASE fix the nanite injector!!! - in Feedback/Requests [original thread]
Been hearing that a lot lately even though i didnt have any issue yet. Definitely worth investigating.
- by Laurent Cazaderon - at 2013.05.15 10:16:00
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86. 000 Clones Timer and "Stalemate" system - in Feedback/Requests [original thread]
Aeon Amadi wrote: So, just played a match where I will admit it was close. MCCs were both at three bars, both teams had two objectives and the clones were dwindling. Clone count was like, 34 - 0 and their team hit the 000 mark of defeat. And w...
- by Laurent Cazaderon - at 2013.05.15 10:14:00
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87. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
KING CHECKMATE wrote: In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses inv...
- by Laurent Cazaderon - at 2013.05.15 10:05:00
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88. [Feedback/Suggestion]Merge the Assault Rifle/Scrambler Rifle Skills/Why the Gall... - in Feedback/Requests [original thread]
Horse Schitt wrote: In Eve, you can either use shield tanks, or armor tanks. And if you're feeling insane you can use structure tanks. In Dust, the best option is the shield tank, hands down. Everyone uses an assault rifle, which is best agai...
- by Laurent Cazaderon - at 2013.05.14 10:01:00
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89. Dev/mod input requested - in Feedback/Requests [original thread]
bacon blaster wrote: Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this? Should ...
- by Laurent Cazaderon - at 2013.05.14 09:46:00
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90. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Skihids wrote: You have two options: 1) PreventAFK rewards in real time when you can and let the rest go 2) Prevent what you can in real time and get the rest after the fact The first option will lead to an arms race with CCP constantly playi...
- by Laurent Cazaderon - at 2013.04.18 07:11:00
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91. [Request] Tactical Overview Map for PC [explanation inside] - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Ok so a while back i posted a request about making the big ass table in the warbarge be used to view what map u gettin for corp battles while u wait 10mins for it to start. Ok so this is something similar. I would like ...
- by Laurent Cazaderon - at 2013.04.13 19:02:00
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92. someone took my tank even though I was stood right next to it on deployment - in Feedback/Requests [original thread]
1) Extending the owner locking time when first calling vehicle would solve that. 2) Locking vehicle option ftw (Pilot\squad\open).
- by Laurent Cazaderon - at 2013.04.12 07:59:00
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93. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
The Black Jackal wrote: I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More m...
- by Laurent Cazaderon - at 2013.04.12 07:57:00
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94. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
i'd like that. But it should affect both base movement and sprint to make it different and have an interest over kinetic catalyser.
- by Laurent Cazaderon - at 2013.04.11 23:09:00
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95. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squad vehicle, not a...
- by Laurent Cazaderon - at 2013.04.11 23:06:00
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96. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Problem - what to stop them spam the strike at the very start of the match where they all spawn? I dont like everyone gets a free strike, its already a free strike and easy to earn as it is, 16v16 you can have 8 2man ...
- by Laurent Cazaderon - at 2013.04.11 22:59:00
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97. [Feedback] Gameplay Improvements Part 2: CRUs - in Feedback/Requests [original thread]
Agreed with point 1 (see, told you i knew that would be in your suggestions ). Meh with point 2, agreeing with previous posters Also, and that's a major thing, CRUs would need to be extra tough if this goes with the no-spawning on objectives thi...
- by Laurent Cazaderon - at 2013.04.11 22:51:00
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98. [Feedback] Gameplay Improvements Part 1: Objective Spawning - in Feedback/Requests [original thread]
Bendtner92 wrote: why you shouldn't be able to spawn on objectives i was seduced as soon as i red that.I think as far as i remember i always said this was stupid. 1) Lore wise : makes no sense at all 2) Gameplay wise : kills CRUs, DUs and...
- by Laurent Cazaderon - at 2013.04.11 22:46:00
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99. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Kage, Agreed the animation could be reworked and thus be more fluent but even then i'm not a fan of the "select nade then launch" system. I like my one button grenade. Now, i agree with Garret when he says control should be more open to user cust...
- by Laurent Cazaderon - at 2013.04.10 14:48:00
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100. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Hmmm. I would say "yes why not" if it wasnt dust we were talking about. Considering how how switching weapons or equipment is. and how slow starting the throwing nade animation is as well..... You would probably render nades useless. It may add a...
- by Laurent Cazaderon - at 2013.04.10 08:51:00
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